Ferghus Character in Paulia | World Anvil
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Ferghus

Master of War and Tactics (a.k.a. Conquerer of Ophelia, Murderer of Mandara)

Divine Domains

War

Holy Books & Codes

Book of War

Divine Symbols & Sigils

A Bloody Gauntlet

Tenets of Faith

"Do not kill without honour",
"Do not murder fellow Warriors",
"Never settle for being weak; always aim for your best",
"Never apologise for doing what you presume as right",
"Never risk the endangerment of your allies for foolish goals"

Holidays

Slain-Day (Anniversary of Gargant's Death)

Divine Goals & Aspirations

Ferghus wishes to lead promising warriors to justice; a world stained with the blood of the impure, with their sword dripping in their victory. A world of weak mortals angers Ferghus as he wants nothing more than power to over-shine weakness. He welcomes any warrior of his into his realm with open arms, as he prepares for the reckoning of Paulia.

Physical Description

General Physical Condition

Ferghus is an extremely strong God; his size rivals that of an Ogrea and his muscles are capable of carrying buildings. His absorption of Gargant's divine energy made him stronger and taller, which lasted into divinity. Even before this however, he still stood at seven feet and weighed 380lbs.

Mental characteristics

Personal history

One of Ophelia's greatest heroes, Ferghus is a young god but one soaked in glory. When mortal, he lead the attack against the invasion of the North, responsible for killing Gargant after a battle that lasted months. After killing the demi-god, he absorbed his energy and grew to ten feet tall, his eyes glowing a permanent red. This event made the North fear the Master of War and made him a hero among his human allies. After defeating the giants of the North, he also led an assault against the Elves of Arcania, forcing them to retreat to the land of Evergarden. Rather than invade the East, the dwarven king Mithril merely bowed to Ferghus, giving him a handful of his most powerful dwarven knights.   As he aged, he travelled around Paulia, looking for continents to invade and spread the human population. The first continent he landed on was Slagaash, in which he experienced his first real loss. The goblins of Slagaash were too powerful and cunning for the humans but luckily, the humans were allowed to leave after Ferghus was made to commit a "blood donation" to the Goblin's imp masters. This donation meant he could never surface on Slagaash again.   The other continent they landed on was Mandara, a hot continent of deserts and jungles. He was luckier this time and conquered many human & beast tribes. While his conquest of Mandara was controversial, it made Ferghus known as a conqueror. Unfortunately, years of fighting started to take their toll on the young warrior and he was beginning to fade into nothingness. His servants created a small hut for him to rest in, surrounded by palm trees and beautiful streams of water. After a while, Ferghus died but his accomplishments made his body turn ethereal, as he was lifted to divinity. The hut remains there today, as a reminder of the man who accomplished so much that he achieved divinity.

Education

Trained by Knights of the Mother, an old order of All-Mother Fighters

Employment

He was employed by the King as a commander to his army. Before which, he was a popular gladiator in Champion's Heart.

Accomplishments & Achievements

The conquering of Ophelia and Mandara, allowing him to reach divinity.

Failures & Embarrassments

He was unable to conquer the continent of Slagaash, being stomped on by the hordes of goblins. In order for him to even leave alive, he was forced to make a blood sacrifice to the Imp masters of the Goblins, scarring him for eternity and not allowing him entry into Slagaash, mortal or divine.

Mental Trauma

Continuously enraged by his parent's death; this rage exists even in divine form.

Intellectual Characteristics

Ferghus was trained by the best tacticians in Man's Valley, making him known for his logic and planning.

Morality & Philosophy

Ferghus believes in a world controlled by only the most powerful. Decisions that are tough require a tough solution, by hesitating to make a choice a mortal is weak.

Personality Characteristics

Motivation

To lead his devoted warriors into greatness.
Divine Classification
God
Alignment
Lawful Neutral
Children
Eyes
Crimson red
Hair
Long blonde hair
Skin Tone/Pigmentation
Unknown in divine form, pale as mortal
Height
10ft
Weight
500lbs
Quotes & Catchphrases
"To hesitate is to give into your mortal essence. To become strong, you must ditch your mortal nature and become God."

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