Arbour
Arbour is a para classical element that represents growth and nature, it is closely based around plants with make heavy use of this element. Arbour can be fused from Water and Earth as it embodies the fluid form of water with the solid presence of Earth.
Manifestation
Essence
Arbour is commonly known for its presence in plant life where basic Arbour mages can manipulate plants and induce rapid growth, advanced mages delve deeper into the element and see how it flows through all life including animals and themselves allowing them to boost natural growth for rapid healing or hinder it in the form of infection, a darker side of Arbour that boosts the growth of detrimental life ranging from harmful spores to deadly diseases, this is often referred to as Plague Magic.Enchanting
Arbour can be enchanting into armor to add healing properties allowing the user to be rapidly healed, it can also grant protection against draining effects used by the enemy. Weapons can be enchanted to make use of Arbour's darker side where it can infect the enemy making them sick, the type of ailment can vary greatly based on the enchantment.Interactions
Fire
Competing, Arbour can either suffocate or fuel Fire.Water
Competing, Water washes away Arbour and Arbour absorbs Water.Earth
Competing, Earth overwhelms Arbour and Arbour breaks and absorbs Earth.Air
Competitive, where Air breaks down Arbour and Arbour absorbs Air.Order
Opposing, where Order restricts Arbour and Arbour is wild and resists Order.Chaos
Harmonising, where Chaos boosts the growth of Arbour and Arbour propels Chaos.Acid
Competing, where Arbour absorbs Acid and Acid dissolves Arbour.Lava
Competing, where Arbour overwhelms Lava and Lava melts Arbour.Lightning
Competing, Lightning destroys Arbour and Arbour absorbs Lightning.Light
Competing, where Arbour absorbs Light and Light melts Arbour.Shadow
Harmonising, Water generates darkness and can carry Shadow and Shadow helps cool and preserve water.Arbour
Harmonising, Arbour carries Shadow and Shadow strengthens Arbour.Frost
Competing, Frost freezes Arbour and Arbour destroys Frost.Fae
Harmonising, Arbour nourishes Fae and Fae carries Arbour.Poison
Competing, Arbour neutralises Poison and Poison destroys Arbour.Phase
Harmonising, where Arbour carries Phase and Phase carries Arbour.Gravity
Opposing, Arbour resists Gravity and Gravity destroys Arbour.Quake
Competing, Arbour absorbs Quake and Quake destroys Arbour.Aether
Harmonising, Arbour carries Aether and Aether strengthens Water.Nether
Competing, Arbour absorbs Nether and Nether destroys Arbour.Void
Competing, Arbour overwhelms Void and Void absorbs Arbour.Localization
Arbour is a well known and loved element, while Arbour is its most well known name, it is commonly called Nature, Plant, Wood and even Growth magical across different cultures.
Type
Metaphysical, Elemental
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