Light Physical / Metaphysical Law in Schism | World Anvil
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Light

Light is a para classical element that represents radiation making it a very dangerous force as it can range from the visible light spectrum that the element is named after to the more deadlier ranges of radiation that can cause serious damage. Light can be fused from the base elements Fire and Order as it embodies the energy aspect of Fire and the refinement of Order.

Manifestation

Essence

Light is commonly know for what it is named after, Light and has been seen as a simple mostly harmless element by naive people, however powerful Light mages can unleash powerful beams of concentrated radiation which can cause serious harm to their enemies as they delve into dangerous forms of gamma, xray and other ranges of radiation. Skilled Light mages can also shift their visible light spectrum to view infrared or ultraviolet light as well allowing them to physically see what others usually cannot.  

Enchanting

Armor can be enchanted with Light magic for a little warmth to help with cold areas and a very small amount of protection against cold based energy attacks. Where Light armor really shines is, where it literally shines as it can greatly affect the accuracy of the enemy as well as the vision of the user where more complex Light enchantments can make use of heat vision and more. Light enchanted weapons usually make use of the powerful radiation aspects of the element adding heavy energy based damage to physical attacks. Flash arrows have also proven to be very popular for tactical fighting as well with them being very simple enchantments.  

Interactions

Fire

Harmonising, where Fire produces Light and Light produces Fire.  

Water

Competing, Light evaporates Water and Water absorbs Light.  

Earth

Competing, where Earth absorbs Light and Light melts Earth.  

Air

Competitive, where Air distorts Light and Light burns away Air.  

Order

Harmonising, where Order enhances rays of Light and Light carries Order.  

Chaos

Opposing, where Chaos distorts Light and Light resists Chaos.  

Acid

Competing, Light combusts Acid and Acid absorbs Light.  

Lava

Harmonising, Lava carries Light and Light strengthens Lava.  

Lightning

Harmonising, Lightning carries Light and Light strengthens Lightning.  

Shadow

Competing, Light destroys Shadow and Shadow absorbs Light.  

Arbour

Competing, similar to Earth.  

Frost

Competing, similar to Earth.  

Fae

Harmonising, Light nourishes Fae and Fae carries Light.  

Poison

Competing, similar to Water.  

Phase

Opposing, both Light and Phase push against each other as energy.  

Gravity

Opposing, Light resists Gravity and Gravity pulls Light.  

Quake

Harmonising, Quake strengthens Light and Light incites Quake.  

Aether

Harmonising, Light carries Aether and Aether purifies Light.  

Nether

Opposing, both elements repel each other.  

Void

Competing, Light overwhelms Void and Void absorbs Light.

Localization

Light is a well known element across all cultures though some are less aware of the incredibly deadly nature of this element. Some cultures have referred to Light as the Sun element or in rare cases the Radiation element.
Type
Metaphysical, Elemental

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