LAWS OF MAGIC Physical / Metaphysical Law in Ring of Time (Oddysyria) | World Anvil
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LAWS OF MAGIC

Magic Rules
1. There is always an equal price to using magic.   2. Understanding is directly proportional to the efficiency of magic* *Oral or Written Spells can be used to remove the understanding cost of magic, however there is an exponential increase in the mana consumption   3. Mana can neither be created nor destroyed.
  • It is however, very malleable, and can be changed into matter, energy, plasma and antimatter.
  • 4. An object or material made of a particular substance or element can only be transmuted into another object with the same basic makeup and properties of that initial material*. Mana can be used to Transmute matter, however there is a huge cost to mana.   5. Spells with limitations or conditions increase the power of the spell exponentially, as mana gets proportionally stronger with disadvantages -"Showing your hand" Or informing an opponent about your ability will increase the power. This is one reason why oral casting is easier.   6. The casting of magic is strictly in this order Conduit -> Element -> Shape -> Size -> Velocity -> Direction -> Release Mana Cost = ([1-Affinity] x Elements Used)+(Dimensions x Shape)+(Volume/Mass)+(Distance x Direction) = Mana Cost   Affinity Caster has a fire affinity Thermal Affinity = 0.95x Luminance Affinity = 0.75x Pressure Affinity = 0.75x Flow Affinity = 0.5x State Affinity = 0.5x   Type of Mana (Conduit)   Elements Used Includes using 2 or more sides of an element. For Example: Heat+Cold, which would create Steam   Dimension This involves the outline of the spell, what shape it will take before it is filled with the mana. This is the perimeter or surface area of a cast.   Shape This involves the amount of lines a cast has. Repetition of same shapes saves mana The cost is 1/20 less every shape reused.   Volume This refers to the mana that fills up the shape of the cast.   Mass This refers to the total mass of the cast.   Direction Anything to the front of the cast costs no extra Mana, everything around the cast costs more mana, changing by degrees. This is the hardest stage to change. 0° = 1x 45° = 1.125x 90° = 1.25x 180° = 1.5x   7. 250+ Rule. If the mana of the caster directly encompasses more than 250% of the object the object mana is now in their control. This is especially effective with manipulators

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