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District Details

Districts of Aaragon

Obstinati

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 10 Navigation
DC 20 Identification
DC 30 Forage
Armour Class: 32
Toughness: 2000 ( 65d20+1300 )
Visibility: 19
Helpful Skills: d15min9
Challenge: 30

Memetic Occurrences

  • (Recharge 5-6). Targets within 400ft long and 20ft wide must succeed a DC 23 DEX saving throw or take 32d6 lightning damage, or half on a success.
  • Targets 'flying' through the cityscape must make a DC10/15/20 DEX saving throw or take 4d8 bludgeoning damage and pushed 30ft in a random direction
  • Targets not within a designated zone must succeed on a DC 16 DEX saving throw or take 2d8+5 lightning damage, or half as much on a success

Regarding PCs

Circumstantial Modifiers

  • CON d30
  • INT +10
  • WIS +10

Subdistrict Stats

STRDEXCON
50 (+20)10 (+0)50 (+20)
STRDEXCON
50 (+20)10 (+0)20 (+5)
STRDEXCON
10 (+0)10 (+0)20 (+5)

Timpani

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 12 Navigation
DC 24 Identification
DC 24 Forage
Armour Class: 24
Toughness: 968 ( 16d100+160 )
Visibility: 34
Helpful Skills: d15min9
Challenge: 36

Memetic Occurrences

Recharge d6 5-6. When targets are within 120ft of others, they must make a DC 28 DEX saving throw or take one of the following d8 :
  1. 16d12 fire damage, or half as much damage on a success
  2. 16d12 acid damage, or half as much damage on a success
  3. 16d12 lightning damage, or half as much damage on a success
  4. 16d12 poison damage, or half as much damage on a success
  5. 16d12 cold damage, or half as much damage on a success
  6. target is restrained and must then make a DC 28 CON saving throw at the end of each of their turns. If it successfully saves three of a time times, the effect ends. If they fail three times, become petrified.
  7. target is blinded and must then make a DC 28 WIS saving throw at the start of the district's next turn. A successful save ends the blindness. If it fails that save, the target is transported to another district of the GM's choosing and is no longer blinded.
  8. Reroll for two effects at once.

Regarding PCs

Circumstantial Modifiers

  • DEX +12
  • CON +20
  • WIS +14
  • CHA +20

Subdistrict Stats

STRDEXCON
30 (+10)14 (+2)30 (+10)
STRDEXCON
22 (+6)19 (+4)30 (+10)
STRDEXCON
2 (-4)10 (+0)1 (+5)

Quintal

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 26 Navigation
DC 16 Identification
DC 26 Forage
Armour Class: 28
Toughness: 1096 ( 147d100+238 )
Visibility: 15
Helpful Skills: d15min9
Challenge: 40

Memetic Occurrences

  • Within a 20ft radius and 200ft tall area, characters move at half speed as if in water

Regarding PCs

Circumstantial Modifiers

  • STR +26
  • CON +25
  • WIS +16

Subdistrict Stats

STRDEXCON
41 (+15)21 (+5)39 (+14)
STRDEXCON
17 (+3)20 (+5)26 (+8)
STRDEXCON
30 (+10)30 (+10)30 (+10)

Dirigibles

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 16 Navigation
DC 19 Identification
DC 30 Forage
Armour Class: 37
Toughness: 2057 ( 34d100+340 )
Visibility: 19
Helpful Skills: d15min9
Challenge: 40

Memetic Occurrences

  • Critical hits land on 18-20
  • On a d6 6, earthquakes affect a 300ft radius that lasts only until initiative count 20 of the next round. Requires a DC 32 STR (Athletics) check as an action to escape being knocked prone.
    1. Before a quake; characters must succeed on a DC 30 WIS saving throw or become frightened for 1 minute.
    2. In the next round, make a second throw with disadvantage
    3. After a quake; on a d6 6, the land opens and a d% 15% chance that a character, size large or smaller, will fall in and be grappled. While so, they are blinded, restrained, hage total cover against attacks and take 12d8 bludgeoning damage.

