Wurmple / Silcoon / Beautifly / Cascoon / Dustox
Wurmple
Using the spikes on its rear end, Wurmple peels the bark off trees and feeds on the sap that oozes out. This Pokémon’s feet are tipped with suction pads that allow it to cling to glass without slipping.
Armor Class | 8 | ||
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Hit Points | 2d4-2 | ||
Speed | 10 ft. | Climb 5 ft. | |
Strength | 3 (-4) | ||
Dexterity | 6 (-2) | ||
Constitution | 6 (-2) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 4 (-3) | ||
Senses | Passive Perception 10 | ||
Languages | Terran | ||
Challenge | 0 (10 XP) | ||
Action 1 | Poison Sting | Melee Weapon Attack | d20+0 to hit |
Reach 5 ft., one target | Hit 1 piercing damage plus 1d4 poison damage | ||
Action 2 | String Shot | Ranged Weapon Attack | d20+0 to hit |
Range 10 ft., one target | Hit: A Larger or Smaller creature is restrained. | A creature can use its action to make | a DC 10 Strength check, |
freeing itself or another creature within its reach on a success. | Dealing 5 slashing damage to the net (AC 10) | also frees the creature without harming it, | ending the effect and destroying the net |
Silcoon
Silcoon tethers itself to a tree branch using silk to keep from falling. There, this Pokémon hangs quietly while it awaits evolution. It peers out of the silk cocoon through a small hole.
Armor Class | 10 | ||
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Hit Points | 8d4 | ||
Speed | 10 ft. | Climb 5 ft. | |
Strength | 3 (-4) | ||
Dexterity | 6 (-2) | ||
Constitution | 10 (+0) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 4 (-3) | ||
Senses | Passive Perception 10 | ||
Languages | Terran | ||
Challenge | 1/8 (25 XP) | ||
Special | Shed Skin | Silcoon has advantage on saving throws made to avoid or end a condition | |
Action 1 | Poison Sting | Melee Weapon Attack | d20+0 to hit |
Reach 5 ft., one target | Hit: 1 piercing damage plus 1d4 poison damage | ||
Action 2 | String Shot | Ranged Weapon Attack | d20+0 to hit |
Range 10 ft., one target | Hit: A Large or Smaller creature is restrained. | A creature can use its action to make | a DC 10 Strength check, |
freeing itself or another creature within its reach on a success. | Dealing 5 slashing damage to the next (AC 10) | also frees the creature without harming it. | Ending the effect and destroying the net |
Reactions | Harden | Silcoon adds 2 to its AC against one attack that would hit. | To do so, Silcoon must see the attacker |
Beautifly
Beautifly’s favorite food is the sweet pollen of flowers. If you want to see this Pokémon, just leave a potted flower by an open window. Beautifly is sure to come looking for pollen.
Armor Class | 12 | ||
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Hit Points | 16d6 | ||
Speed | 10 ft. | Fly 30 ft. | |
Strength | 6 (-2) | ||
Dexterity | 14 (+2) | ||
Constitution | 10 (+0) | ||
Intelligence | 6 (-2) | ||
Wisdom | 12 (+1) | ||
Charisma | 14 (+2) | ||
Senses | Passive Perception 11 | ||
Languages | Auran | ||
Challenge | 1 (200 XP) | ||
Special | Shed Skin | Beautifly has advantage on saving throws made to avoid or end a condition | |
Action 1 | Giga Drain | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d8+2 necrotic damage and Beautifly regains hit points | equal to the amount of necrotic damage dealt | |
Action 2 | Bug Buzz (Recharge 5-6) | Beautifly vibrates its wings to create a | damaging soundwave in a 30-foot cone. |
All creatures in the area must make a | DC 12 Constitution saving throw, | taking 2d8 thunder damage on a failed save, | or half as much damage on a successful one |
Cascoon
Cascoon makes its protective cocoon by wrapping its body entirely with a fine silk from its mouth. Once the silk goes around its body, it hardens. This Pokémon prepares for its evolution inside the cocoon.
Armor Class | 10 | ||
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Hit Points | 8d4 | ||
Speed | 10 ft. | Climb 5 ft. | |
Strength | 3 (-4) | ||
Dexterity | 6 (-2) | ||
Constitution | 10 (+0) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 4 (-3) | ||
Senses | Passive Perception 10 | ||
Languages | Terran | ||
Challenge | 1/8 (25 XP) | ||
Special | Shed Skin | Cascoon has advantage on saving throws made to avoid or end a condition | |
Action 1 | Poison Sting | Melee Weapon Attack | d20+0 to hit |
Reach 5 ft., one target | Hit: 1 piercing damage plus 1d4 poison damage | ||
Action 2 | String Shot | Ranged Weapon Attack | d20+0 to hit |
Range 10 ft., one target | Hit: A Large or Smaller creature is restrained. | A creature can use its action to make | a DC 10 Strength check, |
freeing itself or another creature within its reach on a success. | Dealing 5 slashing damage to the net (AC 10) | also frees the creature without harming it, | ending the effect and destroying the net |
Reaction | Harden | Cascoon adds 2 to its AC against one attack that would hit. | To do so, Cascoon must see the attacker |
Dustox
Dustox is instinctively drawn to light. Swarms of this Pokémon are attracted by the bright lights of cities, where they wreak havoc by stripping the leaves off roadside trees for food.
Armor Class | 12 | ||
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Hit Points | 16d6 | ||
Speed | 10 ft. | Fly 30 ft. | |
Strength | 6 (-2) | ||
Dexterity | 14 (+2) | ||
Constitution | 10 (+0) | ||
Intelligence | 6 (-2) | ||
Wisdom | 12 (+1) | ||
Charisma | 14 (+2) | ||
Senses | Passive Perception 11 | ||
Languages | Auran | ||
Challenge | 1 (200 XP) | ||
Action 1 | Venoshock | Ranged Weapon Attack | d20+4 to hit |
Range 30/60 ft., one target | Hit 1d8+2 poison damage. | If the target is poisoned, | the damage increases by 1d8 |
Action 2 | Toxic (Recharge 5-6) | Dustox attempts to infect a creature it can see | within 30 feet with a deadly poison. |
The target must succeed on a | DC 12 Constitution saving throw or be poisoned for 1 minute. | While poisoned in this way, | the target takes 1d6 poison damage at the start of each of their turns. |
The poison damage increases by 1d6 at the start of each of the target’s turns. | The target can repeat the saving throw at the end of each of their turns, | ending the effect on themselves on a successful save |
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