Spooktober in Peaceful Lightshed in Peaceful Lightshed | World Anvil
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Spooktober in Peaceful Lightshed

WARNING: SOME ENTRIES CONTAIN SPOILERS FOR THE SHADOWS AWAKEN CAMPAIGN. EACH SECTION IS MARKED WITH WHETHER IT CONTAINS SPOILERS OR NOT.

  This was a fun challenge, it brought back some old ideas I've had along with helping me come up with new ones. Will my player stumble apon some of these? Probably not, but if they do, it'll be...... interesting.  
Part 1 Doesn't Contain Spoilers (at least for Bluewolf13)
This section goes over things regarding Wisoned Fey:   Shadow: In the forests of Wisoned Fey, there have been reports of the shadows "coming alive." One of these shadows is that of a blink dog. The shadow hunts livestock living in Wisoned Fey as the blink dog it belongs to tracks it down. This all begs the question, why are all these shadows coming alive? For now, we can only predict what the answer will be.   Door: Out in the woods of Wisoned Fey, a tower filled with twists and turns lays. Obejectivley, the most important part of the tower is not the lab in the basement, but the wooden door outside. Unfortunatly for the door, its life would come to an end when a strange creature stumbled upon it. The creature seemed docile at first , for it only attacked the lock on the door. The lock fought back, result in the creature taking more exetreme measures. It took out a blazing torch and before the door knew it, the torch made contact with its wooden surface. Painful agony swept across the door; it knew its time was up. The door was quickly reduced to a pile of ashes.

R.I.P. Door
 

Session 1 - Session 1

 
Part 2 Contains Spoilers
This section goes over entries containing spoilers:   Show Spoiler
Spirit: When you're a dragon, you're pretty good at holding grudges. When you're a dragon and some bumbling adventurer comes to kill you and steal your treasure; you'll hold a massive grudge that lasts beyond the afterlife. That overly specific example was excatly what happpened to the dragon whos body was ever so disrespectfully hid in the basement of some "holy" temple. The grudge has let the dragon come back as a dracolich to terrorize that who killed it. The ultimate revenge will be had as the dragon's murderer will be murdered by the spear they used. 
Show Spoiler
Darkness: The Land of Silk and Cloth surrounds Dead Lands. It has a thick, and dark fog throughout the land, creating an eerie atmossphere to the liking of Gloomiér . Gloomiér found the dragon resident of Dead Lands to be quite the nuisence; thus they created a barrier to trap the dragon and gain more control over the area and dragon. However, it is most likeley that Gloomiér's plans don't end at controling Dead Lands. 

Part 3 Possibility of Spoilers (Has a chance of making it into the campaign)
This section goes over entries regarding Logicless (which was made for Spooktober):   Enchant: A weird place is the best way I can describe Logicless. I mean, a place of logic defying, incomprehensible wonders just doesn't fit into a mortal's vocabulary. If you want your mind and perspective on the world to be shattered, Logicless is the perfect destination. Optical Illusions, killer puns, skin crawling horrors, you name it, Logicless has it. Consider making Logicless your next location for you vacation!   Tear: The tear of tearing terror is quite an interesting case. The tear can bring sorrow tinged with pain into those who dare to fiddle with it. The mind will be torn; Is the tear an object, subeject, event? I don't know, my mind was teared apart and now I am torn. The heart will be invoked with terror. It is strongly advised that you should go out of your way to avoid this terrible tear (and one heck of a pun).    Unquiet: One of the many sights in Logicless is the thing. This pain in the ears makes a hum when you first enter the room. The hum will sound unerving, but soon change to a crackle of your worst fear. After that, a sound reflecting a peek to the future. Eventually, to top it all off, the most annoying sound you can possibly imagine will come out of the thing, going on for as long as it can. If you ever come around the thing, you'll probably find yourself never being able to get all those noises out of your head.    Ruin: None of the puns in Logicless compare to the tear, but Ruin D. Ruiner still exsists. The taste it leaves in your mouth for just exsisting is sure to ruin your day. Not to mention that it constantly insults everybody! We have to cover it up so nobody will break it out of sheer anger! For the benifet of Logicless, we'll have to give it away to whatever weirdo actrually wants this thing for some reason. Or... we could just not tell them what Ruin D. Ruiner does, and allow no refunds.   Chasm: The vacation is a thrilling spin on the classic trope of the shifting walls maze. Instead of shifting walls, there's minature mazes that switch to different layouts. You might be in a pleasent field with short walls made out of hay, only to soon find yourself in a small area in the Nine Gates of Hell. It seems I forgot to mention that, in fact, the vacation chasm does randomly generate new mazes in different worlds and dimensions, leading to dimension-wide confusion.    Escape: The Pleasing Tea Party is less of a tranquil conversation as much as it is an escape room. The host enjoys having guests so much that he really doesn't want you to leave. He won't let you leave. They'll keep chatting with you while you realize that should be going soon so you can see the other wonders of Logicless. You'll get up from your chair just for him to insist that you stay. If you get to close to the exit, they'll get more aggressive and resort to other tactics besides words and pleads.   Echo: Logicless contains a valley region in which lays a sorrowful fellow. Nobody has ever seen him bfore, but it is known that he always waits for others to start conversations for him. However, his social skills leave a lot to be desired. He constantly changes the subject to be about himself, and also brings down any joy in a conversation. I mean, its not like he is some sort of soul trapped in the valleys!   Mirror: An interesting optical illusion Logicless has to offer is the mirror pool. The mirror pool is an exetremly reflective pool that appears to be shattered as if we're made of glass; yet the pool is made of water. The glass-looking shards have the texture of water when touched. Sometimes when looking into the pool, there is a mysterious figure in the background observing the cave the pool is in.    Thorn: Easily the scariest sight housed in Logicless is the Wasp's Thorn. The thorn would be like any other rose thorn if it weren't for the fact that it has the wrath of a wasp. Dare to just "intrude" into its personal space, which doesn't take much, it will remember your appearence, any details you've said near it, and where you live. It will then make it its mission to track you down and dispose of you.

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Author's Notes

This took a while...Like everything....... Procrastination...... Motivation flying out the window.... Anyways! I have (hopefully) proof read this article before submitting the entries, but you can never trust your eyes; I don't mind comments correcting typos.


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