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General Information

The world of Prism has created heroes of all kinds. From the strongest warriors to the smartest wizards, adventurers come in all flavours. These are the allowed classes for this world, some of which have unique names

  Artificer: Use your skills to create items. From mundane to magical these items will be coveted around the world and can grant you intense power. Archetype: Alchemist, Armorer, Artillerist, Battle Scribe   Barbarian: Harness the power of fury and use it to destroy your foes. Connect with the primal forces around you to become rage personified. Archetypes: Battlerager, Beast, Berserker, Storm Herald, Totem Warrior, Wild Maigc, Zealot   Songsmith (Bard): Use your words to create magic. Inspire those around you to the greatest heights. Music as a weapon. Archetypes: Eloquence, Lore, Satire, Spirits, Swords, Valor, Whispers   Chaplain (Cleric): Through practicing worship you have gained divine magics. Use them to protect the weak or heal those in needs. Archetypes: Arcana, Ambition, City, Death, Forge, Grave, Knowledge, Life, Light, Nature, Order, Protection, Solidarity, Strength, Tempest, Trickery, War, Zeal   Shaman (Druid): Power flows through the land, and you can harness it. Become one with nature and use that power to protect the very earth. Archetypes: Land, Moon, Shepard, Spores, Wildfire   Warrior (Fighter): Train for battle and use your skills to become an amazing combatant. Fight against single enemies or large armies with precision. Archetypes: Arcane Archer, Banneret, Battle Master, Brute, Cavalier, Champion, Echo Knight, Eldritch Knight, Monster Hunter, Rune Knight, Samuri, Scout, Sharpshooter   Monk: You have spent your life in reclusion learning the skills of your ancestors. Your dedication has honed your body into a living weapon. Archetypes: Ascendant Dragon, Drunken Master, Four Elements, Kensei, Long Death, Mercy, Open Hand, Shadow, Sun Soul, Tranquility   Exemplar (Paladin): The gods have given you their power in exchange for your service. Willingly or not you now wander the land doing the bidding of your god. Archetypes: Ancients, Conquest, The Crown, Devotion, Glory, Oathbreaker, Redemption, Vengeance, Treachery   Warden (Ranger): Guard the boundary between the endless dangers of the wild and civilization. Roam the world fighting monsters so that no one fears the woods. Archetypes: Beast Master, Drakewarden, Horizon Walker, Hunter, Monster Slayer, Primeval Guardian, Swarmkeeper   Rogue: Work from the shadows to accomplish your ends. Make the last memory of you a lethal one. Take anything you want from anyone. Archetypes: Arcane Trickster, Assassin, Inquisitive, Mastermind, Scout, Soulknife, Swashbuckler, Thief   Sorcerer: Powerful blood flows through your veins, granting you incredible magics. Magic that requires no study. However, it can explode out of control if you are not strong enough. Archetypes: Aberrant Mind, Clockwork Soul, Divine Soul, Draconic Bloodline, Giant Soul, Phoenix Sorcery, Pyromancer, Sea Sorcery, Shadow Magic, Stone Sorcery, Storm Sorcery, Wild Magic   Warlock: To gain the power that you crave, you have given yourself to an unbearably powerful entity. You keep this power so long as you keep them happy. Patrons: The Celestial, Fathomless, Fiend, The Genie, Great Old One, The Seeker, The Undead, The Undying   Mage (Wizard): Knowledge contains magic and you have spent your time studying everything you can. Magic is an art, and you are an artist. Archetypes: Artificer, Bladesinger, Lore Mastery, Order of Scribes, School of Abjuration, School of Conjuration, School of Divination, School of Enchantment, School of Evocation, School of Graviturgy, School of Illusion, School of Invention, School of Necromancy, School of Transmutation, Theurgy, War Magic

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