Order Physical / Metaphysical Law in Schism | World Anvil
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Order

Order is a base classical element that represents sequence and balance, while these are very hypothetical concepts, Order has a very physical presence in magical universes with a basic form being raw force. Order can be extracted from the para elements: Light, Fae, Gravity, Aether and Void.

Manifestation

Essence

Order magic has a wide range of uses, basic users make use of raw force waves and telekinesis but can quickly learn how to chain forces together to create what is often called law magic which can range form simple barriers to magical chains or constructs. Order can also be used for foresight into the most probable future which can be fairly reliable but far from perfect.  

Enchanting

Order can be enchanted into armor to improve its efficiency where its natural strengths are boosted, it can also offer a bit of protected against physical and energy impacts from other elements. For weapons, Order can improve the handling of the weapon as it synchronises with the intentions of the user improving accuracy, this depends on the skill of the user however as a poor swordsmen will still have trouble handling an Order enchanted blade.  

Interactions

Fire

Opposing, Order is restrictive and Fire is wild causing both elements to repel each other.  

Water

Harmonising, where Order empowers currents in Water and Water carries Order.  

Earth

Harmonising, where Order strengthens Earth and Earth carries Order.  

Air

Harmonising, where Order enforces the flow of Air and Air carries Order.  

Chaos

Opposing, where both elements are absolute opposites of each other, thus repelling each other.  

Acid

Competitive, where Order neutralises Acid and Acid breaks down Order.  

Lava

Competitive, where Order disperses the heat of Lava and Lava resists Order.  

Lightning

Competitive, where Order neutralises Lightning and Lightning destroys Order.  

Light

Harmonising, where Order enhances rays of Light and Light carries Order.  

Shadow

Competitive, where Order neutralises Shadow and Shadow resists Order.  

Arbour

Opposing, where Order restricts Arbour and Arbour is wild and resists Order.  

Frost

Competitive, where Order conserves the heat that Frost is dispersing and Frost resists Order.  

Fae

Opposing, where Order restricts the constant growth of Fae and Fae resists Order.  

Poison

Competitive, where Order neutralises Poison and Poison breaks down Order.  

Phase

Competitive, where Order absorbs Phase and Phase destroys Order.  

Gravity

Harmonising, where Order empowers Gravity and Gravity empowers Order.  

Quake

Competing, where Order suppresses Quake and Quake destroys Order.  

Aether

Harmonising, where Order empowers Aether and Aether carries Order.  

Nether

Competitive, where Order neutralises Nether and Nether destroys Order.  

Void

Competitive, where Order neutralises Void and Void destroys Order.

Localization

Some cultures refer to Order as the Law, Balance or Psychic element.
Type
Metaphysical, Elemental

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