The Sea of Koble Geographic Location in Sachrum | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Sea of Koble ([co-bull])

The Sea of Koble is the smallest sea in Sachrum, and also the only one to be bordered by three other seas. The islands converge below the crashing waves into one giant hand-shaped land mass. Often the tide at the center of the sea will be a mystery as the hand changes pose, raising and lowering water levels. Encompassed by the sister seas, Koble is the claimed sea of the youngest god, Bekle.   Bekle[beh-cull]: God of trickery and lies. Creator of the Duregar, taking further inspiration from his older sibling Ribon. Symbol: A winking left eye with a star shaped iris in the right eye.   Mestopikipple[meh-stah-pih-kip-pull] The Archipelago of Mestopikipple consists of the primary five islands within the sea of Koble. . Each island's logo is representative of the finger of the hand that the respective island is. Hidden beneath the commotion of each island are a series of tunnels and chutes leading to a central underground cityscape(Tacarp) where magic is practiced freely, but often dangerously, away from the rule of the Memple government. The islands are rarely found in the same place twice, frequently getting confused with one another as Bekle twists the fingers around; directions on the archipelago are usually dependant on the suns.   Me [meh]: The island of Me, the pointer finger, is infested with magical whimsy. Serving as a crossover point between the material realm and the Feywilds, it's towns are blooming with colorful architecture and people, a wide variety of people and creatures having a lineage that stems from it's strange environments.   Sto[stah]: The island of Sto, the middle finger, is widely regarded as one of the sketchiest islands in all of Sachrum. Fiends and Undead roam the island, harmless to most. Rooted within the shady corners of it's civilizations are breached gatways and connective points into the Hells.   Pi [pih]: The ring finger island. A refined terraformed island, encircled by a confusingly structured town, the architecture swirling around in directions that dont make sense. The town is dedicated to the worship of Bekle. Beyond the city walls, there's a twisting, swirling, circular labyrinth who's paths change and overlap one another. When viewed from above, the Pi labyrinth resembles a fingerprint. At the labyrinth's center is the Pi entrance to Tacarp. There's a coming-of-age ceremony for the worshippers of Bekle where they venture into the labyrinth alone.   Kip[kip]: The pinky island   Ple [pull]: The thumb island. Bustling with nature, the forests of Ple home an order of druids, harnessing the innate magic from the sea of Koble and its islands. A stable source of peace amongst the chaos of the rest of Mestopikipple.   Pom[Palm] The Isle of Pom is the raised lower palm of the hand that fills the sea of Koble.   Tacarp[tack-ar-p] The hidden city of Tacarp is entirely submerged beneath the sea of Koble. Magic flitters about freely, giving the entire town a twinkling blue glow. Populated by an assortment of largely fey and fiendish creatures, most speak undercommon as the primary language in the hidden city. Keep your hands to yourselves and your eyes on your belongings, because while the city does have an unspoken rule of respect for one another, theft and underhanded deeds are not uncommon in the sea claimed by the god of trickery. There are strong connections between the city of Tacarp and the people of the sea of Ihble, claimed by Ribon the deity of secrets and darkness.
Type
Sea

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!