Obstinati
Military (STR)
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___ Fortification ___ Army ___ Navy
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Exchange (DEX)
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___ Markets ___ Banking ___ Crime
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Industry (CON)
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___ Extraction ___ Manufacture ___ Research
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Learning (INT)
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___ Technology ___ Philosophy ___ Medicine
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Food (WIS)
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___ Harvest ___ Hunting ___ Husbandry
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Culture (CHA)
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___ Art ___ Law ___ Nature
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Regarding City DC 10 | Navigation | DC 20 | Identification | DC 30 | Forage | Armour Class: 32 Toughness: 2000 ( 65d20+1300 )Visibility: 19 Helpful Skills: d15min9 Challenge: 30
- (Recharge 5-6). Targets within 400ft long and 20ft wide must succeed a DC 23 DEX saving throw or take 32d6 lightning damage, or half on a success.
- Targets 'flying' through the cityscape must make a DC10/15/20 DEX saving throw or take 4d8 bludgeoning damage and pushed 30ft in a random direction
- Targets not within a designated zone must succeed on a DC 16 DEX saving throw or take 2d8+5 lightning damage, or half as much on a success
Regarding PCsCircumstantial Modifiers
Subdistrict StatsSTR | DEX | CON |
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50 (+20) | 10 (+0) | 50 (+20) |
STR | DEX | CON |
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50 (+20) | 10 (+0) | 20 (+5) |
STR | DEX | CON |
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10 (+0) | 10 (+0) | 20 (+5) |
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Timpani
Military (STR)
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___ Fortification ___ Army ___ Navy
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Exchange (DEX)
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___ Markets ___ Banking ___ Crime
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Industry (CON)
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___ Extraction ___ Manufacture ___ Research
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Learning (INT)
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___ Technology ___ Philosophy ___ Medicine
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Food (WIS)
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___ Harvest ___ Hunting ___ Husbandry
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Culture (CHA)
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___ Art ___ Law ___ Nature
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Regarding City DC 12 | Navigation | DC 24 | Identification | DC 24 | Forage | Armour Class: 24 Toughness: 968 ( 16d100+160 )Visibility: 34 Helpful Skills: d15min9 Challenge: 36
Recharge d6 5-6. When targets are within 120ft of others, they must make a DC 28 DEX saving throw or take one of the following d8 : - 16d12 fire damage, or half as much damage on a success
- 16d12 acid damage, or half as much damage on a success
- 16d12 lightning damage, or half as much damage on a success
- 16d12 poison damage, or half as much damage on a success
- 16d12 cold damage, or half as much damage on a success
- target is restrained and must then make a DC 28 CON saving throw at the end of each of their turns. If it successfully saves three of a time times, the effect ends. If they fail three times, become petrified.
- target is blinded and must then make a DC 28 WIS saving throw at the start of the district's next turn. A successful save ends the blindness. If it fails that save, the target is transported to another district of the GM's choosing and is no longer blinded.
- Reroll for two effects at once.
Regarding PCsCircumstantial Modifiers- DEX +12
- CON +20
- WIS +14
- CHA +20
Subdistrict StatsSTR | DEX | CON |
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30 (+10) | 14 (+2) | 30 (+10) |
STR | DEX | CON |
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22 (+6) | 19 (+4) | 30 (+10) |
STR | DEX | CON |
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2 (-4) | 10 (+0) | 1 (+5) |
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Quintal
Military (STR)
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___ Fortification ___ Army ___ Navy
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Exchange (DEX)
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___ Markets ___ Banking ___ Crime
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Industry (CON)
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___ Extraction ___ Manufacture ___ Research
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Learning (INT)
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___ Technology ___ Philosophy ___ Medicine
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Food (WIS)
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___ Harvest ___ Hunting ___ Husbandry
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Culture (CHA)
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___ Art ___ Law ___ Nature
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Regarding City DC 26 | Navigation | DC 16 | Identification | DC 26 | Forage | Armour Class: 28 Toughness: 1096 ( 147d100+238 )Visibility: 15 Helpful Skills: d15min9 Challenge: 40
- Within a 20ft radius and 200ft tall area, characters move at half speed as if in water
Regarding PCsCircumstantial Modifiers
Subdistrict StatsSTR | DEX | CON |
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41 (+15) | 21 (+5) | 39 (+14) |
STR | DEX | CON |
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17 (+3) | 20 (+5) | 26 (+8) |
STR | DEX | CON |
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30 (+10) | 30 (+10) | 30 (+10) |
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Dirigibles
Military (STR)
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___ Fortification ___ Army ___ Navy
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Exchange (DEX)
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___ Markets ___ Banking ___ Crime
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Industry (CON)
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___ Extraction ___ Manufacture ___ Research
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Learning (INT)
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___ Technology ___ Philosophy ___ Medicine
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Food (WIS)
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___ Harvest ___ Hunting ___ Husbandry
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Culture (CHA)
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___ Art ___ Law ___ Nature
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Regarding City DC 16 | Navigation | DC 19 | Identification | DC 30 | Forage | Armour Class: 37 Toughness: 2057 ( 34d100+340 )Visibility: 19 Helpful Skills: d15min9 Challenge: 40
- Critical hits land on 18-20
- On a d6 6, earthquakes affect a 300ft radius that lasts only until initiative count 20 of the next round. Requires a DC 32 STR (Athletics) check as an action to escape being knocked prone.
