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Gambling Games

There are many opportunities for gambling in the world. Some of them come easier than others but all should be in good faith. Here are some of the gambling games that can be played:

Azir's Favor

“Roll the dice and may Azir be with you!”   Game Type: Dice Game
  About: This dice game is deceptively simple and an easy way to lose gold in a hurry or potentially win big.
  Rules:
1. Players roll 2d6. If they add to a 7 or 12, the player wins.
2. If they don't add up to 7 or 12, the player can choose to double their bet to add an additional 1d6 to the total.
A player that wins at any point earns back triple their total bet.
 

Captain's Wheel

Game Type: Whatever Roulette is
  About: This gambling game features a large ship’s wheel sitting horizontal on a table with 100 spokes around the outside. Each of the pockets are numbered one to one hundred and colored red (odd), black (even), or white (double integers i.e. 22 or 77). Landing in a white space (11, 22, 33, 44, 55, 66, 77, 88, 99, 00) is considered a sunk ship and means nobody wins.
  Rules:
To wager on Captain’s Wheel a player chooses one of the following betting options based on where they believe the wheel will stop:

Bet Name Winning Spaces Payout
Straight Up Any Single Number 100:1
[Nil, One,...,Nine] Set Any set of ten (i.e. 1-9 or 61-69) 10:1
First Quad 1 through 25 4:1
Second Quad 26 through 50 4:1
Third quad 51 through 75 4:1
Fourth Quad 76 through 100 4:1
Run Red Odds 2:1
Run Black Evens 2:1
A croupier (or dealer) accepts wagers from up to 10 gamblers and appoints one of them to be the captain who spin the wheel (rolling a d100). The captain position generally rotates through each of the gamblers. The wheel is spun and whichever spoke that the spin settles on is the winning number and color.  

Dragon's Knuckles

Game Type: Dice Game
  About: This dice game is basically a simple version of blackjack that uses dice instead of playing cards. Players play against the house, not each other, and more players can play at the same time.   Rules:
  • Each player makes a bet.
  • Each player rolls 1d6 + 1d4 in the open.
  • The dealer (you) rolls 1d6 in the open, and 1d4 behind a screen.
  • Each player can in turn choose to roll additional 1d4’s until they don’t want to anymore. If the total exceeds 10, they lose their bet.
  • After all players have rolled their d4’s, the dealer reveals their hidden d4 and rolls additional d4’s until they have at least 8 or higher. If the result exceeds 10, all players still in the game win 100% of their bet.
  • When the dealer is finished rolling, any players with a result lower than the dealer’s lose their bets, players with the same total as the dealer reclaim their bets, and players with a result higher than the dealer’s win 100% of their bets.
 

Dragon Slayer

Game Type: Dice game
  About: A high risk, high reward game that uses a D12. The player chooses to challenge either a young, adult or ancient dragon for their claim to fame. The young dragon gets a +3 to the roll, the adult gets a +5 and the ancient gets a +7. The high roll wins with ties going to the house.
  Payout:
Dragon Winning
Young Dragon 2.5x bet
Adult Dragon 3.5x bet
Ancient Dragon 5.5x bet

Gambit of Ornn

Game Type: Card Game
  Rules:
  • Each card player rolls 1d8, keeping the die hidden. Each player has the chance to raise the bet, call the bet (meet it), or fold. It continues when all bets are equal.
  • Then each player rolls a 1d6, keeping it secret as well. A final chance to raise, call, or fold. Each remaining player rolls 1d4. They all reveal the 1d8, 1d6, and 1d4, adding them all together.
  • Winner takes 80% of the pot (the other 20% goes to the casino). Ties split the 80%.
 

Sava

Game Type: Dueling table game
  About: This odd version of chess is a Noxian invention. Two players play against each other using ebony pieces resembling warriors, mages and spies. The goal of the game is to destroy the other player’s ‘noble house’. It is a game of skill, deception and insight.
  Rules:
A game of Sava takes roughly 15 minutes. Each player makes a bet before the game begins (the minimum bet is 5 golden geese on the Grande Dame). To determine who wins the game, each participant makes three rolls:
  • An Intelligence (Sava) check.
  • A Wisdom (Insight) check.
  • A Charisma (Deception) check.
  Compare the the winner of each of these three rolls to determine the winner of the game (on an equal result, the game is a draw). The winner claims the loser’s bet.  

Run of Luck

Game Type: Racing
  About: There are many variations of this game that tend to run using the same rules. For this example, we'll use Shurima's baby rockbear racing. Five small rockbears are released in a small maze-like track that rests upon the table. The rockbears themselves are in separate cages at the end of a table until released to race to see which makes it to the finish line first.
  Rules:
Roll 1d6 for each creature/object three times, describing the stages of the race at each round of rolls. The miniature with the highest roll total wins, and those who bet on it 1.5x their bet as winnings.  

Skulls

Game Type: Dice game
  About: This dice game is popular in both the back alleys of port cities and at the casino. This simple game is played with dice made of bone, with the side with a single pip (or dot or 1) representing the skull. The goal of the game is to roll as many skulls (or ones) as you can in three chances.
  Rules:
To make a wager on a game of skulls, a player places a wager, usually set by a croupier (or dealer). The player rolls three dice (rolling 3d6). Skulls pays out as follows: • if one skull is rolled the player gets their money back plus an equal amount • if two skulls are rolled they get their money back plus double the amount • if three skulls are rolled their money back plus triple the amount • if no skulls are rolled, the house keeps the wager   Wagers at the casino tend to be much larger, with gamblers far less likely to end up dead for rolling triple skulls.  

Twenty-One

Game Type: Card Game (using dice)
  Rules:
A player rolls 2d12. The dealer does the same, keeping the first die hidden.   Each player, including the dealer, takes turns rolling any number of additional d12s. Going over 21 is an automatic loss. The Dealer automatically stands at 17.
Die Value Card Value
1 Ace (1 or 11)
2-8 Face Value
10-12 Face cards (10)
Final Results Payout
Only dealer scores 21 All players lose their bet
Only player(s) scores 21 Player(s) win 2x their bet
Neither dealer nor player scores 21 If the player scores higher than dealer, they win. Otherwise, bet is lost.
Dealer and Player(s) score 21 Player(s) that scored 21 wins bet back. Others lose bets.

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