Party Morale
Morale is integral to the long term ability of a party to function and survive together. Without good party morale, some situations may seem hopeless.
Rules of Morale
- Morale is moves towards 0 by 4 every day after the Active Travel Phase and before the Camp Phase.
- Morale works on a scale from -10 to +10, with -10 being the lowest possible party morale, and +10 being the highest possible party morale.
- Once a morale threshold has been reached, the bonus is unlocked for everyone in the party.
- If morale drops below the threshold for the bonus, the bonus is gone for everyone regardless of whether or not it was utilized.
Morale # | Effect |
-10 | Your Nat 2's count as Nat 1's |
-9 | |
-8 | |
-7 | |
-6 | Enemies have Critical Hit Effects |
-5 | |
-4 | |
-3 | You have Critical Fumbles |
-2 | |
-1 | |
0 | Baseline |
1 | |
2 | |
3 | Enemies have Critical Fumbles |
4 | |
5 | |
6 | You have Critical Hit Effects |
7 | |
8 | |
9 | |
10 | Your Nat 19's are Nat 20's |
Ways to Gain/Lose Morale
Gain
- Successfully using the Entertain action as a Downtime activity or as a Exploration Action. (+1-5)
- Sleeping in an Efficiency or Suite lodging. (+1-3)
- Eating a common, good, or excellent meal. (+1-3)
- Discovering an important landmark, or uncovering a historical artifact. (+?)
- Sometimes a long night's rest without any encounters, some personal items make this more common. (+1)
- Some uplifting encounters. (+?)
Lose
- Missing a meal and becoming fatigued. (-2)
- Long marching and becoming fatigued. (-2)
- Becoming exhausted. (-4)
- A player death. (-10)
- A harrowing event or encounter. (-?)
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