Prision Building / Landmark in Planescape | World Anvil
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Prision

The Mercykiller’s headquarters looks like everything a berk fears: a mass of grim stone ans spikes surronded by broad avenues. Sometimes a cutter’ll hear a faint wail from within, and when he does he doesn’t stop walking. There’s some things a sod just don’t want to know about.

Purpose / Function

mercykillers call the prison their headquarters, quite fitting for their cruel ideals that all criminals must be punished. many cagers find their way into the dark a drab halls, and very few ever leave.   Factol Nilesia has instituted some new procedures regarding sentencing, but the Mercykiller guards keep prisoners in the dark as much as possible. Nevertheless, word can’t be entirely concealed in a place the size of the Prison. It’s plain that a few lucky sods - a very few - have actually been set free. Others’ve been sent off to powers only know where. Few sods hope for the rumored pardons the factors passing out - hope only makes their suffering that much worse.

Architecture

The walls are state-gray stones, completely regular and symmetrically pl&d. The structure’s built on a ten-block square area of land, from the outside it looks like a solid building. However, the Prison’s actually built around an open square, where some of the prisoners are allowed to take exercise and others are forced to perform drills or work details . It’s a bleak courtyard - treeless, shrub-less, grass-less, and generally devoid of any possible aesthetic relief. All that’s in the square is a single wide pathway cutting across the center; only Mercykillers are allowed to walk on the path. all inmates must walk on the dirt, which can be a lot trickier than it sounds when Sigil’s brown, oily rains turn the yard into a greasy pit.
Type
Prison
Characters in Location

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