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Warforged

UNCOMMONWARFORGEDHUMANOIDCONSTRUCT
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Physical Description

Society

Alignment and Religion

Adventurers

Names

Sample Names

 

Warforged Mechanics

 

Hit Points

8  

Size

Medium  

Speed

25 feet  

Ability Boosts

Constitution
Wisdom
Free
 

Ability Flaw(s)

Charisma  

Languages

Common
Additional languages equal to 1+ your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).  

Biological Constructs

Because of the unique manufactured physiology of Warforged, they do not heal as other creatures do. When using the Treat Wounds action to recover a Warforged character's hit points, Crafting is used instead of Medicine to determine the result of the action. In addition, Warforged characters do not require food, water, or air to survive. Inhaled and ingested poisons still affect a Warforged character as normal.  

Resilient Form

Each of your successful saving throws against a disease or poison reduces its stage by 2, or by 1 for a virulent disease or poison. Each critical success against an ongoing disease or poison reduces its stage by 3, or by 2 for a virulent disease or poison.  

Warforged Heritages

 

Envoy

As an envoy, you were designed with a certain specialized function in mind. You might be an assassin, a healer, or an entertainer, to name a few possibilities.
Choose either a one-handed weapon of 1 bulk or less or a kit that you have proficiency with. This item is integrated into your form and hidden from view when not in use. The DC of checks to notice this item increases by 4. Additionally, you can draw it effortlessly into your hand as part of another action to use the object. Drawing the item grants this other action the manipulate trait.  

Juggernaut

Some believe that the ultimate expression of the warforged experiment is the juggernaut, a path that allows warforged to become more and more like true constructs and less like their living creators.
As a machine of war, the juggernaut is among the best at dealing and taking punishment. You gain 10 Hit Points from your ancestry instead of 8. You also gain the Diehard feat.  

Rune-Scribed

Your construction was completed using a special process that imbued your form with arcane markings which channel magical energies particularly efficiently. Choose one cantrip from the arcane spell list. You can cast this spell as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. Your primary attribute when casting this spell is Constitution. You can change this cantrip to a different one from the same spell list once per day by meditating to recalibrate the energies of your arcane markings; this is a 10-minute activity that has the concentrate trait.  

Skirmisher

You were built to scout the edges of battle and outmaneuver your enemies. Your speed increases by 5 feet and you gain Darkvision.  

Warforged Ancestry Feats

 

1st Level

 

Analytical Movement

WARFORGED
You are more mechanical and deliberate in your movements, able to plan and place your hands and feet in the most efficient manner. If you roll a success on an Acrobatics check to Balance or an Athletics check to Climb, you get a critical success instead. You’re not flat-footed when you attempt to Balance or Climb.  

Custom Mod

WARFORGED
Prerequisite Envoy Warforge Heritage
You construction allows for your integrated weapon or kit to be easily removed and replaced with another. You may swap your integrated weapon or kit with another. This is a 10-minute activity that has the concentrate trait. The new weapon or kit must adhere to the restrictions of the Envoy heritage trait as normal.  

Iron Fist

WARFORGED
Prerequisite Juggernaut Warforge Heritage
Your fists are reinforced with iron plates, stronger joints, or some similar modification. You gain a Slam unarmed attack that deals 1d6 bludgeoning damage. This attack is in the brawling group and has the agile, shove, and unarmed traits.  

Sentinel's Rest

WARFORGED
Prerequisite Skirmisher Warforge Heritage
You were created not only to scout distant lines of battle but also to act as a reliable guard. While resting, you remain alert to your surroundings. You may not participate in any action other than keeping watch and must otherwise follow resting rules as normal.  

Warforged Lore

WARFORGED
Beyond the tools of war is the ability and skill to use them. Either from training or practical experience you have the basics of warfare. You gain the trained proficiency rank in Crafting and Athletics. If you would automatically become trained in one of those skills, you instead become trained in a skill of your choice. You also become trained in Warfare Lore.

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