Limbo Geographic Location in Planescape | World Anvil
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Limbo

Face it, berk, this place is a mess and it likes it that way. Take a chunk from each of the Inner Planes, mix them with a few prime-material landscapes, give the whole stew an extra tumble or two, and that makes Limbo on a quiet day. The Xaositects love this plane for its pure chaos, though even they impose some local order — at least enough so they can survive here and adore what they call the beauty of primal chaos. 'Course, most folks think the Chaosmen are leatherheads, and wish they'd embrace chaos all the way and just disintegrate.

Geography

• LAYERS. There's some debate as to whether Limbo actually has layers. Some ancient writings claim that there are five layers, each named after its chief inhabitants — Gith or Slaad first, Susanoo second, Agni third, Indra fourth, and the layer of the lost gods last - but those high-up men seem to hop from layer to layer. What's more, if there are different layers, they all look the same, so maybe Limbo really only has one level. Who knows?   SPECIAL PHYSICAL CONDITIONS. Imagine Limbo as a roiling soup of the four basic elements and all their combinations. There's balls of fire, pockets of air, chunks of earth, and waves of water, plus lots of pieces of prime-type terrain floating around — even bits of meadow, forest, and whatnot. Limbo responds to a smart cutter's will, which means he can make a stable pocket around him. The smarter he is, the bigger the pocket he can maintain. But don't go to sleep: Once a body stops concentrating, the pocket reverts to chaos. Only the natives can maintain a pocket unconsciously, and the powers here can set up places that stay whole even when they're gone.   On the other hand, Limbo's petitioners just roll with the plane's changes, composing their bodies from whatever element suits their mood at the time. One minute a petitioner's made of fire, and the next he'll be nothing but wind whistling around some basher's head, or a wave splashing over his boots, or a boulder just sitting there, thinking.   Only natural forms come into being with the imposition of will upon Limbo. A sod can think a meadow into coalescing, for example, but not a building. Once the meadow is there, though, anybody can physically or magically construct a building on the site. In fact, the githzerai who dwell here do just that, so they have whole cities tumbling happily through the chaos of Limbo. The resident powers have temples and suchlike in their realms, too. However, the slaad - Limbo's natives — generally don't see the need for such trappings. Even pockets of stability are a waste of their time; they're just as comfortable lounging in a blazing fire as in a bubble of water

Fauna & Flora

Githzerai and slaad are the most common creatures encountered on Limbo. Powers that reside here include Agni, Fenmarel Mestarine, Indra, and Susanoo, as well as Sirrion (of the DRAGONLANCE saga) and Tempus (of the FORGOTTEN REALMS setting

Natural Resources

There are safe havens within the chaos of limbo, but they are few and far between. one of the largest and most visited cities is Shra'kt'lor, the githzerai's defense against any invaders. Shra'kt'lor is a great place to purchase arms and armor, as long as a cutter's not buying in bulk. Large purchases of such things draw the attention of the army. Considering how large the city is, there are lots of other supplies perpetually in stock, making the site a good place to provision before setting off on an adventure. What cannot be found, however, is entertainment. In all, the city itself is rather grim, and its shadow falls firmly over the foreign quarter, casting a pall on public displays of levity there as well
Type
Dimensional plane

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