- Before a quake; characters must succeed on a DC 30 WIS saving throw or become frightened for 1 minute.
- In the next round, make a second throw with disadvantage
- After a quake; on a d6 6, the land opens and a d% 15% chance that a character, size large or smaller, will fall in and be grappled. While so, they are blinded, restrained, hage total cover against attacks and take 12d8 bludgeoning damage.
Regarding PCsCircumstantial Modifiers
Subdistrict StatsSTR | DEX | CON |
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30 (+10) | 26 (+8) | 30 (+10) |
STR | DEX | CON |
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18 (+4) | 26 (+8) | 26 (+8) |
STR | DEX | CON |
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20 (+5) | 15 (+2) | 20 (+5) |
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Mixolydia
Military (STR)
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___ Fortification ___ Army ___ Navy
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Exchange (DEX)
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___ Markets ___ Banking ___ Crime
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Industry (CON)
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___ Extraction ___ Manufacture ___ Research
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Learning (INT)
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___ Technology ___ Philosophy ___ Medicine
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Food (WIS)
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___ Harvest ___ Hunting ___ Husbandry
|
Culture (CHA)
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___ Art ___ Law ___ Nature
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Regarding City DC 18 | Navigation | DC 19 | Identification | DC 20 | Forage | Armour Class: 26 Toughness: 2420 ( 40d100+400 )Visibility: 14 Helpful Skills: d15min9 Challenge: 50
- Effects that rely on a saving throw at the end of their tune automatically end
- Mixolydia regains 10d100+24 hp
Regarding PCsCircumstantial Modifiers
Subdistrict StatsSTR | DEX | CON |
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30 (+10) | 10 (+0) | 30 (+10) |
STR | DEX | CON |
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5 (-3) | 20 (+5) | 20 (+5) |
STR | DEX | CON |
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24 (+7) | 21 (+5) | 30 (+10) |
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Ostinato
Military (STR)
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___ Fortification ___ Army ___ Navy
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Exchange (DEX)
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___ Markets ___ Banking ___ Crime
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Industry (CON)
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___ Extraction ___ Manufacture ___ Research
|
Learning (INT)
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___ Technology ___ Philosophy ___ Medicine
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Food (WIS)
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___ Harvest ___ Hunting ___ Husbandry
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Culture (CHA)
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___ Art ___ Law ___ Nature
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Regarding City DC 24 | Navigation | DC 24 | Identification | DC 24 | Forage | Armour Class: 25 Toughness: 2500 ( 20d100+100 )Visibility: 20 Helpful Skills: d15min9 Challenge: 50
- Characters of the center must succeed a DC 24 DEX saving throw or their speed is reduced to 0 take 2d6+10 damage at the beginning of their turn. They may attempt a DC 24 STR saving throw at the end of that turn to escape.
- Characters at the periphery must succeed a DC 20 CON saving throw or be moved back 30ft and be knocked prone.
