Clockwork Edges in Return to Spelljammer | World Anvil
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Clockwork Edges

Arc-Light Array

Requirements: Novice The character can illuminate the area around himself in a Large Burst Template, much as a torch. Turning it on or off is a free action.  

Armaments (Melee)

Requirements: Novice, Fighting d6+ Characters with this Edge have a retractable melee weapon built into their body. The maximum damage bonus of the weapon is equal to the Rank +1 (where Novice equals 1, Seasoned equals 2, etc.). This does increase as the character gains ranks, to reflect improvements made to the weaponry. The characters are free to describe their armaments as they see fit. This Edge may be selected multiple times to reflect additional weapons.  

Armaments (Ranged)

Requirements: Seasoned, Shooting d6+ Characters with this Edge have a retractable Ranged Weapon built into them that does not require recharging. Each energy blast does 2d8 damage. The characters are free to describe their armaments as they see fit.  Each fatigue level the character suffers reduces damage by a die type (to 2d6, then 2d4). The character is Shaken and suffers a level of Fatigue on the roll of a 1 on the skill die regardless of Wild Die and the weapon breaks on Snake Eyes, requiring 2d6 hours to repair and a successful Repair roll. Regaining fatigue lost by a Shaken result takes ten minutes of complete rest. The range is 12/24/48.  

Armored

Requirements: Novice Characters with this Edge have the equivalent of Armor +2. Called shots to bypass this armor are at –2.  

Clockwork Jump

Requirements: Novice The character can jump their pace inches in any direction as their normal movement for the round. Characters suffer a -2 penalty (the standard multi-action penalty) to all other actions made while jumping. The whoosh and ratcheting of gears is quite distracting. If the character is leaving close combat, opponents suffer a -2 penalty to their free attacks.  

Clockwork Strength

Requirements: Veteran, Stronger This Edge increases the character’s Strength a die type and raises the maximum cap of Str to d12+5.  

Heavily Armored

Requirements: Novice, Armored, Str d8+ Characters with this Edge have the equivalent of Armor +4 and look like it! Called shots to bypass this armor are at –4.  

Stronger

Requirements: Seasoned Additional gears and metalworks have been added to make this character Stronger than the norm. This Edge automatically increases Strength a die type and raises the maximum cap of Str to d12+2. In addition, the character may now use any earned level-ups to increase his Strength, ignoring the usual limit of 1 attribute increase per rank.   Notes
  • Edges above from Runepunk Savage Worlds, for the Overwrought.

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