Zangoose
Zangoose is a bipedal Pokémon resembling a cross between a mongoose and cat. Despite being classified as a bipedal Pokémon, it usually walks on all fours. Its fur is mostly white with deep red, scar-like markings on the face, chest, and forepaws. Its fur stands up on end when it smells its arch-enemy Seviper nearby. It has two long, black claws on its forepaws, which curl underneath the forepaws when not in use, and pink paw pads on its hind feet. It has pink eyes, long ears, and a small red nose. When it opens its mouth, two sharp fangs can be seen on its upper jaw. There are small tufts of white fur on its shoulders, and it has a large, fluffy tail.
Zangoose is bitter enemies with Seviper, which it has battled for many generations. It is agile enough to easily dodge incoming threats, and it attacks foes with its sharp claws. Despite its hot-blooded and brave nature, it has been known to enjoy peaceful activities, such as listening to ocean waves. Zangoose has a strong immune system and is resistant to venom. It lives in grasslands and savannas.
Zangoose
It’s Seviper’s archrival. To threaten those it encounters, it fans out the claws on its front paws.
Armor Class | 15 | ||
---|---|---|---|
Hit Points | 16d6+16 | ||
Speed | 30 ft. | ||
Strength | 15 (+2) | ||
Dexterity | 20 (+5) | ||
Constitution | 15 (+2) | ||
Intelligence | 6 (-2) | ||
Wisdom | 14 (+2) | ||
Charisma | 10 (+0) | ||
Damage Immunities | Poison | ||
Condition Immunities | Poisoned | ||
Senses | Passive Perception 12 | ||
Languages | Common | ||
Challenge | 3 (700 XP) | ||
Special 1 | Keen Scent | Zangoose has advantage on Wisdom | (Perception) checks that rely on scent |
Special 2 | Quick Attack | Zangoose can Dash as a bonus action | |
Action 1 | Multiattack | Zangoose makes two weapon attacks | |
Action 2 | Slash | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 1d6+5 slashing damage | ||
Action 3 | Crush Claw (Recharge 5-6) | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 1d6+5 slashing damage | and the target must succeed on | a DC 11 Constitution saving throw |
or the next attack roll against them as advantage |
Remove these ads. Join the Worldbuilders Guild
Comments