Regarding PCsCircumstantial Modifiers
Subdistrict StatsSTR | DEX | CON |
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30 (+10) | 30 (+10) | 30 (+10) |
STR | DEX | CON |
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30 (+10) | 30 (+10) | 30 (+10) |
STR | DEX | CON |
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30 (+10) | 30 (+10) | 30 (+10) |
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Fabula
The part of the city that moves the most forward in time as tethered by the following möbius segments
Cadence
Military (STR)
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___ Fortification ___ Army ___ Navy
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Exchange (DEX)
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___ Markets ___ Banking ___ Crime
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Industry (CON)
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___ Extraction ___ Manufacture ___ Research
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Learning (INT)
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___ Technology ___ Philosophy ___ Medicine
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Food (WIS)
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___ Harvest ___ Hunting ___ Husbandry
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Culture (CHA)
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___ Art ___ Law ___ Nature
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Regarding City DC 11 | Navigation | DC 21 | Identification | DC 11 | Forage | Armour Class: 28 Toughness: 870 ( 20d66+200 )Visibility: 11 Helpful Skills: d15min9 Challenge: 39
- Even when walking out in the open, all characters act as though they have total cover
Regarding PCsCircumstantial Modifiers- DEX +11
- CON or CHA +21
- WIS +17
Subdistrict StatsSTR | DEX | CON |
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24 (+7) | 22 (+6) | 30 (+10) |
STR | DEX | CON |
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15 (+2) | 16 (+3) | 18 (+4) |
STR | DEX | CON |
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24 (+7) | 22 (+6) | 24 (+7) |
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Tambor
Military (STR)
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___ Fortification ___ Army ___ Navy
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Exchange (DEX)
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___ Markets ___ Banking ___ Crime
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Industry (CON)
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___ Extraction ___ Manufacture ___ Research
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Learning (INT)
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___ Technology ___ Philosophy ___ Medicine
|
Food (WIS)
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___ Harvest ___ Hunting ___ Husbandry
|
Culture (CHA)
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___ Art ___ Law ___ Nature
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Regarding City DC 10 | Navigation | DC 80 | Identification | DC 20 | Forage | Armour Class: 21 Toughness: 1000 ( 23d66+230 )Visibility: 10 Helpful Skills: d15min9 Challenge: 35
- Can move 80 miles/hr within the district
Regarding PCsCircumstantial Modifiers
Subdistrict StatsSTR | DEX | CON |
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30 (+10) | 7 (-2) | 30 (+10) |
STR | DEX | CON |
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3 (-4) | 11 (+0) | 1 (-5) |
STR | DEX | CON |
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16 (+3) | 15 (+2) | 16 (+3) |
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White Voice
Military (STR)
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___ Fortification ___ Army ___ Navy
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Exchange (DEX)
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___ Markets ___ Banking ___ Crime
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Industry (CON)
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___ Extraction ___ Manufacture ___ Research
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Learning (INT)
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___ Technology ___ Philosophy ___ Medicine
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Food (WIS)
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___ Harvest ___ Hunting ___ Husbandry
|
Culture (CHA)
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___ Art ___ Law ___ Nature
|
Regarding City DC 9 | Navigation | DC 16 | Identification | DC 26 | Forage | Armour Class: 13 Toughness: 2000 ( 5d66 )Visibility: 14 Helpful Skills: d15min9 Challenge: 38
- Characters only take damage equal to the number of damage die and ignores modifiers
- At the beginning of each of a turn, as determined by the GM, can change size d5 :
- Medium
- Large
- Huge
- Gargantuan
- Colossal
If its new size encompasses others, those must make a DC 25 DEX saving throw or be knocked prone and must succeed a DC 25 STR saving throw or take 4d10*10 damage. - Characters must make a DC 25 CON saving throw or be teleported to an unoccupied space within 120 feet.
- There is a d% 5% chance that characters must make a DC 25 DEX saving throw or be restrained and take 6d6 bludgeoning damage. They can use their action to make a DC 25 STR check to escape.
Regarding PCsCircumstantial Modifiers
Subdistrict StatsSTR | DEX | CON |
---|
12 (+1) | 16 (+3) | 10 0(+) |
STR | DEX | CON |
---|
22 (+6) | 17 (+3) | 18 (+4) |
STR | DEX | CON |
---|
18 (+4) | 15 (+2) | 24 (+7) |
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Pentatonic
Military (STR)
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___ Fortification ___ Army ___ Navy
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Exchange (DEX)
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___ Markets ___ Banking ___ Crime
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Industry (CON)
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___ Extraction ___ Manufacture ___ Research
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Learning (INT)
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___ Technology ___ Philosophy ___ Medicine
|
Food (WIS)
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___ Harvest ___ Hunting ___ Husbandry
|
Culture (CHA)
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___ Art ___ Law ___ Nature
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Regarding City DC 20 | Navigation | DC 9 | Identification | DC 20 | Forage | Armour Class: 6 Toughness: 14440 ( 16d100+160 )Visibility: 10 Helpful Skills: d15min9 Challenge: 30
- Characters with any proficiency in history or religion may make a DC 20 any relevant skill check to attempt a DC 15 CHA check to temper the black lake to retreat
Regarding PCsCircumstantial Modifiers- STR or CON +19
- INT +6
- WIS +4
Subdistrict StatsSTR | DEX | CON |
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30 (+10) | 2 (-4) | 30 (+10) |
STR | DEX | CON |
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4 (-3) | 1 (-5) | 1 (-5) |
STR | DEX | CON |
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20 (+5) | 17 (+3) | 28 (+9) |
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Comments