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Procyon Sector

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The year is 1261 since the founding of the Galactic Hegemonic Alliance. The Hegemony united the warring factions of the galaxy out of the Dark Age that preceded it. Near the center of the galaxy lies the seat of the Hegemon, who rules with the Grand Council—a consortium of powerful families, greedy merchant Guilds that control entire categories of technology, and the heads of powerful state-sanctioned Cults.   The Procyon sector, however, is too many jumps away from the Core to matter to those important players. There are a few well-mapped Hyperspace lanes, four systems, and jumpgates to more-or-less fortunate parts of known space. This far out, there is less of a Hegemonic presence, and local powers include pirate queens, criminal syndicates, and legitimate corporate interests.   The worlds here are peppered with ruins of the Ur—an ancient civilization officially referred to as the Precursors—and mystics claim the flow of the Galactic Way lines are strong in the sector. Humans and aliens live and work side by side in common interest against both Hegemonic rule and the organized criminals that prey on the weak.

[Scum and Villainy official rule book entry; pgs 1 and 2]