Arbour Physical / Metaphysical Law in Schism | World Anvil
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Arbour

Arbour is a para classical element that represents growth and nature, it is closely based around plants with make heavy use of this element. Arbour can be fused from Water and Earth as it embodies the fluid form of water with the solid presence of Earth.

Manifestation

Essence

Arbour is commonly known for its presence in plant life where basic Arbour mages can manipulate plants and induce rapid growth, advanced mages delve deeper into the element and see how it flows through all life including animals and themselves allowing them to boost natural growth for rapid healing or hinder it in the form of infection, a darker side of Arbour that boosts the growth of detrimental life ranging from harmful spores to deadly diseases, this is often referred to as Plague Magic.  

Enchanting

Arbour can be enchanting into armor to add healing properties allowing the user to be rapidly healed, it can also grant protection against draining effects used by the enemy. Weapons can be enchanted to make use of Arbour's darker side where it can infect the enemy making them sick, the type of ailment can vary greatly based on the enchantment.  

Interactions

Fire

Competing, Arbour can either suffocate or fuel Fire.  

Water

Competing, Water washes away Arbour and Arbour absorbs Water.  

Earth

Competing, Earth overwhelms Arbour and Arbour breaks and absorbs Earth.  

Air

Competitive, where Air breaks down Arbour and Arbour absorbs Air.  

Order

Opposing, where Order restricts Arbour and Arbour is wild and resists Order.  

Chaos

Harmonising, where Chaos boosts the growth of Arbour and Arbour propels Chaos.  

Acid

Competing, where Arbour absorbs Acid and Acid dissolves Arbour.  

Lava

Competing, where Arbour overwhelms Lava and Lava melts Arbour.  

Lightning

Competing, Lightning destroys Arbour and Arbour absorbs Lightning.  

Light

Competing, where Arbour absorbs Light and Light melts Arbour.  

Shadow

Harmonising, Water generates darkness and can carry Shadow and Shadow helps cool and preserve water.  

Arbour

Harmonising, Arbour carries Shadow and Shadow strengthens Arbour.  

Frost

Competing, Frost freezes Arbour and Arbour destroys Frost.  

Fae

Harmonising, Arbour nourishes Fae and Fae carries Arbour.  

Poison

Competing, Arbour neutralises Poison and Poison destroys Arbour.  

Phase

Harmonising, where Arbour carries Phase and Phase carries Arbour.  

Gravity

Opposing, Arbour resists Gravity and Gravity destroys Arbour.  

Quake

Competing, Arbour absorbs Quake and Quake destroys Arbour.  

Aether

Harmonising, Arbour carries Aether and Aether strengthens Water.  

Nether

Competing, Arbour absorbs Nether and Nether destroys Arbour.  

Void

Competing, Arbour overwhelms Void and Void absorbs Arbour.

Localization

Arbour is a well known and loved element, while Arbour is its most well known name, it is commonly called Nature, Plant, Wood and even Growth magical across different cultures.
Type
Metaphysical, Elemental

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