Sc.6: The Sharn Sewer
Plot points/Scenes
Components
Cruel Tricks
Relations
Adversaries
One Shifter thug for each PC
Backdrops
Threats
Encounters
Warforged, assassin
Male personality assassin warforged.
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Athletics d8, Fighting d8, Notice d8, Stealth d10, Thievery d8
Pace: 6, Parry: 7, Toughness:
Languages: Common d8
Hindrances: Loyal (Minor) (to the Lord of Blades)
Edges: Assassin
Gear: Rapier (Str+d4, Parry +1)
Special Abilities:
- Armor +2: Composite plating
- Living Construct Nature: Warforged do not need to breathe, eat, or drink, and are immune to poison and disease. Warforged also don’t need to sleep, and arcane powers can’t put them to sleep. -4 to Healing power or Healing skill checks.
- Outsider: Warforged have –2 to Persuasion rolls when interacting with non-warforged.
- Steel Fists: Str+d4.
Shifter Thug (Gorebrute)
Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d6, Fighting d6, Intimidation d6, Notice d8, Shooting d6, Stealth d4, Taunt d6
Pace: 6, Parry: 5, Toughness: 6 (1)
Languages: Common d8
Gear: Leather jerkin (+1), Dagger (Str+d4)
Special Abilities:- Low-Light Vision: Shifters ignore penalties for Dim and Dark Illumination (but not Pitch Darkness).
- Shifting (Minor Shape Change): Shifting is a action and lasts 1 minute or until dismissed as a free action. The shifter ignores 1 Wound penalty. At end must wait 4 hours or suffer a level of fatigue when second shifting ends.
- Shifting (Gorebrute): Shifting manifest powerful horns Str+d6 damage.
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