Kalashtar
UNCOMMONKALASHTARHUMANOID
Intro Text...
Charisma
Free
Quori
Additional languages equal to your Intelligence modifier (if it’s positive). Choose from Draconic, Riedran, and any other languages to which you have access (such as the languages prevalent in your region).
Duration: 1 minute
Requirements: You have one hand free
You create in an empty hand a blade of pure thought. This blade deals 1d4 mental damage and has the simple, finesse, and agile traits. If you drop, are disarmed, or otherwise lose your grip on this weapon it fades into hazy motes of light and vanishes instantly.
You gain the trained proficiency rank in the Occultism and Diplomacy skills. If you would automatically become trained in one of those skills (from your background or class, for example), you instead gain the trained proficiency rank in a skill of your choice. You also become trained in Kalashtar Lore.
Prerequisite: Tsoreva Kalashtar heritage
Rather than focus on more mundane weapons, you preferred to hone your connection to your mindblade.
Rather than disappear the instant you are no longer holding it, you are now able to maintain the mindblade's form long enough to utilize it as a thrown weapon. Your mindblade gains the Thrown 10 ft. trait. After being thrown, whether the attack is successful or not, the mindblade vanishes instantly.
Your connection to your Quori spirit grants you an occult innate spell. Choose one cantrip from the occult spell list (page 311). You can cast this spell as an occult innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. Your primary attribute when casting this spell is Charisma.
Prerequisite: Tsucora Kalashtar heritage
Your bond with the quori is stronger than most. You gain a +1 circumstance bonus to saving throws against emotion effects.
You use subtle psychic techniques and mild implanted suggestions to master social situations. Whenever you try to manipulate an individual you get a +2 mental circumstance bonus.
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Physical Description
Society
Alignment and Religion
Adventurers
Names
Sample Names
Kalashtar Mechanics
Hit Points
8Size
MediumSpeed
28 feetAbility Boosts
DexterityCharisma
Free
Ability Flaw(s)
ConstitutionLanguages
CommonQuori
Additional languages equal to your Intelligence modifier (if it’s positive). Choose from Draconic, Riedran, and any other languages to which you have access (such as the languages prevalent in your region).
Telepathic Bond
You have Telepathy out to 10 feet allowing you to communicate with any creature mentally in your range as long as you share a language. This doesn’t give any special access to their thoughts, and communicates no more information than normal speech would.Dreamless
Kalashtar’s bond with their Quori spirit completely cuts them off from Dol Quor, the planes of dreams. While sleep is mostly just an experience in a void, sometimes it filled with the memories of their Quori Spirits. Kalashtar are immune to spells and effects that require being able to dream such as nightmare and dream message as they do sleep but do not dream because of this bond.Kalashtar Heritages
Tsucora
As one bonded with the spirit of a tsucora quori you display a subtle control over the emotion of fear. When you roll a success on a saving throw against an emotion effect, you get a critical success instead.Usvapna
Your bond to the spirit of a usvapna quori instills within you a level of intense scrutiny that makes you particularly adept at picking apart untruths. You gain a +1 circumstance bonus to your Perception DC, though not to your Perception checks.Hashlaq
Your connection to the spirit of a hashalaq quori has imbued you with an insatiable curiosity. Gain proficiency in two additional Lore skills of your choice. In addition, you gain a +1 circumstance bonus to checks to Identify Magic and to Decipher Writing of a magical nature. These skill actions typically use the Arcana, Nature, Occultism, or Religion skill.Tsoreva
As one bonded with the spirit of a tsoreva quori, you have the unique ability to generate a potent weapon from the power of your thoughts alone.Manifest Mindblade
UNCOMMONKALASHTARMENTALMANIPULATEDuration: 1 minute
Requirements: You have one hand free
You create in an empty hand a blade of pure thought. This blade deals 1d4 mental damage and has the simple, finesse, and agile traits. If you drop, are disarmed, or otherwise lose your grip on this weapon it fades into hazy motes of light and vanishes instantly.
Kalashtar Ancestry Feats
1st Level
Kalashtar Lore |FEAT 1|
KALASHTARYou gain the trained proficiency rank in the Occultism and Diplomacy skills. If you would automatically become trained in one of those skills (from your background or class, for example), you instead gain the trained proficiency rank in a skill of your choice. You also become trained in Kalashtar Lore.
Mindblade Initiate |FEAT 1|
KALASHTARPrerequisite: Tsoreva Kalashtar heritage
Rather than focus on more mundane weapons, you preferred to hone your connection to your mindblade.
Rather than disappear the instant you are no longer holding it, you are now able to maintain the mindblade's form long enough to utilize it as a thrown weapon. Your mindblade gains the Thrown 10 ft. trait. After being thrown, whether the attack is successful or not, the mindblade vanishes instantly.
Natural Psychic |FEAT 1|
KALASHTARYour connection to your Quori spirit grants you an occult innate spell. Choose one cantrip from the occult spell list (page 311). You can cast this spell as an occult innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. Your primary attribute when casting this spell is Charisma.
Quori Stoicism |FEAT 1|
KALASHTARPrerequisite: Tsucora Kalashtar heritage
Your bond with the quori is stronger than most. You gain a +1 circumstance bonus to saving throws against emotion effects.
Subtle Psychic |FEAT 1|
KALASHTARYou use subtle psychic techniques and mild implanted suggestions to master social situations. Whenever you try to manipulate an individual you get a +2 mental circumstance bonus.
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Hi there, I am looking at your Kalashtar and I have some suggestion: why don't you make it a human herritage and move the current herritages as linage feats? Cheers