Martial Weapons
Martial Melee Weapons
- Battleaxe
- 10 gp
- 1d8 slashing
- 4 lb.
- Versatile (1d10)
- 10 gp
- 1d8 bludgeoning
- 2 lb.
- -
- 20 gp
- 1d10 slashing
- 6 lb.
- Heavy, reach, two-handed
- 30 gp
- 1d12 slashing
- 7 lb.
- Heavy, two-handed
- 50 gp
- 2d6 slashing
- 6 lb.
- Heavy, two-handed
- 20 gp
- 1d10 slashing
- 6 lb.
- Heavy, reach, two-handed
- 10 gp
- 1d12 piercing
- 6 lb.
- Reach, special
- 15 gp
- 1d8 slashing
- 3 lb.
- Versatile (1d10)
- 10 gp
- 2d6 bludgeoning
- 10 lb.
- Heavy, two-handed
- 15 gp
- 1d8 piercing
- 4 lb.
- -
- 5 gp
- 1d10 piercing
- 18 lb.
- Heavy, reach, two-handed
- 25 gp
- 1d8 piercing
- 2 lb.
- Finesse
- 25 gp
- 1d6 slashing
- 3 lb.
- Finesse, light
- 10 gp
- 1d6 piercing
- 2 lb.
- Finesse, light
- 5 gp
- 1d6 piercing
- 4 lb.
- Thrown (range 20/60), versatile (1d8)
- 5 gp
- 1d8 piercing
- 2 lb.
- -
- 15 gp
- 1d8 bludgeoning
- 2 lb.
- Versatile (1d10)
- 2 gp
- 1d4 slashing
- 3 lb.
- Finesse, reach
Martial Ranged Weapons
Blowgun- 10 gp
- 1 piercing
- 1 lb.
- Ammunition (range 25/100), loading
- 75 gp
- 1d6 piercing
- 3 lb.
- Ammunition (range 30/120), light, loading
- 50 gp
- 1d10 piercing
- 18 lb.
- Ammunition (range 100/400), heavy, loading, two-handed
- 50 gp
- 1d8 piercing
- 2 lb.
- Ammunition (range 150/600), heavy, two-handed
- 1 gp
- -
- 3 lb.
- Special, thrown (range 5/15)
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