Wight Species in Other Realms | World Anvil

Wight

The word "wight" meant "person" in days of yore, but the name now refers to evil undead who were once mortals driven by dark desire and great vanity. When death stills such a creature's heart and snuffs its living breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath in return for eternal war on the living. If a dark power answers the call, the spirit is granted undeath so that it can pursue its own malevolent agenda. Wights possess the memories and drives of their formerly living selves. They will heed the call of whatever dark entity transformed them into undead, swearing oaths to appease their new lord while retaining their autonomy. Never tiring, a wight can pursue its goals relentlessly and without distraction.   Life Eaters Neither dead nor alive, a wight exists in a transitional state between one world and the next. The bright spark it possessed in life is gone, and in its place is a yearning to consume that spark in all living things. When a wight attacks, this life essence glows like white hot embers to its dark eyes, and the wight's cold touch can drain the spark through flesh, clothing, and armor.   Shadow of the Grave Wights flee from the world by day, away from the light of the sun, which they hate. They retreat to barrow mounds, crypts, and tombs where they dwell. Their lairs are silent, desolate places, surrounded by dead plants, noticeably blackened, and avoided by bird and beast. Humanoids slain by a wight can rise as zombies under its control. Motivated by hunger for living souls and driven by the same desire for power that awakened them in undeath, some wights serve as shock troops for evil leaders, including wraiths. As soldiers, they are able to plan but seldom do so, relying on their hunger for destruction to overwhelm any creature that stands before them.   Undead Nature A wight doesn't require air, food, drink, or sleep.  

Wight

The word "wight" meant "person" in days of yore, but the name now refers to evil undead who were once mortals driven by dark desire and great vanity. When death stills such a creature's heart and snuffs its living breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath in return for eternal war on the living. If a dark power answers the call, the spirit is granted undeath so that it can pursue its own malevolent agenda. Wights possess the memories and drives of their formerly living selves. They will heed the call of whatever dark entity transformed them into undead, swearing oaths to appease their new lord while retaining their autonomy. Never tiring, a wight can pursue its goals relentlessly and without distraction.


Armor Class14 (studded leather)
Hit Points 6d8+18
Speed30ft.
Strength15 (+2)
Dexterity14 (+2)
Constitution16 (+3)
Intelligence10 (+0)
Wisdom13 (+1)
Charisma15 (+2)
SkillsPerception d20+3 Stealth d20+4
Damage ResistancesNecroticBludgeoningPiercing
Slashing from nonmagical weapons that aren't silvered
Damage ImmunitiesPoison
Condition ImmunitiesExhaustionPoisoned
SensesDarkvision 60ft.Passive Perception 13
LanguagesThe languages it knew in life
Challenge3 (700 XP)
SpecialSunlight SensitivityWhile in sunlight, the wight has a disadvantage on attack rolls,as well as on Wisdom (Perception) checks that rely on sight
Action 1MultiattackThe wight makes two longsword attacks or two longbow attacks.It can use its Life Drain in place of one longsword attack
Action 2Life DrainMelee Weapon Attack d20+4 to hit
Reach 5 ft., one creatureHit 1d6+2 necrotic damage.The target must succeed on aDC 13 Constitution saving throw
or its hit point maximum is reduced byan amount equal to the damage taken.This reduction lasts until the target finishes a long rest.The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours lateras a zombie under the wight's control,unless the humanoid is restoredto life or its body is destroyed.
The wight can have no more than twelve zombiesunder its control at one time
Action 3LongswordMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d8+2 slashing damage 1d10+2 slashing damage if used with two hands
Action 4LongbowRanged Weapon Attack d20+4 to hit
Range 150/600 ft., one targetHit 1d8+2 piercing damage

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