Llobh Gnaagmurr
Llobh Gnaagmurr
Mental characteristics
Personal history
Llobh is the product of a typical Trollborn upbringing. Born in a small town where the two species lived together, his mother was a human and his father was a troll. After coming of age, he followed in the footsteps of his Trollborn grandfather, Vekuzz. and went to live on the small island that had been in his family for generations - as is not uncommon for a Trollborn to do.
Vekuzz studied the ways of sorcery from the large collection of scrolls, tomes, and grimoires that had been gathered by his forefathers. After not returning to the village for the annual summer celebration, Llobh was among the concerned family and friends that travelled to the island to check on Vekuzz. Upon reaching the secluded family home, the search party was unable to find any trace of him. Though showing clear signs of not having been inhabited for many months, not a thing was out of place except a note laying atop a particularly large and battered grimoire that none in the party could recall having been among the house's library.
The contents of the first half of the note were merely the usual update which Vekuzz sent back to the village a few times a year discussing the troubles and trivialities of surviving a winter alone on a secluded island and expressing an especial excitement to share some very interesting magical knowledge he had uncovered. However, half way down the page - in fact, half way though a sentence expressing his excitement for the upcoming midsummer festival - the Trollspeak writing suddenly transitioned into a collection curving, fluid runes which no one in the party, nor the whole village, had ever seen before.
Though the incident spooked the whole village and prompted many remarks discouraging Llobh from travelling to the island and beginning his studies, he became only more driven to learn what he could from the library and pursue his fascination for the art of sorcery. It was only a few years later that Llobh left his village to inherit the place in which Vekuzz once studied. After taking a year to learn how to survive by oneself and reading the introductory books on sorcery, Llobh could no longer resist the curiosity of attempting to investigate the knowledge Vekuzz had uncovered just before his mysterious disappearance.
At first, the unintelligible script which filled the pages of the time-worn, water-damaged grimoire meant little to Llobh but, strangely, the more late night he spent by the ink-black waters on the shore of his island, searching for meaning in the swirling text, the closer he felt to understanding what it was that his grandfather was so interested by in his final days before his vanishing.
And so was the stage set for the unimaginable horrors that Dagon would reveal to Llobh and lead him to the far away mountains at the behest of his new patron god.
Personality Characteristics
Motivation
This is all just the Trollborn description from the Viking Campaingn Sourcebook since there's no where to put it. It's not actually part of my character
The trollbom are a feared and respected people. Their blood is half human, half troll. (The trolls of the Viking world are far differ- ent from those found in the Monstrous Com- pendium!) The trollbom are noted for their strength and cunning. Some become fearsome wamors, while others excel in sorcery. Ugly, powerful, and ill-tempered, they are easily identified from the common human stock. The trollbom are not properly a race like elves, giants, or dwarves. Others consider them human-or mostly human. Although trollblood may have been in a family for gen- erations, only those of the first generation are considered trollbom. All others are merely humans, although their troll ancestry may taint them in the eyes of others. The trollbom are easily identified. They are almost universally larger than normal men, usually much stockier and more muscular. Some may grow as tall as seven feet in height. They are seldom handsome and are often quite ugly. Their temperaments range from bad to worse, although they do have their good moods and senses of humor. The trollborn have no definite tendencies in lifestyle, most often living as other men. Some prefer the isolated surroundings of deep woods. Others gain a reputation as kings' champions. Not a few live on rocky islands, practicing sorcerous arts. No matter where they live, the trollborn tend to be secretive and individualistic, rarely bowing to author- ity. The fearsome reputation of their kind causes common folk to deal with them re- spectfully or not at all
Trollborn warlock serving his patron, Dagon - the Prince of Depths, lord of the Shadowseas, the 89th layer of the Abyss. Tall, muscular, ugly, learned. Llobh is on this journey at the request of Dagon.
