Council of the Keepers
The Council of the Keepers, making their home in the Wildlands, divide themselves into three sects, each dealing with one aspect of the Trinity of the Wild. The Keepers work together, their leaders coming together to form the eponymous Council.
Keepers of the Wild
The Keepers of the Wild are defenders of nature, protecting the wild spaces from man's despoiling, following Brother Beast's doctrine. They are shapeshifters, using their powers to take the forms and aspects of wild animals to defend their sacred places. They can speak with any beast and have the senses of whatever animal they claim as totem, regardless of their current shape.Keepers of the Land
The Keepers of the Land are scions of Father Oak, healers and herbalists, using their magic to heal and grow. They speed natural growth rather than creating from nothing. They keep animal companions that serve as messengers and guardians.Keepers of the Sky
The Keepers of the Sky see with Mother Sky's eyes. They are storm-callers and weather-workers, though they rarely interfere with natural weather patterns. They will do so at need, though, to defend their lands or followers. They have no connection with beasts at all, instead being able to embody Mother Sky's wrath as a living storm briefly.Remove these ads. Join the Worldbuilders Guild
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