Fae Physical / Metaphysical Law in Schism | World Anvil
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Fae

Fae is a para classical element the represents life and adaption. Fae can be fused from Water and Order as it embodies the fluid nature of Water and the structure of Order.

Manifestation

Essence

Fae is a mysterious element to many as it brings both amazing healing and health benefits but also has a very disturbing dark side. Fae is often represented by flowers as while Arbour boosts growth, Fae boosts development including reproduction and adaptation to the environment. Fae is great for healing as it acts very similar to Arbour only instead of rapidly boosting the the body's natural recovery, the Fae mage controls the recovery themselves, this can be more challenging but also more effect at both healing as well as correcting bodily defects. However this is where Fae's darker side comes in to play, known also as Carnomancy, Fae can be used to manipulate life flesh into all kinds of things allowing advanced Fae mages to create monstrosities. Fae can also manipulate blood as an energy source for all kinds of Blood Magic.  

Enchanting

Fae has an obvious use when enchanting armor to add healing properties similar to Arbour's use, however the healing can be more rapid but Fae requires guidance when healing so the armor is usually restricted to healing specific wounds rapidly instead of boosting the body's natural recovery. A darker Fae enchantment on armor can be used that absorbs the spilled blood of enemies in order to empower the wearer. Fae enchanted weapons can be used afflict enemies with life leak, a charm that can cause them to uncontrollably heal anyone they hit instead of harm them, it is a strange trick that is uncommonly used. Darker Fae magic can be used to create blood absorbing weapons as well empowering the user as they draw blood.  

Interactions

Fire

Competing, where Fire burns away Fae and Fae absorbs Fire.  

Water

Harmonising, Water nourishes Fae and Fae carries Water.  

Earth

Competing, Earth destroys Fae and Fae absorbs Earth.  

Air

Harmonising, where Air carries Fae and Fae empowers the flow of Air.  

Order

Opposing, where Order restricts the constant growth of Fae and Fae resists Order.  

Chaos

Harmonising, where Chaos boosts the growth of Fae and Fae carries Chaos.  

Acid

Competing, Acid destroys Fae and Fae absorbs Acid.  

Lava

Harmonising, Lava strengthens Fae and Fae carries Lava.  

Lightning

Harmonising, Lightning strengthens Fae and Fae carries Lightning.  

Light

Harmonising, Light nourishes Fae and Fae carries Light.  

Shadow

Harmonising, Shadow strengthens Fae and Fae carries Shadow.  

Arbour

Harmonising, Arbour nourishes Fae and Fae carries Arbour.  

Frost

Competing, Frost freezes Fae and Fae melts Frost.  

Poison

Competing, Fae neutralises Poison and Poison destroys Fae.  

Phase

Harmonising, Fae carries Phase and Phase strengthens Fae.  

Gravity

Opposing, Fae resists Gravity and Gravity destroys Fae.  

Quake

Competing, Fae absorbs Quake and Quake destroys Fae.  

Aether

Harmonising, Fae carries Aether and Aether purifies Fae.  

Nether

Harmonising, Fae carries Nether and Nether strengthens Fae.  

Void

Competing, Fae overwhelms Void and Void absorbs Fae.

Localization

Fae is a lesser known element in some cultures and a confusing one sometimes mixed up into two separate pseudo elements. Fae has been called Life, Blood and Spirit by various cultures.
Type
Metaphysical, Elemental

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