Sprite Species in Realms of Wonder | World Anvil
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Sprite

This article is NOT original content by RoW authors. The link to the original source is listed below the article.  

Sprite Traits

  In secret groves and shaded glens, tiny sprites with dragonfly wings flutter. For all their fey splendor, however, sprites have grown to lack warmth and compassion. They are aggressive and hardy warriors, taking severe measures to ward strangers away from their homes. Interlopers that come too close have their moral character judged, they are put to sleep or frightened off.
Ability Score Increase. Your Charisma score increases by 1, and your Dexterity score increases by 1.
Age. Sprites can live to be about 130 and reach maturity at around 10.
Size. Your size is Tiny.
Speed. Your base walking speed is 10 feet.
Fly. Your have a flying speed equal to 30 feet, however, you cannot fly higher than this.
Heart Sight. As an action, you touch a creature and magically know the creature's current emotional state. If the target fails a Charisma saving throw, you also know the creature's alignment. The DC for this save is equal to 8 + your Charisma modifier + your proficiency bonus. Celestials, fiends, and undead automatically fail the saving throw. Creatures who are immune to being Charmed are immune to this effect.
Invisibility. You can cast the invisibility spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell.
Languages. You can speak, read, and write Common and Sylvan.
Subrace. Sprites usually fall into a clan instead of subraces; each clan is famous or infamous for something, and this reflects on the sprites themselves.

Wandering Sprites

These Sprites move about so much that they hardly have a place of their own. They often end up in cities taking on a nomad-like role, having little holds between places far out of reach of anything but them. One secret tactic is to burrow into a wall or abandoned location and their only entrance is as small as a pinhole, just enough to see inside, where they can teleport to. You cant get more secure than that. They are guardians of personal space, self-reflection. They guard those hiding places where people go to find peace in a very crowded city.
Ability Score Increase. Your Intelligence or Wisdom score increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Wandering Magic. You know the mage hand cantrip. When you reach 3rd level, you can cast the disguise self spell once per day. When you reach 5th level, you can also cast the misty step spell once per day. Charisma is your spellcasting ability for these spells.

Bell Sprites

Bell sprites are small, glowing sprites that enjoy mischief. Although they are still highly territorial, they are known to wander off in search of other races to befriend. Usually, they form attachments to children that are just as mischievous as they. They exude a natural fairy dust that grants things that it falls on a natural floating ability. Some say that it also stops the aging process and allows children to never grow up.
Ability Score Increase. Your Dexterity or Charisma score increases by 1.
Fairy Dust. As an action, you may give a willing creature a flying speed of 30 foot for 1 minute, however, they cannot fly higher than this. After you use this trait, you can’t use it again until you complete a short or long rest.
Fairy Light. You know the light cantrip, and when cast on yourself you can adjust the size of the light to a 5-foot radius of bright light and an addition 5 feet of dim light.
Mischievous Growth. Bell sprites are known for their ability to grow to look like regular humans. As an action, you can become Medium sized, when you do, you lose your flying speed as you are too heavy for your thin wings to carry you. This transformation lasts for 1 hour until you dismiss it as an action or you are reduced to 0 hit points. After you use this trait, you can’t use it again until you complete a short or long rest.

Crom Sprites

Crom Sprites are the strongest and proudest of warriors, known to go toe-to-toe with even the larger creatures in honorable duels. Crom Sprites are known to seek out the strongest of warriors to pit their mettle against. They are also known to join battles that take place near to their villages, seeing into the hearts of the combatants and helping whoever they deem the best and honorable. They are also known for their ability to imbue their weapons with magic, many caught off guard as a Sprite's polearm extends to be as long as those carried by human soldiers Ability Score Increase. Your Strength or Constitution score increases by 1.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Weapon Fighters. You have proficiency with two simple and two martial weapons of your choice.
Tiny Fighters. Your small stature and fighting instincts makes you hard to hit no matter what. Your Armor Class cannot be lower than 12.
Brave. You have advantage on saving throws against being frightened.

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Source: https://www.dandwiki.com/wiki/Sprite_(5e_Race)


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