Magician Species in Relklin | World Anvil
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Magician

A child species of the human species magicians differ only in their ability to wield magic with varying ability. Some only capable of bending spoons and similar tricks while legends tell of magicians casting powerful spells capable of saving a nation or turning it into rubble.

Basic Information

Growth Rate & Stages

Magicians become adults around the age of twenty and typically live into their eighties just like their human parent species.

Additional Information

Average Intelligence

Intelligence is one of the few differing traits of magicians from their human parent species. The intelligence of magicians is on average fifteen to twenty points higher than humans' scores, however, the exact cause or extent of this is unknown because few magicians are willing to publicly disclose their existence.

Civilization and Culture

Naming Traditions

Magicians will often have two names, one given at birth of their family name and given name, and one chosen by them after demonstrating competent control of their abilities. Many take the family name of their instructor while those without instructors often pick a name related to their area of proficiency.

Major Language Groups and Dialects

In addition to common and any ethnic languages magicians understand runic symbols that allow them to imbue magical properties in physical objects.

Common Taboos

In magician culture it is known that powerful magicians can raise people from the dead, while the individual remains the same as they were before, many cultures including some magician cultures forbid the raising of the dead.

History

In medevil eras magicians were a sought after species to work for powerful rulers of various empires. However, as technology and science became more rigorous in the end of the era magicians came under suspicion. While experiments confirmed the existance of this magic ability in magicians, no conclusions about the methods by which they were able to control their abilities were found.

Common Myths and Legends

A common children's story told in magician cultures tells of an incredibly powerful and old magician that was all alone that used their power to create a planet and populate it with creatures similar to themselves. For a time they were so happy watching their children explore the beautiful planet that they had created. However, the creatures lived very short lives because they were simple beings that had too little intelligence or instinct necessary for survival in this beautiful yet dangerous world. The magician was sad seeing this and devised a way to help the creations live on and develop themselves. The magician decided that they would empty the rest of their magic into the minds of the creatures and the planet so that the creatures could understand the things they saw around them and survive. Upon doing this the magician felt all of their energy drain away become apart of their creation. Feeling the small but awakening power enter their minds the creatures witnessed their creator fall to the ground and sensed the surging waves of energy flowing from it's body into the ground. Deeply saddened by this the children took their creator's body and dug a tomb to lay them in and sealed it, knowing this new found intelligence would not only bring sadness but also anger and resent towards their creator's death as some said their creator was selfish and cruel to take their ignorance and contentedness with existence from them. These angry creatures plotted to find this tomb and make their maker take back the world's magic and get revenge, however, the few who knew the location of the tomb swore they would not tell the others and were killed by the angry majority.
Genetic Ancestor(s)
Origin/Ancestry
Human
Lifespan
80
Average Height
Adult magicians typically stop growing anywhere from 5'6" to 6'7" depending on varying biological and environmental factors.
Average Weight
The adult magician weights on average somewhere between 100 and 250 pounds.

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