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Floran

This article is NOT original content by RoW authors. The link to the original source is listed below the article.  

Floran Traits

  Florans are strong and swift, but commonly dim-witted.
Ability Score Increase. Your Constitution score increases by 2.
Age. Like many plants do, florans live until they are killed, but the strains and lethal nature of tribal floran society mean that they usually only live to about 20 years of age.
Size. Floran vary in height and weight as much as humans do, though being a warrior race their builds are generally more muscular. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Flammable. Floran are sentient plants with a healthy fear of fire. Your creature type is both plant and humanoid. In addition, you have vulnerability to fire damage.
Floran Weapon Training. You are proficient in simple weapons.
Green Thumb. There are many plants that grow around the world, and a few grow faster when near a floran. You are proficient in the Nature skill.
Photosynthesis. When you roll hit dice and you are in bright sunlight you gain a bonus to the number of hit points recovered equal to your proficiency bonus times the number of hit dice rolled. In addition, if you spend an hour resting in bright sunlight you are considered to be fed for the next 24 hours.
Cell Wall. Due to your plant cell walls, you are considered immune to Posion and Disease when it regards to human illness. This does not carry over to plant based diseases such as rot and infection.
Languages. You can speak, read, and write Common, and Sylvan. A floran's peculiar biology makes speaking Common difficult but not impossible for them, their speech is often filled with over pronounced words and a heavy grass whistle-like lisp.
Subrace. Choose a subrace from Nightbloom, Snapdragon, Rose, Tree, Sunflower, Swamp Vine or Durian.

Subraces


Nightbloom

Ability Score Increase. Your Wisdom score increases by 1.
Night Magic. You know the minor illusion cantrip. When you reach 3rd level, you can cast the cause fear[1] spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the darkness spell once and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.

Snapdragon

Ability Score Increase. Your Charisma score increases by 1.
Burning Passion. A snapdragon floran has an affinity for fire. You are no longer vulnerable to fire damage.
Fire Starter. You know the fire bolt cantrip. Charisma is your spellcasting ability for it.

Rose

Ability Score Increase. Your Charisma score increases by 1.
Pleasant Scent. You are proficient in the Persuasion skill.
Thorned. Your body is covered with small retractable thorns. The thorns can be extended or retracted as a bonus action. If a creature enters your space, ends their turn while in your space or ends their turn grappling you while these thorns are extended they take piercing damage equal to your proficiency bonus. In addition, while extending your unarmed strikes deal piercing damage instead of bludgeoning damage and deal extra piercing damage equal to half your proficiency bonus.

Tree

Ability Score Increase. Your Strength score increases by 1.
Root. A tree floran can increase its defensive capabilities at the cost of movement, rooting its self into the ground. As a bonus action, you reduce your speed to 0 until you take a bonus action to uproot yourself. Your Armor Class increases by 1 and if you are subject to an effect that would force you to make a Dexterity saving throw, you can use a reaction to make a Constitution saving throw instead.
Sturdy. You have advantage on any saving throw against being forcibly moved or knocked prone.

Sunflower

Ability Score Increase. Your Wisdom score increases by 1.
Flash. As an action, you may release a brilliant burst of stored sunlight. Creatures within a 30-foot radius can see you must make a Constitution saving throw or be blinded until the end of their next turn. The DC for this saving throw is equal to 8 + your proficiency bonus + Wisdom modifier. You regain the use of this when you complete a short rest in bright sunlight or a long rest in any other condition.
Luminous Appearance. You know the light cantrip. Charisma is your spellcasting ability for it.

Swamp Vine

Ability Score Increase. Your Dexterity score increases by 1.
Aqueous Makeup. Your vulnerability to fire becomes a vulnerability to lightning instead.
Haunting Visage. You are proficient in the Intimidation skill. In addition, whenever you make a successful Intimidation check against a creature you may, as a reaction, reduce its speed to 0 until the end of your next turn. Creatures immune to the frightened condition are immune to this.
Swamp Vines. The distance you can travel when jumping is doubled.

Durian

Ability Score Increase. Your Strength score increases by 1.
Odor. You exude an unpleasant aroma. Under normal circumstances, it is noticeable but not intolerable. You have disadvantage to Stealth and Charisma checks against creatures with a sense of smell. When you take piercing, slashing or bludgeoning damage that puts you below half of your max hit points, your exposed innards release an eye-watering stench in a 10 foot radius that persists for 1 minute. Any creatures with a sense of smell within range must make a Constitution save of 8 + your proficiency bonus + Constitution modifier. On a success, they hold their ground but have disadvantage to any melee attacks against you until the start of the next round. On a fail, they must use their movement action to retreat outside of the area of effect. This effect may not trigger again until you finish a long rest.
Thorned. Your body is covered with small retractable thorns. The thorns can be extended or retracted as a bonus action. If a creature enters your space, ends their turn while in your space or ends their turn grappling you while these thorns are extended they take piercing damage equal to your proficiency bonus. In addition, while extended, your unarmed strikes deal piercing damage instead of bludgeoning damage and deal extra piercing damage equal to half your proficiency bonus.

Floran Names

Florans, being plants, are androgynous. They may identify with a particular gender.
  Examples: Kesta Lilyreap, Wahi Asterblossom, Nehack Greenvine, Ajan Blacktrap, Hadowsi Shadeblood, Muthola Stranglechop

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Author's Notes

Source: https://www.dandwiki.com/wiki/Floran_(5e_Race)


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