Zapdos / Forian Zapdos
Zapdos is a large, avian Pokémon with predominantly yellow plumage. It has small, triangular eyes with black around them and a long, thin, light orange beak. Its wings and tail are a mass of spiky feathers and there are black feathers covering the back of its wings and inner tail feathers. A large crest of spiked feathers surrounds its head. Its thighs are tan, and it has thin, light orange legs. It has feet with three forward-facing toes and one backward-facing toe; each toe has a short talon.
When Zapdos flaps its glittering wings, it releases electricity that can potentially cause thunderstorms. It produces massive crackling and snapping sounds when it flies; these are attributed to the lightning bolts it sheds when airborne. Zapdos reportedly appear only during thunderstorms and gain power when struck by lightning. It is said to live among thunderclouds, but it is rarely seen.
In Forian, Zapdos has a different appearance. Its body is red-orange with black plumage. Its head features yellow eyes with more pronounced, mask-like black coloration around them, a shorter black beak, and a longer, more visible neck. Its legs are black, longer, and more muscular, its thigh feathers are also black, and its talons are yellow with red rings at their bases. Its red-orange wings are smaller, with small black markings that appear to be remnants of its Kantonian counterpart's black plumage. Finally, it has a row of spiky feathers along its chest and a similar row of black feathers on its back.
Belligerent by nature and ever thirsting for battle, Forian Zapdos seeks out opponents stronger than itself so it can test its might. Its powerful legs allow it to perform devastating kicks capable of destroying a dump truck, and it can run across mountains at up to 180 mph (300 km/h). Its wings have atrophied to the point that it can barely fly, but its movements are so swift that they have been compared to a lightning strike.
Zapdos
This Pokémon has complete control over electricity. There are tales of Zapdos nesting in the dark depths of pitch-black thunderclouds.
Armor Class | 19 (natural armor) | ||
---|---|---|---|
Hit Points | 40d8+120 | ||
Speed | 20 ft. | Fly 60 ft. | |
Strength | 14 (+2) | ||
Dexterity | 18 (+4) | ||
Constitution | 16 (+3) | ||
Intelligence | 10 (+0) | ||
Wisdom | 14 (+2) | ||
Charisma | 20 (+5) | ||
Damage Resistances | Bludgeoning | Piercing | Slashing from non-magical weapons |
Damage Immunities | Lightning | ||
Saving Throws | Strength d20+9 | Dexterity d20+11 | Wisdom d20+9 |
Senses | Passive Perception 12 | ||
Languages | Auran | Primordial | |
Challenge | 22 (44,000 XP) | ||
Special 1 | Legendary Resistance (3/Day) | If Zapdos fails a saving throw, | it can choose to succeed instead |
Special 2 | Electrical Aura | Each creature that starts their turn | within 10 feet of Zapdos takes 2d6 lightning damage |
Special 3 | Flyby | Zapdos doesn’t provoke an opportunity attack when it flies out of an enemy’s reach | |
Special 4 | Magic Resistance | Zapdos has advantage on saving throws | against spells and other magical effects |
Action 1 | Multiattack | Zapdos can make any two attacks between Zap Cannon and Claw | |
Action 2 | Lightning Bolt (Recharge 5-6) | Zapdos generates a bolt of electricity at a point within 100 feet. | Each creature within 30 feet of the point must make a |
DC 20 Dexterity saving throw | taking 14d6 lightning damage on a failed save, | or half as much damage on a successful one | |
Action 3 | Claw | Melee Weapon Attack | d20+11 to hit |
Reach 5 ft., one target | Hit 2d6+4 piercing damage | and 5d6 lightning damage | |
Action 4 | Zap Cannon | Ranged Weapon Attack | d20+11 |
Range 100/300 ft., one target | Hit 8d6 lightning damage | ||
Legendary Actions | Zapdos can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | Zapdos regains spent legendary | actions at the start of its turn | |
Legendary Action 1 | Discharge | Zapdos flaps its wings and unleashes stored electricity. | Each creature within 10 feet must succeed on a |
DC 20 Dexterity saving throw or | take 4d6 bludgeoning damage | and 4d6 lightning damage on a failed save, | or half as much damage on a successful one. |
Zapdos can then fly up to half its flying speed | |||
Legendary Action 2 | Thunder Wave | One creature within 100 feet must succeed on a | DC 20 Constitution saving throw |
or be paralyzed until the end of its next turn | |||
Legendary Action 3 | Roost | Zapdos recovers 40 hit points |
Forian Zapdos
When its feathers rub together, they produce a crackling sound like the zapping of electricity. That’s why this Pokémon is called Zapdos.
Armor Class | 17 (natural armor) | ||
---|---|---|---|
Hit Points | 40d8+120 | ||
Speed | 60 ft. | Fly 20 ft. Flying | |
Strength | 18 (+4) | ||
Dexterity | 18 (+4) | ||
Constitution | 16 (+3) | ||
Intelligence | 6 (-2) | ||
Wisdom | 14 (+2) | ||
Charisma | 16 (+3) | ||
Damage Resistances | Bludgeoning | Piercing | Slashing from non-magical weapons |
Saving Throws | Strength d20+9 | Dexterity d20+11 | |
Senses | Passive Perception 12 | Darkvision 60 ft. | |
Languages | Auran | Primordial | |
Challenge | 20 (25,000 XP) | ||
Special 1 | Legendary Resistance (3/Day) | If Forian Zapdos fails a saving throw, | it can choose to succeed instead |
Special 2 | Electrical Aura | Each creature that starts | their turn within 10 feet of Zapdos takes 2d6 lightning damage |
Special 3 | Flyby | Forian Zapdos doesn’t provoke an opportunity attack | when it flies out of an enemy’s reach |
Special 4 | Magic Resistance | Forian Zapdos has advantage on saving throws | against spells and other magical effects |
Action 1 | Peck | Melee Weapon Attack | d20+11 to hit |
Reach 5 ft., one target | Hit 1d6+4 piercing damage | ||
Action 2 | Brick Break | Melee Weapon Attack | d20+11 to hit |
Reach 5 ft., one target | Hit 3d6 piercing damage | ||
Action 3 | Thunder Kick⌠ Melee Weapon Attack | d20+11 to hit | |
Reach 5 ft., one target | Hit 2d8+4 electrical damage, | and target must succeed on a | DC 20 Constitution saving throw or become paralyzed |
Action 4 | Close Combat | Melee Weapon Attack | d20+11 to hit |
Reach 5 ft., one target | Hit 8d12+4 bludgeoning damage. | After using this move, | Forian Zapdos’s AC drops by 1, while still in battle |
Action 5 | Reversal | Melee Weapon Attack | d20+4 |
Reach 5 ft., one target | Hit 4d6+4 bludgeoning damage. | If Zapdos current HP is less than half, | then the damage becomes 8d6 |
Legendary Actions | Forian Zapdos can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | Forian Zapdos regains spent legendary | actions at the start of its turn | |
Legendary Action 1 | Discharge | Forian Zapdos flaps its wings and unleashes stored electricity. | Each creature within 10 feet must succeed on |
a DC 20 Dexterity saving throw or | take 4d6 bludgeoning damage | and 4d6 lightning damage on a failed save, | or half as much damage on a successful one. |
Forian Zapdos can then fly up to half its flying speed | |||
Legendary Action 2 | Thunder Wave | One creature within 100 feet must succeed on a | DC 20 Constitution saving throw or be paralyzed |
until the end of its next turn | |||
Legendary Action 3 | Roost | Forian Zapdos recovers 40 hit points |
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