Regarding PCs

Circumstantial Modifiers

  • INT +15
  • WIS or CHA +19

Subdistrict Stats

STRDEXCON
30 (+10)26 (+8)30 (+10)
STRDEXCON
18 (+4)26 (+8)26 (+8)
STRDEXCON
20 (+5)15 (+2)20 (+5)

Mixolydia

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 18 Navigation
DC 19 Identification
DC 20 Forage
Armour Class: 26
Toughness: 2420 ( 40d100+400 )
Visibility: 14
Helpful Skills: d15min9
Challenge: 50

Memetic Occurrences

  • Effects that rely on a saving throw at the end of their tune automatically end
  • Mixolydia regains 10d100+24 hp

Regarding PCs

Circumstantial Modifiers

  • STR +24
  • CON +24

Subdistrict Stats

STRDEXCON
30 (+10)10 (+0)30 (+10)
STRDEXCON
5 (-3)20 (+5)20 (+5)
STRDEXCON
24 (+7)21 (+5)30 (+10)

Ostinato

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 24 Navigation
DC 24 Identification
DC 24 Forage
Armour Class: 25
Toughness: 2500 ( 20d100+100 )
Visibility: 20
Helpful Skills: d15min9
Challenge: 50

Memetic Occurrences

  • Characters of the center must succeed a DC 24 DEX saving throw or their speed is reduced to 0 take 2d6+10 damage at the beginning of their turn. They may attempt a DC 24 STR saving throw at the end of that turn to escape.
  • Characters at the periphery must succeed a DC 20 CON saving throw or be moved back 30ft and be knocked prone.

Regarding PCs

Circumstantial Modifiers

  • STR, CON, INT or CHA +24

Subdistrict Stats

STRDEXCON
30 (+10)30 (+10)30 (+10)
STRDEXCON
30 (+10)30 (+10)30 (+10)
STRDEXCON
30 (+10)30 (+10)30 (+10)
 

Fabula

The part of the city that moves the most forward in time as tethered by the following möbius segments  

Cadence

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 11 Navigation
DC 21 Identification
DC 11 Forage
Armour Class: 28
Toughness: 870 ( 20d66+200 )
Visibility: 11
Helpful Skills: d15min9
Challenge: 39

Memetic Occurrences

  • Even when walking out in the open, all characters act as though they have total cover

Regarding PCs

Circumstantial Modifiers

  • DEX +11
  • CON or CHA +21
  • WIS +17

Subdistrict Stats

STRDEXCON
24 (+7)22 (+6)30 (+10)
STRDEXCON
15 (+2)16 (+3)18 (+4)
STRDEXCON
24 (+7)22 (+6)24 (+7)

Tambor

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 10 Navigation
DC 80 Identification
DC 20 Forage
Armour Class: 21
Toughness: 1000 ( 23d66+230 )
Visibility: 10
Helpful Skills: d15min9
Challenge: 35

Memetic Occurrences

  • Can move 80 miles/hr within the district

Regarding PCs

Circumstantial Modifiers

  • STR +20
  • CON +20

Subdistrict Stats

STRDEXCON
30 (+10)7 (-2)30 (+10)
STRDEXCON
3 (-4)11 (+0)1 (-5)
STRDEXCON
16 (+3)15 (+2)16 (+3)

White Voice

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 9 Navigation
DC 16 Identification
DC 26 Forage
Armour Class: 13
Toughness: 2000 ( 5d66 )
Visibility: 14
Helpful Skills: d15min9
Challenge: 38

Memetic Occurrences

  • Characters only take damage equal to the number of damage die and ignores modifiers
  • At the beginning of each of a turn, as determined by the GM, can change size d5 :
    1. Medium
    2. Large
    3. Huge
    4. Gargantuan
    5. Colossal
    If its new size encompasses others, those must make a DC 25 DEX saving throw or be knocked prone and must succeed a DC 25 STR saving throw or take 4d10*10 damage.
  • Characters must make a DC 25 CON saving throw or be teleported to an unoccupied space within 120 feet.
    • There is a d% 5% chance that characters must make a DC 25 DEX saving throw or be restrained and take 6d6 bludgeoning damage. They can use their action to make a DC 25 STR check to escape.

Regarding PCs

Circumstantial Modifiers

  • STR +13
  • WIS +14

Subdistrict Stats

STRDEXCON
12 (+1)16 (+3)10 0(+)
STRDEXCON
22 (+6)17 (+3)18 (+4)
STRDEXCON
18 (+4)15 (+2)24 (+7)

Pentatonic

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 20 Navigation
DC 9 Identification
DC 20 Forage
Armour Class: 6
Toughness: 14440 ( 16d100+160 )
Visibility: 10
Helpful Skills: d15min9
Challenge: 30

Memetic Occurrences

  • Characters with any proficiency in history or religion may make a DC 20 any relevant skill check to attempt a DC 15 CHA check to temper the black lake to retreat

Regarding PCs

Circumstantial Modifiers

  • STR or CON +19
  • INT +6
  • WIS +4

Subdistrict Stats

STRDEXCON
30 (+10)2 (-4)30 (+10)
STRDEXCON
4 (-3)1 (-5)1 (-5)
STRDEXCON
20 (+5)17 (+3)28 (+9)

