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Allomancy

The Allomantic Metals

Allomancy is the ingestion and "burning" of metals to access various abilities. Those who can access any of these abilities are called Allomancers. Each metal is individually paired with an ability. Allomancy, as with other practices of magic are not common. There is a widespread fear amongst the rural communities of those who are able to conjure, and bend the will of nature. Those who show their true powers are more often than nought met, either with prejudice or sinister curiosity.    

Allomantic Metals and their abilities

There are 16 base allomantic metals and they are:
Metal Ability
Steel Pushes nearby metal
Iron Pulls nearby metal
Pewter increases physical abilities
Tin Increases senses
Zinc Enflames (riots) emotions
Brass Dampens (soothes) emotions
Copper Hides use of magic
Bronze Detects use of magic
Duralumin Enhances current metal burned
Aluminum Hinders own use of magic
Nicrosil Enhances magic output of the target
Chromium Hinders use of targets magic
Gold Reveals your past self
Electrum Reveals your future
Cadmium Slows down time
Bendalloy Speeds up time
In addition to these 16 metals there are 2 metals that sit apart from the rest and are regarded as god metals:
Metal Ability
Lerasium Grants another person allomantic abilities
Atium See into another person's future
         

Gaining Allomantic Abilities

      Allomancy is hereditary and if anyone in a person's 5 previous generations could perform it, then there is a chance that person could. The ability lies dormant until the allomancer undergoes snapping. To snap one must undergo considerable trauma and is customary for nobles to beat or otherwise torture their children to try to get them to snap.

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