Will-o'-Wisp Species in Other Realms | World Anvil

Will-o'-Wisp

Will-o'-wisps are malevolent, wispy balls of light that haunt lonely places and battlefields, bound by dark fate or dark magic to feed on fear and despair.   Hope and Doom Will-o'-wisps look like bobbing lantern lights in the distance, although they can choose to alter their colors, or wink out completely. When they activate their lights, will-o'-wisps offer hope, hinting of safety to creatures that follow them. Will-o'-wisps lure unwary creatures into quicksand pits, monster lairs, and other dangerous places so that they can feed on the suffering of their prey and revel in their death screams. An evil being that falls prey to a will-o'-wisp might become a wisp itself, its woeful spirit coalescing above its lifeless corpse like a flickering flame.   Consumed by Despair Will-o'-wisps a re the souls of evil beings that perished in anguish or misery as they wandered forsaken lands permeated with powerful magic. They thrive in swampy bogs and bone-strewn battlefields where the oppressive weight of sorrow stoops even heavier than the low-hanging mist and fog. Trapped in these desolate places of lost hope and memory, will-o'-wisps lure other creatures toward dismal fates and feed on their misery.   Agents of Evil Will-o'-wisps rarely speak, but when they do, their voices sound like faint or distant whispers. In the miserable domains they haunt, will-o'-wisps sometimes form symbiotic relationships with their wicked neighbors. Hags, oni, black dragons, and evil cultists work with will-o'-wisps to draw creatures into ambush. As their evil allies surround and slaughter creatures, the wisps hover above them, drinking the agony of a last breath and savoring the sensation as the light of life goes out in a creature's eyes.   Undead Nature A will-o'-wisp doesn't require air, drink, or sleep.  

Will-o'-Wisp

Will-o'-wisps are malevolent, wispy balls of light that haunt lonely places and battlefields, bound by dark fate or dark magic to feed on fear and despair.


Armor Class19
Hit Points 9d4
Speed0 ft.Fly 50 ft. (hover)
Strength1 (-5)
Dexterity28 (+9)
Constitution10 (+0)
Intelligence13 (+1)
Wisdom14 (+2)
Charisma11 (+0)
Damage ImmunitiesLightningPoison
Damage ResistancesAcidColdFire
NecroticThunderBludgeoningPiercing
Slashing from non magical weapons
Condition ImmunitiesExhaustionGrappledParalyzed
PoisonedProneRestrainedUnconscious
SensesDarkvision 120ft.Passive Perception 12
LanguagesThe languages it knew in life
Challenge2 (450 XP)
Special 1Consume LifeAs a bonus action, the will-o'-wisp can targetone creature it can see within 5 feet of it
that has 0 hit points and is still alive.The target must succeed on a DC 10 Constitution saving throwagainst this magic or die.If the target dies, the will-o'-wisp
regains 3d6 hit points
Special 2EphemeralThe will-o'-wisp can't wear or carry anything
Special 3Incorporeal MovementThe will-o'-wisp can move throughother creatures and objects as if they were difficult terrain.
It takes 1d10 force damage if it ends its turn inside an object
Special 4Variable IlluminationThe will-o'-wisp sheds bright light ina 5-to 20-foot radius and dim light for an
additional number of feet equal to the chosen radius.The will-o'-wisp can alter the radius as a bonus action
Action 1ShockMelee Spell Attack d20+4 to hit
Reach 5 ft., one creatureHit 2d8 lightning damage
Action 2InvisibilityThe will-o'-wisp and its light magically become invisible until it attacksor uses its Life Drain,
or until its concentration ends(as if concentrating on a spell)

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