Tutti

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 24 Navigation
DC 24 Identification
DC 24 Forage
Armour Class: 25
Toughness: 2500 ( 20d20+200 )
Visibility: 34
Helpful Skills: d15min9
Challenge: 50

Memetic Occurrences

  • While within 30ft of any 3 fountains, those within a 60ft radius take 2d6 radiation damage or regain 2d6 hp
  • One within 100ft of the pillar regain 20d20 hp
  • Targets that enter or end their turn within a 20ft radius, 200ft tall cylinder within 200 ft of the tower, must attempt a DC 20 DEX saving throw or become prone, and any attacks that would pass through this area that don't deal force damage have disadvantage

Regarding PCs

Circumstantial Modifiers

  • DEX or CON +24
  • WIS or INT +24

Subdistrict Stats

STRDEXCON
30 (+10)30 (+10)30 (+10)
STRDEXCON
30 (+10)30 (+10)30 (+10)
STRDEXCON
30 (+10)30 (+10)30 (+10)

Synth

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 21 Navigation
DC 21 Identification
DC 20 Forage
Armour Class: 30
Toughness: 676 ( 33d20+330 )
Visibility: 31
Helpful Skills: d15min9
Challenge: 40

Memetic Occurrences

Whenever a character attacks, they must first make DC 20 WIS saving throw or become frightened. The turn after, one of the following may occur d2 :
  1. They are no longer frightened and cannot attack their initial target for 1 minute
  2. They are no longer frightened but take 10d10 mental damage and are stunned for 3 turns. After which, they can never attack again unless the character is over level 20.

Regarding PCs

Circumstantial Modifiers

  • STR or WIS +21
  • DEX +13
  • INT or CHA +20

Subdistrict Stats

STRDEXCON
30 (+10)15 (+2)30 (+10)
STRDEXCON
28 (+9)30 (+10)28 (+9)
STRDEXCON
20 (+10)14 (+2)14 (+2)

Modal

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 80 Navigation
DC 10 Identification
DC 30 Forage
Armour Class: 28
Toughness: 558 ( 36d10+360 )
Visibility: 28
Helpful Skills: d15min9
Challenge: 33

Memetic Occurrences

Upon entering, characters immediately gain +9 to AC but must also make a DC 28 WIS saving throw or take 4d12 damage at the end of each of their turns, for as long as they remain within Modal

Regarding PCs

Circumstantial Modifiers

  • STR, CON or CHA +20
  • DEX or WIS +18

Subdistrict Stats

STRDEXCON
30 (+10)26 (+8)30 (+10)
STRDEXCON
22 (+6)26 (+8)30 (+10)
STRDEXCON
22 (+6)25 (+7)26 (+8)

Phrygian

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 80 Navigation
DC 19 Identification
DC 24 Forage
Armour Class: 30
Toughness: 2025 ( 50d60+500 )
Visibility: 19
Helpful Skills: d15min9
Challenge: 50

Memetic Occurrences

At the end of another's turn, geysers of a 150ft cone (cold, fire or poison) or a 180ft long by 15ft wide line (acid or lightning) that require targets to make a DC 32 DEX (acid, fire or lightning) or CON (cold or poison) saving throw or take 48d6 damage of the chosen type. Half as much damage on a success.

Regarding PCs

Circumstantial Modifiers

  • DEX +16
  • CON, CHA or INT +24
  • WIS +19

Subdistrict Stats

STRDEXCON
30 (+10)14 (+2)30 (+10)
STRDEXCON
30 (+10)20 (+5)30 (+10)
STRDEXCON
10 (+0)10 (+0)10 (+0)

Lydian

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 14 Navigation
DC 14 Identification
DC 23 Forage
Armour Class: 25
Toughness: 875 ( 14d100+168 )
Visibility: 5
Helpful Skills: d15min9
Challenge: 34

Memetic Occurrences

  • Characters targeted by a saving throw can reduce the resultant score by 2d6

Regarding PCs

Circumstantial Modifiers

  • STR +23
  • CON +22
  • WIS +14

Subdistrict Stats

STRDEXCON
36 (+13)19 (+4)35 (+12)
STRDEXCON
14 (+2)19 (+4)24 (+7)
STRDEXCON
20 (+5)15 (+2)20 (+5)

Sul

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 20 Navigation
DC 37 Identification
DC 20 Forage
Armour Class: 27
Toughness: 4300 ( 30d100+1341 )
Visibility: 20
Helpful Skills: d15min9
Challenge: 50

Memetic Occurrences

  • A 250 mile wide invisible and impenetrable spherical wall surrounds the district and will only allow things to pass every d10 weeks
  • Everything inside the force sphere is perceived as slightly away from their action position, requiring all attacks to have disadvantage. This phenomenon is disrupted if an attack hit until the end of the next turn.

