Xorn
Bizarre creatures native to the Elemental Realm of Earth, xorn sniff out gemstones and precious metals, then tunnel through earth and rock to consume those treasures. On the Material Realm, xorn must range far and wide through the Underdark to sustain themselves, becoming aggressive toward miners and treasure hunters when the valuable minerals of their diet are scarce. A xorn's unnatural origins are suggested by its unusually heavy body and the large, powerful mouth sitting atop its head . Its three long arms are each tipped with sharp talons, and its three large, stone-lidded eyes see in all directions.
Elemental Travelers Possessed of the power of elemental earth, a xorn glides through stone and dirt as easily as a fish swims through water. It doesn't displace earth or stone when it moves, but merges with and flows through it, leaving no tunnel, hole, or hint of its passage. Xorn prefer not to leave their home plane, where they easily eat their fill of gemstones and precious metals. When a xorn winds up on the Material Realm, whether by accident or from curiosity, it seeks sustenance and a way home.
Beggars and Thieves Xorn scour the depths of the earth for precious metal and stones. Because they are unable to consume organic material, they ignore most other creatures. However, a xorn's ability to sniff out metals and stones often draws its attention to adventurers carrying coins and gems. Because a xorn isn't evil, it pleads or bargains in the hope of convincingowners to give up their treasure, offering up information it has learned from its travels in exchange. A xorn whose requests are ignored might resort to threats and bullying. If starving or angered, it resorts to force.
Xorn
Bizarre creatures native to the Elemental Realm of Earth, xorn sniff out gemstones and precious metals, then tunnel through earth and rock to consume those treasures. On the Material Realm, xorn must range far and wide through the Underdark to sustain themselves, becoming aggressive toward miners and treasure hunters when the valuable minerals of their diet are scarce. A xorn's unnatural origins are suggested by its unusually heavy body and the large, powerful mouth sitting atop its head . Its three long arms are each tipped with sharp talons, and its three large, stone-lidded eyes see in all directions.
Armor Class | 19 (natural armor) | ||
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Hit Points | 7d8+42 | ||
Speed | 20 ft. | Burrow 20ft. | |
Strength | 17 (+3) | ||
Dexterity | 10 (+0) | ||
Constitution | 22 (+6) | ||
Intelligence | 11 (+0) | ||
Wisdom | 10 (+0) | ||
Charisma | 11 (+0) | ||
Skills | Perception d20+6 | Stealth d20+3 | |
Damage Resistances | Piercing and slashing from nonmagical weapons that aren't adamantine | ||
Senses | Darkvision 60ft. | Tremorsense 60ft. | Passive Perception 16 |
Languages | Terran | ||
Challenge | 5 (1,800 XP) | ||
Special 1 | Earth Glide | The xorn can burrow through nonmagical, | unworked earth and stone. |
While doing so, the xorn doesn't disturb the material it moves through | |||
Special 2 | Stone Camouflage | The xorn has an advantage on Dexterity (Stealth) | checks made to hide in rocky terrain |
Special 3 | Treasure Sense | The xorn can pinpoint, by scent, | the location of precious metals and stones, |
such as coins and gems, within 60 feet of it | |||
Action 1 | Multiattack | The xorn makes three claw attacks and one bite attack | |
Acton 2 | Claw | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 1d6+3 slashing damage | ||
Action 3 | Bite | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 3d6+3 piercing damage |
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