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Martial Weapons

Martial Melee Weapons

  • Battleaxe
  • 10 gp
  • 1d8 slashing
  • 4 lb.
  • Versatile (1d10)
  Flail
  • 10 gp
  • 1d8 bludgeoning
  • 2 lb.
  • -
  Glaive
  • 20 gp
  • 1d10 slashing
  • 6 lb.
  • Heavy, reach, two-handed
  Greataxe
  • 30 gp
  • 1d12 slashing
  • 7 lb.
  • Heavy, two-handed
  Greatsword
  • 50 gp
  • 2d6 slashing
  • 6 lb.
  • Heavy, two-handed
  Halberd
  • 20 gp
  • 1d10 slashing
  • 6 lb.
  • Heavy, reach, two-handed
  Lance
  • 10 gp
  • 1d12 piercing
  • 6 lb.
  • Reach, special
  Longsword
  • 15 gp
  • 1d8 slashing
  • 3 lb.
  • Versatile (1d10)
  Maul
  • 10 gp
  • 2d6 bludgeoning
  • 10 lb.
  • Heavy, two-handed
  Morningstar
  • 15 gp
  • 1d8 piercing
  • 4 lb.
  • -
  Pike
  • 5 gp
  • 1d10 piercing
  • 18 lb.
  • Heavy, reach, two-handed
  Rapier
  • 25 gp
  • 1d8 piercing
  • 2 lb.
  • Finesse
  Scimitar
  • 25 gp
  • 1d6 slashing
  • 3 lb.
  • Finesse, light
  Shortsword
  • 10 gp
  • 1d6 piercing
  • 2 lb.
  • Finesse, light
  Trident
  • 5 gp
  • 1d6 piercing
  • 4 lb.
  • Thrown (range 20/60), versatile (1d8)
  War pick
  • 5 gp
  • 1d8 piercing
  • 2 lb.
  • -
  Warhammer
  • 15 gp
  • 1d8 bludgeoning
  • 2 lb.
  • Versatile (1d10)
  Whip
  • 2 gp
  • 1d4 slashing
  • 3 lb.
  • Finesse, reach
 

Martial Ranged Weapons

Blowgun
  • 10 gp
  • 1 piercing
  • 1 lb.
  • Ammunition (range 25/100), loading
  Crossbow, hand
  • 75 gp
  • 1d6 piercing
  • 3 lb.
  • Ammunition (range 30/120), light, loading
  Crossbow, heavy
  • 50 gp
  • 1d10 piercing
  • 18 lb.
  • Ammunition (range 100/400), heavy, loading, two-handed
  Longbow
  • 50 gp
  • 1d8 piercing
  • 2 lb.
  • Ammunition (range 150/600), heavy, two-handed
  Net
  • 1 gp
  • -
  • 3 lb.
  • Special, thrown (range 5/15)

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