Regarding PCs

Circumstantial Modifiers

  • STR, CON, INT, WIS or CHA +20
  • Dex +9

Subdistrict Stats

STRDEXCON
30 (+10)19 (+4)30 (+10 )
STRDEXCON
30 (+10)30 (+10)30 (+10)
STRDEXCON
20 (+5)18 (+4)23 (+6)
 

Byrsa

The center most point of the city that is probabilistically constant in its location.

Ponitcello

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 29 Navigation
DC 14 Identification
DC 32 Forage
Armour Class: 26
Toughness: 2420 ( 40d100+400 )
Visibility: 19
Helpful Skills: d15min9
Challenge: 50

Memetic Occurrences

  • Regains 529 10d100+24 hp
  • Range Turrent: 15d12+10 force damage
  • Cityscape never become difficult terrain nor can other effects that impede movement inside

Regarding PCs

Circumstantial Modifiers

  • STR +24
  • CON +24
  • Proficiency Bonus +14

Subdistrict Stats

STRDEXCON
30 (+10)5 (-3)30 (+10)
STRDEXCON
20 (+5)10 (+0)5 (+3)
STRDEXCON
10 (+0)30 (+10)20 (+5)

Tremolo

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 19 Navigation
DC 37 Identification
DC 24 Forage
Armour Class: 31
Toughness: 3300 ( 55d100+550 )
Visibility: 14
Helpful Skills: d15min9
Challenge: 50

Memetic Occurrences

  • Infrastructure instead gains hp from lightning and force damage
  • Infrastructure must take more than 30 damage from any attack or else it is 0

Regarding PCs

Circumstantial Modifiers

  • DEX +19
  • INT +24

Subdistrict Stats

STRDEXCON
30 (+10)20 (+5)30 (+10)
STRDEXCON
30 (+10)29 (+9)30 (+10)
STRDEXCON
20 (+5)24 (+7)24 (+5)

Timbral

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 9 Navigation
DC 34 Identification
DC 10 Forage
Armour Class: 32
Toughness: 1116 ( 34d20+544 )
Visibility: 16
Helpful Skills: d15min9
Challenge: 37

Memetic Occurrences

  • Target must make a DC CON saving throw or lose all resistances and become vulnerable to fire

Regarding PCs

Circumstantial Modifiers

  • DEX +12
  • CON +21
  • WIS +22

Subdistrict Stats

STRDEXCON
30 (+10)20 (+5)30 (+10)
STRDEXCON
28 (+9)30 (10+)30 (+10)
STRDEXCON
6 (-2)19 (+4)17 (+3)

Leitmotif

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 8 Navigation
DC 8 Identification
DC 60 Forage
Armour Class: 19
Toughness: 1310 ( 20d100+200 )
Visibility: 19
Helpful Skills: d15min9
Challenge: 40

Memetic Occurrences

  • Nothing can die in Leitmotif. Character hp can only ever drop to 1 hp

Regarding PCs

Circumstantial Modifiers

  • WIS +5

Subdistrict Stats

STRDEXCON
30 (+10)6 (-2)30 (+10)
STRDEXCON
3 (-4)6 (-2)5 (-3)
STRDEXCON
27 (+8)14 (+2)25 (+7)

Dorian

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 19 Navigation
DC 17 Identification
DC 9 Forage
Armour Class: 25
Toughness: 700 ( 34d20+340 )
Visibility: 9
Helpful Skills: d15min9
Challenge: 32

Memetic Occurrences

Should an infrastructure be reduced to half its hp maximum, then targets must make a DC 22 DEX saving throw or take one of the following d8 :
  1. 9d12 fire damage, or half as much damage on a success
  2. 9d12 acid damage, or half as much damage on a success
  3. 9d12 lightning damage, or half as much damage on a success
  4. 9d12 poison damage, or half as much damage on a success
  5. 9d12 cold damage, or half as much damage on a success
  6. target is restrained and must then make a DC 22 CON saving throw at the end of each of their turns. If it successfully saves three of a time times, the effect ends. If they fail three times, become petrified.
  7. target is blinded and must then make a DC 22 WIS saving throw at the start of the district's next turn. A successful save ends the blindness. If it fails that save, the target is transported to another district of the GM's choosing and is no longer blinded.
  8. Reroll for two effects at once.

