Wooper is a mostly blue, amphibious Pokémon that resembles an upright, armless axolotl. Wooper's head is large compared to its body, and it has small, round, black eyes. It has purple, branching gills on either side of its head; the males have more branches in its gills than the females. Wooper stands on two small, round feet, and it has a large, thick tail. On its belly are dark blue curved markings.
It is implied that Wooper is a dull-witted Pokémon oblivious to its surroundings. Wooper lives in cold water most of the time. When sleeping, it partially buries itself in the mud at the bottom. It will occasionally leave the water when the air cools in the evening to search for food along the shore. While walking on land, it coats its body with a slimy, toxic film that keeps its skin from dehydrating and insulates against the cold. The film causes a shooting pain if touched barehanded. It is a timid Pokémon and tends to stay close to Quagsire. Arbok is a natural predator of Wooper.
Wooper
This Pokémon lives in cold water. It will leave the water to search for food when it gets cold outside.
Armor Class | 11 |
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Hit Points | 5d4-5 |
Speed | 20 ft. | Swim 20 ft. |
Strength | 2 (-4) |
Dexterity | 12 (+1) |
Constitution | 8 (-1) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 10 (+0) |
Damage Immunities | Lightning |
Damage Resistances | Cold |
Senses | Passive Perception 10 |
Languages | Aquan |
Challenge | 1/8 (25 XP) |
Special 1 | Amphibious | Wooper can breathe both air and water |
Special 2 | Poison Slime | Creatures that touch Wooper or hit it with | a melee attack while within 5 feet must succeed on |
a DC 10 Constitution saving throw or be poisoned for 1 minute. | A creature can repeat the saving throw | at the end of each of their turns to end this effect |
Action | Mud Bomb | Ranged Weapon Attack | d20+3 to hit |
Range 10/30 ft., one target | 1d4+1 bludgeoning damage plus | the target must succeed on | a DC 10 Dexterity saving throw |
or be blinded until the end of Wooper’s next turn |
Quagsire is a light blue, bipedal, amphibious Pokémon. Its head is broad and round, having little neck to distinguish it from the rest of its body. It has a wide mouth and tiny, black eyes. A wavy, purple stripe runs down its back. Along its spine is a dark blue fin, which is larger on the male than on the female. Quagsire's hands and feet both have three digits. Its outer layer of skin is slimy and slippery.
Quagsire is carefree and sluggish by nature, although it is protective towards Wooper. An unintelligent Pokémon, it tends to bump its head inadvertently while swimming and seems not to care. It hunts for food by leaving its mouth wide open in water and waiting for its unaware prey to blunder in. Because Quagsire does not move, it does not get very hungry and can afford to wait for its food. Quagsire lives in clean bodies of freshwater, as well as muddy swamps. During the day, Quagsire avoids sunlight by submerging itself in the water.
Wild Quagsire are shown to have an annual celebration at Blue Moon Falls when the moon is full. There they attempt to shoot round objects they have collected to the top of a waterfall with their attacks, to see who can launch their objects the highest, with the apparent target being the moon.
Quagsire
It has an easygoing nature. It doesn’t care if it bumps its head on boats and boulders while swimming.
Armor Class | 13 |
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Hit Points | 10d8+30 |
Speed | 30 ft. | Swim 30 ft. |
Strength | 14 (+2) |
Dexterity | 12 (+1) |
Constitution | 16 (+3) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 10 (+0) |
Damage Immunities | Lighting |
Damage Resistances | Cold |
Senses | Passive Perception 11 |
Languages | Aquan |
Challenge | 1 (200 XP) |
Special | Amphibious | Quagsire can breathe both air and water |
Action 1 | Bite | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 2d8+2 piercing damage |
Action 2 | Muddy Water | Ranged Weapon Attack | d20+3 to hit |
Range 30/60 ft., one target | Hit 2d6 bludgeoning damage | plus the target must succeed on a DC 11 Dexterity saving throw or be blinded until the end of Quagsire’s next turn |
Wooper in the Phroana region has a brown coloration, with two pairs of bone-shaped gills branching from its head, as well as an eight-pronged pattern on its stomach. Phroana Wooper once lived in the water during ancient times until they were forced out of their territory. As a result, they gradually adapted to living on land, namely in marshes. Phroana Wooper employs two adaptations to allow it to survive on land: its gills have hardened, and it coats its body with a poisonous film that keeps it from drying out. However, these adaptations resulted in Phroana Wooper having heavy bodies and being only able to move really slowly. To defend itself, Phroana Wooper can use its gills to unleash a powerful poisonous liquid. Phroana Wooper travel and work together in groups of three or four, and enlist the help of their evolutionary relative, Clodsire, to ferry them across water. Despite the adaptational change, Phroana Wooper can still float or swim in the water.
Phroana Wooper
After losing a territorial struggle, Wooper began living on land. The Pokémon changed over time, developing a poisonous film to protect its body.
Armor Class | 11 |
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Hit Points | 3d6 |
Speed | 20 ft. | Swimming 20 ft. |
Strength | 10 (+0) |
Dexterity | 10 (+0) |
Constitution | 12 (+1) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 12 (+1) |
Damage Immunities | Electricity |
Damage Resistances | Poison |
Languages | Terran |
Challenge | ¼ (25 XP) |
Action 1 | Mud Shot | Range Weapon Attack | d20+4 to hit |
Range 25 ft., one target | Hit 2d8+0 bludgeoning damage |
Action 2 | Poison Tail | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 2d8+0 poison damage | and target must succeed a | DC 14 Constitution saving throw or become poisoned |
Quagsire in the Phroana region has a brown coloration. Phroana Quagsire once lived in the water during ancient times until they were forced out of their territory. As a result, they gradually adapted to living on land, namely in marshes. Phroana Quagsire employs two adaptations to allow it to survive on land: its gills have hardened, and it coats its body with a poisonous film that keeps it from drying out. However, these adaptations resulted in Phroana Quagsire having heavy bodies and being only able to move really slowly. Despite the adaptational change, Phroana Quagsire can still float or swim in the water.
Phroana Quagsire
The Pokémon changed over time, developing a poisonous film to protect its body.
Armor Class | 14 |
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Hit Points | 4d10 |
Speed | 30 ft. | Swimming 30 ft. |
Strength | 16 (+3) |
Dexterity | 11 (+0) |
Constitution | 12 (+1) |
Intelligence | 6 (-2) |
Wisdom | 14 (+2) |
Charisma | 12 (+1) |
Damage Resistances | Poison |
Damage Immunities | Electricity |
Languages | Terran |
Challenge | 6 (2,300 XP) |
Action 1 | Earthquake | Range Weapon Attack | d20+8 to hit |
Range 100 ft, all targets | DC 17 Dexterity saving throw, | on failed save 10d12 bludgeoning | damage and is knocked prone |
Action 2 | Poison Jab | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft., one target | Hit 4d8+3 poison, | and target must succeed on a | DC 15 Constitution saving throw or become poisoned |
Action 3 | Sludge Wave | Range Weapon Attack | d20+8 to hit |
Range 15ft., all within range | DC 15 Constitution saving throw, | on a fail 8d8+3 poison type damage and is poisoned. | On a successful save, |
target takes half as much and isn’t poisoned |
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