Elemental Plane of Air Geographic Location in Planescape | World Anvil
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Elemental Plane of Air

Imagine being tens of thousands of feet up in the air - so high up the ground's out of sight. That's what the plane of Air's like: nothing but air. It's a world of brilliant blue, like the sky viewed from the highest mountaintop. It's not featureless, though. Creatures fly through the great vault of endless sky, and other things - chunks of matter from other planes mostly - drift aimlessly about. Winds rise from gentle breezes to raging gales in mere seconds, and then die down as quickly as they came. Most fearsome of all are the storms blown in from other planes — fearsome lightning, giant hail, scorching heat, choking dust, and whirling maelstroms that are ringlike tornados, eating their own tails.

Geography

SPECIAL. PHYSICAL CONDITIONS. North, south, east, and west are meaningless here, so Smoke, Void, Storm, and Ice are given as directions. Move in the direction of those planes and the air gradually changes to match, becoming warmer, thinner, windier, or colder. 'Course, without a local guide, a basher's got no chance of figuring just which way is which. Up and down are just as funny - the plane tends to orient itself to things within it.   Groups agree that "down" is the same direction and things around them behave accordingly. Rain "falls" according to their down. A cutter standing on a rock knows that down is beneath his feet and a roc in the sky knows that down is beneath it. The only real problem is that believing there's a down means a berk can fall. If a poor sod tumbles out of his hippogriffs saddle, he's going to fall endlessly (unless, of course, he hits a passing rock). Natives of the plane don't have this problem - up and down are disposable ideas to them. Those beings move through the plane either by flying or by riding something that can. There are also flying ships, ponderous gas-bags built by non-natives to sail between the different settlements of the plane.   On the side, even an addle-cove should realize that inanimate things don't think about up and down, so they aren't affected by it. Arrows never fall, but travel in a straight line, going slower and slower till they stop in midair. Pockets on the plane tend to form into spheres -jewel-like orbs of water, cooling lumps of magma, giant balls of ice, even crystalline masses of salt that drift like seeds on the wind.

Fauna & Flora

Aerial servant, air elemental, air mephit, djinni, ildriss, invisible stalker, skriaxit, sylph, tempest, and wind walker are all present on this plane. The plane is also home to a number of powers, including Akadi (the elemental queen) and Caliph Husam al-Balil ben Hafhat al-Yugayyim (the Master of the Clouds and Son of the Breezes, Commander of the Four Winds, Ruler of All Djinn, Defender of the Heavens, Prince of Birds, Storm of the Righteous, and so on).

Natural Resources

Unless you can find a floating island All you're going to find here is plenty of proof for the law of gravity. The few floating islands there are have decent goods and services, and the citadel of ice and stell has some wonderful crystals that would make a sensate stare with intrigue.
Type
Dimensional plane

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