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Bastef - SF

Bastef

Traits

Size and Type
Bastef are tiny magical animals.
Exceptional vision/
Bastef have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only. See low-light vision and darkvision on pages 264 and 263.   Bastef either require armour fitted to their size or an exo-skeleton around which the armour goes. As a consequence Bastef armour costs 10% more. If not adjusted for them the Bastef cannot use Armour Proficiency  
Bastef Magic
Bastef gain the following Spell-Like abilities:At will: ghost sounds, token spell The caster level for these effects is equal to the bastef’s level.
Limited Telepathy
Bastef can mentally communicate with any creature within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speaking.
Catlike(Ex)
A bastef gains a +10 bonus to Disguise checks to appear to be a housecat, and takes no penalties for being of a different creature type.Limited Telepathy: Bastef can mentally communicate with any creature within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speaking.
Psychic Hands(Su)
Bastef do not have hands the way humans do. They can bat things about with their paws, but they lose weapons proficiencies when they attempt to use weapons with their paws. However, their innate telekinetic powers allow them to use and carry and manipulate objects as easily as a Medium creature with 2 limbs. They can use Medium equipment, and “hang” objects off their telekinetic field the same way a Medium creature would hang them on their body. They must have line of effect to any object they manipulate this way, and are limited to what could be reached by a Medium creature in their location. As a result of their psychic hands and the telekinetic field that goes with them, they have a space and reach of 5 feet (as a medium creature), unless they choose to have the space and reach of a Tiny creature (it’s a swift or move action to change between the two states). Functionally, they can do exactly what a Medium, 2-armed creature of the same Strength score can do. In addition to this, they have an effect that works identically to being able to cast psychokinetic hand at will, though it is a supernatural effect, rather than a spell-like one.

Vital Stats

Ability Score
+2 Dex, +2 Cha, -2 Con
Hit Points
2
Average Height
8-11 inches (average length 12-20 inches without tail, +8-14 inches with tail)
Average Weight
7-11 lbs.
Age of Maturity
5 years
Maximum Age
80 +3d20 years
Origin/Ancestry
Ancients

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