Wild Magic and The Arcane Physical / Metaphysical Law in Pyrinas | World Anvil
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Wild Magic and The Arcane

Wild Magic: Arcane   With the exception of Wizards, all arcane spellcasters will experience the effects of Wild Magic. Wild magic will only affect spells of level one or higher. Cantrips are simple enough to remain unaffected. Specific class/wild magic interactions are listed below.   Artificer: None unless area specific. The limited scale of Artificer spells has allowed those who practice mastery over their spell-work. Their spells are infallible except in extreme cases of magical instability.   Bard: The tonal nature of bardic spells makes them versatile, but susceptible to interference. Enchantment and illusion schools of magic are less likely to falter. Casting under duress increases the chance of mishaps.   Fighter-Eldritch Knight/Rogue-Arcane Trickster: The limited mastery of these spells makes them vulnerable to Wild Magic. Class specific required spells are far less likely to falter. Casting under duress increases the chance of mishaps.   Sorcerer: The raw nature of sorcerer spells allows them some relief from the effects of Wild Magic. However, when they are affected, the results can be amplified. Applying metamagic to a spell reinforces it against mishap. Casting under duress increases the chance of mishaps.   Wizard: The spellcraft of the Elves has been perfected over millennia. It is the mold by which all other arcane magic is crafted. Only in areas of extreme magical unrest can a wizard's spells falter.

Localization

Certain areas of Pyrinas have undergone some type of change through either strange supernatural activity or extreme use of faulty magic. These areas will almost certainly cause surges.
Type
Metaphysical, Arcane

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