Zapdos / Forian Zapdos Species in Other Realms | World Anvil

Zapdos / Forian Zapdos

Zapdos is a large, avian Pokémon with predominantly yellow plumage. It has small, triangular eyes with black around them and a long, thin, light orange beak. Its wings and tail are a mass of spiky feathers and there are black feathers covering the back of its wings and inner tail feathers. A large crest of spiked feathers surrounds its head. Its thighs are tan, and it has thin, light orange legs. It has feet with three forward-facing toes and one backward-facing toe; each toe has a short talon.   When Zapdos flaps its glittering wings, it releases electricity that can potentially cause thunderstorms. It produces massive crackling and snapping sounds when it flies; these are attributed to the lightning bolts it sheds when airborne. Zapdos reportedly appear only during thunderstorms and gain power when struck by lightning. It is said to live among thunderclouds, but it is rarely seen.  

Zapdos

This Pokémon has complete control over electricity. There are tales of Zapdos nesting in the dark depths of pitch-black thunderclouds.


Armor Class19 (natural armor)
Hit Points 40d8+120
Speed20 ft.Fly 60 ft.
Strength14 (+2)
Dexterity18 (+4)
Constitution16 (+3)
Intelligence10 (+0)
Wisdom14 (+2)
Charisma20 (+5)
Damage ResistancesBludgeoningPiercingSlashing from non-magical weapons
Damage ImmunitiesLightning
Saving ThrowsStrength d20+9 Dexterity d20+11 Wisdom d20+9
SensesPassive Perception 12
LanguagesAuranPrimordial
Challenge22 (44,000 XP)
Special 1Legendary Resistance (3/Day)If Zapdos fails a saving throw,it can choose to succeed instead
Special 2Electrical AuraEach creature that starts their turnwithin 10 feet of Zapdos takes 2d6 lightning damage
Special 3FlybyZapdos doesn’t provoke an opportunity attack when it flies out of an enemy’s reach
Special 4Magic ResistanceZapdos has advantage on saving throwsagainst spells and other magical effects
Action 1MultiattackZapdos can make any two attacks between Zap Cannon and Claw
Action 2Lightning Bolt (Recharge 5-6)Zapdos generates a bolt of electricity at a point within 100 feet.Each creature within 30 feet of the point must make a
DC 20 Dexterity saving throwtaking 14d6 lightning damage on a failed save,or half as much damage on a successful one
Action 3ClawMelee Weapon Attack d20+11 to hit
Reach 5 ft., one targetHit 2d6+4 piercing damageand 5d6 lightning damage
Action 4Zap CannonRanged Weapon Attack d20+11
Range 100/300 ft., one targetHit 8d6 lightning damage
Legendary ActionsZapdos can take 3 legendary actions,choosing from the options below.Only one legendary action option can be used at a time
and only at the end of another creature's turn.Zapdos regains spent legendaryactions at the start of its turn
Legendary Action 1DischargeZapdos flaps its wings and unleashes stored electricity.Each creature within 10 feet must succeed on a
DC 20 Dexterity saving throw ortake 4d6 bludgeoning damageand 4d6 lightning damage on a failed save,or half as much damage on a successful one.
Zapdos can then fly up to half its flying speed
Legendary Action 2Thunder WaveOne creature within 100 feet must succeed on aDC 20 Constitution saving throw
or be paralyzed until the end of its next turn
Legendary Action 3RoostZapdos recovers 40 hit points
  In Forian, Zapdos has a different appearance. Its body is red-orange with black plumage. Its head features yellow eyes with more pronounced, mask-like black coloration around them, a shorter black beak, and a longer, more visible neck. Its legs are black, longer, and more muscular, its thigh feathers are also black, and its talons are yellow with red rings at their bases. Its red-orange wings are smaller, with small black markings that appear to be remnants of its Kantonian counterpart's black plumage. Finally, it has a row of spiky feathers along its chest and a similar row of black feathers on its back.   Belligerent by nature and ever thirsting for battle, Forian Zapdos seeks out opponents stronger than itself so it can test its might. Its powerful legs allow it to perform devastating kicks capable of destroying a dump truck, and it can run across mountains at up to 180 mph (300 km/h). Its wings have atrophied to the point that it can barely fly, but its movements are so swift that they have been compared to a lightning strike.  

Forian Zapdos

When its feathers rub together, they produce a crackling sound like the zapping of electricity. That’s why this Pokémon is called Zapdos.


Armor Class17 (natural armor)
Hit Points 40d8+120
Speed60 ft.Fly 20 ft. Flying
Strength18 (+4)
Dexterity18 (+4)
Constitution16 (+3)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma16 (+3)
Damage ResistancesBludgeoningPiercingSlashing from non-magical weapons
Saving ThrowsStrength d20+9 Dexterity d20+11
SensesPassive Perception 12Darkvision 60 ft.
LanguagesAuranPrimordial
Challenge20 (25,000 XP)
Special 1Legendary Resistance (3/Day)If Forian Zapdos fails a saving throw,it can choose to succeed instead
Special 2Electrical AuraEach creature that startstheir turn within 10 feet of Zapdos takes 2d6 lightning damage
Special 3FlybyForian Zapdos doesn’t provoke an opportunity attackwhen it flies out of an enemy’s reach
Special 4Magic ResistanceForian Zapdos has advantage on saving throwsagainst spells and other magical effects
Action 1PeckMelee Weapon Attack d20+11 to hit
Reach 5 ft., one targetHit 1d6+4 piercing damage
Action 2Brick BreakMelee Weapon Attack d20+11 to hit
Reach 5 ft., one targetHit 3d6 piercing damage
Action 3Thunder Kick⌠ Melee Weapon Attack d20+11 to hit
Reach 5 ft., one targetHit 2d8+4 electrical damage,and target must succeed on aDC 20 Constitution saving throw or become paralyzed
Action 4Close CombatMelee Weapon Attack d20+11 to hit
Reach 5 ft., one targetHit 8d12+4 bludgeoning damage.After using this move,Forian Zapdos’s AC drops by 1, while still in battle
Action 5ReversalMelee Weapon Attack d20+4
Reach 5 ft., one targetHit 4d6+4 bludgeoning damage.If Zapdos current HP is less than half,then the damage becomes 8d6
Legendary ActionsForian Zapdos can take 3 legendary actions,choosing from the options below.Only one legendary action option can be used at a time
and only at the end of another creature's turn.Forian Zapdos regains spent legendaryactions at the start of its turn
Legendary Action 1DischargeForian Zapdos flaps its wings and unleashes stored electricity.Each creature within 10 feet must succeed on
a DC 20 Dexterity saving throw ortake 4d6 bludgeoning damageand 4d6 lightning damage on a failed save,or half as much damage on a successful one.
Forian Zapdos can then fly up to half its flying speed
Legendary Action 2Thunder WaveOne creature within 100 feet must succeed on aDC 20 Constitution saving throw or be paralyzed
until the end of its next turn
Legendary Action 3RoostForian Zapdos recovers 40 hit points

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