Chaos Physical / Metaphysical Law in Schism | World Anvil
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Chaos

Chaos is a base classical element that represents entropy, growth and destruction. It can be extracted from the para elements: Shadow, Poison, Quake, Nether and Void.

Manifestation

Essence

Chaos magic can be very powerful but by nature unpredictable, a good Chaote (Chaos Mage) can wield this magic and be prepared for it to go awry where they must plan for everything. Basic use of Chaos magic tears into reality shredding things apart, this can quickly develop into creating small portals and manipulating entropy to alter the outcome of events. Chaos as a base element is also very quick to fuse with other base elements to create para elements, usually this is a long and complicated process with other base elements, but it is a lot easier with Chaos magic and is a commonly used technique in battle.  

Enchanting

Chaos can be enchanted into armor usually to create a reflective aura that can also redirect energy based attacks back to the caster and for physical protection it can reduce impact and interfere with the enchantments of the attacker's weapon causing it to randomly fail or backfire. Chaos enchanted weapons have increased impact but reduced accuracy as the weapon seems to almost take on a mind of its own, experienced users can benefit from this by attacking at a more rapid rate hitting hard when the make contact and recovering quickly when missing, weapon enchantments will also interfere with the armor enchantments of the enemy on impact too.  

Interactions

Fire

Harmonising, where both elements further incite each other.  

Water

Harmonising, Chaos empowers Water by forming waves and Water absorbs Chaos into its waves.  

Earth

Opposing, where Earth blocks Chaos and Chaos breaks Earth.  

Air

Harmonising, where Air carries Chaos and Chaos empowers Air through storms.  

Order

Opposing, where both elements are absolute opposites of each other, thus repelling each other.  

Acid

Harmonising, where both elements further incite each other.  

Lava

Harmonising, where Chaos boosts the movement of heat into Lava and the heat of Lava incites Chaos.  

Lightning

Harmonising, where Chaos boosts the power of Lightning and Lightning carries Chaos.  

Light

Opposing, where Chaos distorts Light and Light resists Chaos.  

Shadow

Opposing, where Chaos distorts Shadow and Shadow resists Chaos.  

Arbour

Harmonising, where Chaos boosts the growth of Arbour and Arbour propels Chaos.  

Frost

Harmonising, where Chaos boosts the flow of heat that Frost is dispersing and Frost propels Chaos.  

Fae

Harmonising, where Chaos boosts the growth of Fae and Fae carries Chaos.  

Poison

Harmonising, where Chaos strengthens Poison and Poison carries Chaos.  

Phase

Harmonising, where Chaos empowers Phase and Phase incites Chaos.  

Gravity

Competitive, where Chaos destroys Gravity and Gravity neutralises Chaos.  

Quake

Harmonising, where Chaos empowers Quake and Quake carries Chaos.  

Aether

Competitive, where Chaos corrupts Aether and Aether neutralises Chaos.  

Nether

Harmonising, where Chaos strengthens Nether and Nether carries Chaos.  

Void

Competitive, where Chaos neutralises Void and Void destroys Chaos.

Localization

Chaos is sometimes referred to as the Wild element by cultures that view it from the growth side in a more positive point of view and other have referred to it as Entropy or even (very inaccurately as) Dragon in some cultures.

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