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Sahar

February 7th, The Taking, 2251

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The mission? Save Sahar and possibly the whole world. The method? Find the four Elemantals to restore balance. The finders? 8 fourteen year-olds. It's the year 2237 where magic-or anything close to it isn't real. Laws have been made to stop things as small as meditation and different names because, "It could lead to creativity," Dictator of Earth Gerald Johnson says, "and in this new age, we have no use for it." Books have completely disappeared (well there's dictionary's and textbooks, but nothing else), love is based on statistics and not feelings, valuable art has been burned. The world seemed to lose it's spark...   But it didn't.   Nobody knew about the creatures living among them. The same ones from old myths and fairytails. Elves, nymphs, satyrs, cyclops, giants, you name it. Most of them left for the new world, Sahar, for a new and better life. But what happened to the ones who stayed? More particularly, the ones who were oblivious to their own state.   Sahar has lost its main source, the Elementals, and without balance of magic the whole word could collapse, along with the critters who live there. As the Oracle speaks, 8 children from the Bruten who do not know of this place will save it.

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