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Session 10: Now We Have a Map
We a map, and we are now even more confused than before
ON THE MAP:
The Dead Glacier - Open area South of Butcher's Basin
Cairn Khazak-Gazan (The Wasteland Battle) - Battle between the Dwarves and Trollborn against wyrms and dragons
- The dragons were old wizards(?) that turned themselves into dragons
- Laid out treasure then rode in from the hills and killed the dragons
- 15k-14k years ago
OTHER PLACES:
Tiwaz-Katalbuyk (Rest at Journey's End) - Place we're looking for
Galedir scried the place:
- Saw dark forest and a cloaked figure chasing him. Figure was wearing gold/copper/brass mask. Not human but humanoid
- Rune on forehead. Unsure what it was
- He ran but there was only white light. He kept going and got to Girt Hrewt (Fourth Tunnel)
- There was a great tower and everyone was rushing around
- Sign said Price of Punctuality, owned by Rom'Gol'Chok
Karak Mhornalhune - First Dwarf city
- Kar'gomun (demon I'm looking to kill) is here
Seems to be amassing forces for something, can't be sure of what kinds of beings he is amassing
Asgarrin - Third archdruid
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Cave we stayed in:
We found Lumlinm the Flusher - the fourth king of Tiwaz-Katalbuyk
- Took the crown of Tiwaz-Katalbuyk 11042 BME
- Poem He Said:
For it lay far yonder from the ruins o' the wasteland battle
The swampy fumes of Drazh Moor touch it neither
Head a step north of the glacier where ancient bones rattle
For the fourth gate leads to a blacken copse
East of the center of bodies of water
be where ye shall find your slaughter
I'm afraid your adventure hath only began
Once you reach rest at journey's end
Karak Mhornalhune - Hold of the Shadow Moon
- It was destroyed by wyrms before he was born
Girt Hrewt (Fourth Tunnel) - Straight shot through the mountains
Entered the painting of the wooden clock man
Are in a black and white town with a clock tower and people rushing around
See a sign saying the Price of Punctuality (Rom'Gol'Gock)
Says that he and Algernon Archambeau used to be friends but now the other is grumpy
Told us to tell him to come to the Price of Punctuality and he will be outfitted with the best of wares
Has a map of how to get to Rest at Journey's End - The map of three kings
The Druid's Place
Gaeldir - Druid scholar in the tree. Told me:
Karak Mhornalhune - First Dwarf city
- Where Kar'gomun is thought to be (CHECK?)
Knights of the Vengeful Banshee - Kelemore (of Kelemore's Goods and More) said they were asking about Karak Mhornalhune when they were passing though Ironlight
- Came from the Underdark (which is different from the Abyss (where the Shawdowsea is))
- They are servants of Kiran Sahlee: A lesser Drow goddess of vengeance and death
- The knights were all Drow
- Their siegel was: a white hand wearing silver rings on each ringer on black background
Across the river, found a statue of Ablad-Lassovan - an ancient Great Druid
Abandoned campsite is book about he Dwarven god, Augma
Session 6... or 7? Maybe even 9
Helmet word is "Ignis"
To get back to creepy dude (Algernon Archambeau) - find one of the multiple paintings, they move around
Or go to Shadowfell - where the rivers meet
If we ever see Rom'Gol'Chok (The Prince of Punctuality), tell him to go fuck himself
Session 6
Ankor Bryn (glittering realm) - Mystical realm of Dwarf treasures. Might have gems for me
Creepy impooster dropped 5 Crimson Dragoons
Session 5
Main Goal: We are trying to find the Druids of Kaldahar
Recap:
Only us and the thief Dwarf saw the dead guy that was paying out blood coins after Kobold attack
There is a cistern that we don't know what it does
We've been cursed by the frost maiden according to the Shadow Duke
Ghoul came back to pay 10 Crimson Denners in exchange for the monsters we slew (we each have 2)
Rod the Shadow Duke dropped is actually the Hilt to the Hammer of Boridin (dead god, father of all Dwarves)
From Ironlight, stay on East side of river, go all the way up to the Butchers Basin, cross the bridge, head East at the base of the mountains, there will be an old Dwarven tunnel which goes all the way through the mountain to their settlement
Gonna be dangerous
Seems to change every time you go into it
At least a week to the tunnel, who knows how long to get through the tunnel
Don't piss the Druids off. They already don't like strangers
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