Session 2 Report in Rodinia | World Anvil

Session 2

General Summary

No time to rest on laurels, there are still Devon and comrades to rescue from lizardfolk. Easy to follow trail through marsh, thick vegetation, tall reeds. Hope to return to dragon's corpse later to extract some alchemical ingredients, scales for armour, etc.   Ambush! A family of highly poisonous lizards.   Continue on. Carrion birds ahead, remains of a fight, dead humans, horses and poison lizards. From livery, humans are clearly Devon's colleagues, though not Devon himself and tracks continue, though diminished. Odd that the bodies had not been buried.   Further along. Path between a large hillock and some deep water. Movement in the brush ahead, heavily armed lizardfolk wearing red and brown pelts.   Large lizardman with one eye steps forward and speaks with us. Sir Alric explains our mission to rescue Devon and company. When blue feather lizardfolk mentioned, One Eye offers information as it seems advantageous for him if we battle the blue feather clan. One Eye asks for an alliance. Requests all humans to leave swamp and red pelt clan in peace. They are pleased we defeated the dragon, evidently been watching us. May be some diplomacy needed with nearby human farms but can worry about that another time.   Head on, find a clearing. Camp of blue feather lizardfolk. Huge tree and boulder. Lizardfolk examining household items, weapons and armour - robbed from Devon's Hold. Several dead human bodies, including Devon we think. One sentry on guard atop the rock.   Without hesitation, we launch an attack while the lizardfolk are distracted. Blitz a few of them, reinforcements emerge from where they'd hidden nearby but we are swiftly victorious. Check for survivors, including Devon, but sadly none. Gather some wood and build a funeral pyre for the humans, with some alchemical assistance. Dispose of lizardfolk in the deeper water. Collect the possessions belonging to Devon's Hold to return them.   Start heading back. Collect some body parts from the poison lizards and dragon for alchemical research and crafting items, also take dragon head trophy. Red pelt lizardfolk come and help guide us safely through rest of marsh. They reiterate alliance with us.   Return to Devon's Holding with the sad news. Mention of the dragon causes terror. Tell the humans to avoid the marsh and not to attack the red pelt lizardfolk. Return all the stolen possessions we recovered. Much grief all around, though recognition that Devon was foolhardy in his angry charge into the swamp. Devon's wife gives us Brightfang and some gold coins as a reward. Stay overnight and help with the repairs.   Next morning head back to the Institute, triumphantly bearing the dragon head. Report to the Dean. Tell him all the gory details. He is amazed we fought a black dragon and lived to tell the tale. He thanks us for having volunteered to help Devon's Holding and for all our exploits. He will send a representative to the swamp to formally speak with One Eye and the red pelts. Hoping that no larger dragons ever appear to avenge the dead one.   Couple of quiet days, try to get back to everyday life, though now minor celebrities and centre of attention. Start to work the dragon parts to eventually make weapons, armour, alchemical reagents, etc. Reinforcements sent to Devon's Holding.   Group of armed men arrive at the Institute. Summoned to see the Dean, with him is a man in shining armour, the Baron de Vere himself! He has a problem, his sister Arwen has been abducted by Baron Gerwain!   Gerwain was visiting from Stormhaven and likely headed back there. The Baron wants us to travel a route through Laughing Hollow in pursuit. He and his guards will follow two alternate routes, one of which is apparently in orc territory. He offers various rewards for our assistance. Gather further information and details before we depart. Various rumours circulate the Institute about what's going on.   Head on out. Before reaching Laughing Hollow, we are attacked. Warning volley of arrows shower all around. Man in scale armour orders us to leave as "the Baron and his new lady want to be left in peace". They fire again, targeting horses, obviously trying to slow our pursuit. We rush in to engage and defeat them. Take one captive for questioning.
Report Date
10 Apr 2024