Regarding PCs

Circumstantial Modifiers

  • DEX +9
  • CON +19
  • WIS +13
  • CHA +17

Subdistrict Stats

STRDEXCON
30 (+10)10 (+0)30 10(+)
STRDEXCON
22 (+6)18 (+4)26 (+8)
STRDEXCON
7 (+8)14 +2(+)17 (+3)

Elediac

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 11 Navigation
DC 16 Identification
DC 18 Forage
Armour Class: 27
Toughness: 3000 ( 12d100 )
Visibility: 17
Helpful Skills: d15min9
Challenge: 33

Memetic Occurrences

  • Characters lose 2d6 CON points. If this drops their score to 0 then they become incapacitated for d4 rounds

Regarding PCs

Circumstantial Modifiers

  • DEX +11
  • CON +20
  • INT +16
  • WIS +15
  • CHA +18

Subdistrict Stats

STRDEXCON
3 (-4)20 (+5)2 (-4)
STRDEXCON
20 (+5)18 (+4)23 (+6)
STRDEXCON
22 (+6)20 (+5)26 (+8)
 

Syuzhet

The part of the city that moves the most backward in time as tethered by the following möbius segments  

En

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 17 Navigation
DC 14 Identification
DC 20 Forage
Armour Class: 30
Toughness: 2900 ( 22d20+1300 )
Visibility: 10
Helpful Skills: d15min9
Challenge: 51

Memetic Occurrences

  • All characters have advantage on saving throws against magical effects

Regarding PCs

Circumstantial Modifiers

  • None

Subdistrict Stats

STRDEXCON
21 (+5)15 (+2)18 (+4)
STRDEXCON
13 (+1)17 (+3)13 (+1)
STRDEXCON
20 (+5)10 (+0)17 (+3)

In Sen

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 19 Navigation
DC 19 Identification
DC 19 Forage
Armour Class: 23
Toughness: 826 ( 19d66+190 )
Visibility: 29
Helpful Skills: d15min9
Challenge: 30

Memetic Occurrences

  • Recharge d6 6. One character must make a DC 28 WIS saving throw or the GM can take and give any amount of class levels, proficiencies, languages, memories. They may also increase or decrease the target's INT and WIS scores, or decrease any of the target's movement speeds. On a success, they take 4d12 mental damage.
  • Attempts to track the island automatically fail

Regarding PCs

Circumstantial Modifiers

  • STR, INT or WIS +19
  • CHA +11

Subdistrict Stats

STRDEXCON
30 (+10)15 (+2)30 (+10)
STRDEXCON
30 (+10)30 (+10)15 (+2)
STRDEXCON
15 (+2)30 (+10)30 (+10)

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 24 Navigation
DC 34 Identification
DC 20 Forage
Armour Class: 30
Toughness: 615 ( 30d20+300 )
Visibility: 14
Helpful Skills: d15min9
Challenge: 50

Memetic Occurrences

  • GM can decide who goes first in initiative order

Regarding PCs

Circumstantial Modifiers

  • STR +24
  • DEX +15
  • WIS +24

Subdistrict Stats

STRDEXCON
30 (+1)12 (+1)36 (+10)
STRDEXCON
23 (+6)30 (+10)30 (+10)
STRDEXCON
20 (+5)18 (+4)25 (+7)

Gagaku

Military
(STR)
___ Fortification
___ Army
___ Navy
Exchange
(DEX)
___ Markets
___ Banking
___ Crime
Industry
(CON)
___ Extraction
___ Manufacture
___ Research
Learning
(INT)
___ Technology
___ Philosophy
___ Medicine
Food
(WIS)
___ Harvest
___ Hunting
___ Husbandry
Culture
(CHA)
___ Art
___ Law
___ Nature

Regarding City

DC 16 Navigation
DC 16 Identification
DC 20 Forage
Armour Class: 20
Toughness: 615 ( 30d20+300 )
Visibility: 36
Helpful Skills: d15min9
Challenge: 35

Memetic Occurrences

Gargantuan melee weapons 15-30ft long can appear out of thin air to attack for:
  • 4d12+10 bludgeoning damage and 2d12 force damage
  • 4d6+10 slashing damage and 2d12 force damage
  • 4d12+20 piercing damage and 2d12 force damage

Regarding PCs

Circumstantial Modifiers

  • STR or CON +20
  • WIS or CHA +16

Subdistrict Stats

STRDEXCON
30 (+10)21 (+5)30 (+10)
STRDEXCON
21 (+5)22 (+6)23 (+6)
STRDEXCON
19 (+4)15 (+2)16 (+3)
 

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Cover image: Mayan Ancient City by Guiliem Sibelium

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