Weedle is a larval Pokémon with a segmented body ranging in color from yellow to reddish-brown. Each segment of its body is a sphere. It has a bulbous red nose, two small, black eyes on its face and two spherical feet on each body segment. The combination of red and yellow in its color scheme creates a bright warning to predators that it is poisonous. Weedle has a conical, two-inch (five centimetre) venomous stinger on its head and a barbed one on its tail. Weedle can retaliate against attackers and those who step on it with its strong toxin. It can distinguish its favorite kinds of leaves using its acute sense of smell. As a young Bug-type Pokémon, its daily appetite for leaves matches its weight. Weedle can be found in temperate forests and usually hides in grass, bushes, and under the leaves, it eats.
Weedle
Beware of the sharp stinger on its head. It hides in grass and bushes where it eats leaves.
Armor Class | 13 (natural armor) |
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Hit Points | 4d4+4 |
Speed | 20 ft. | Climb 20 ft. |
Strength | 4 (-3) |
Dexterity | 12 (+1) |
Constitution | 13 (+1) |
Intelligence | 9 (-1) |
Wisdom | 10 (+0) |
Charisma | 7 (-2) |
Damage Resistances | Poison |
Damage Vulnerabilities | Fire |
Senses | Passive Perception 10 |
Languages | Understands Common but can't speak it |
Challenge | 1/8 (25 XP) |
Special | Shield Dust | The Weedle has an advantage | on saving throws against being charmed, |
frightened, paralyzed, poisoned, stunned, or put to sleep |
Action | Poison Sting | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1 piercing damage | plus 1d4+1 poison damage |
Kakuna is a yellow, insect cocoon-like Pokémon. Kakuna has a dome-shaped head and black, triangular eyes with glowing white pupils. It has two scythe-like arms in the middle of its body. When it comes close to evolving, its body gives off heat that makes it warm to the touch. Kakuna remains virtually immobile and waits for evolution, often hanging from tree branches by long strands of silk. When attacked, however, it can extend its poison barbs. Kakuna nests in temperate forests and misty wooded areas. Occasionally, it will also nest at the mouth of tunnels and caves, as seen in Pokémon Snap.
Kakuna
Able to move only slightly. When endangered, it may stick out its stinger and poison its enemy.
Armor Class | 18 (natural armor) |
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Hit Points | 16d6+48 |
Speed | 5 ft. |
Strength | 14 (+2) |
Dexterity | 9 (-1) |
Constitution | 17 (+3) |
Intelligence | 12 (+1) |
Wisdom | 13 (+1) |
Charisma | 10 (+0) |
Saving Throws | Strength d20+4 |
Damage Vulnerabilities | Fire |
Senses | Passive Perception 11 |
Languages | Understands Common but can't speak it |
Challenge | 2 (450 XP) |
Special 1 | Shed Skin | The Kakuna has an advantage on saving throws | to end effects currently active on itself |
Action 1 | Bug Bite | Melee Weapon Attcack | d20+3 to hit |
Reach 5ft., one target | Hit 1d8+2 piercing damage |
Action 2 | Tackle | Melee Weapon Attack | d20+1 to hit |
Reach 0 ft., one target | 1 bludgeoning damage |
Reaction | Harden | Kakuna adds 2 to its AC against one melee attack | that would hit it. |
To do so, Kakuna must see the attacker |
Beedrill is an insect Pokémon which mostly resembles a bipedal, yellow wasp; however, it only has four legs instead of six and lacks pigment pits. Beedrill's head is round with a slightly pointed mouth, large, red eyes, and black antennae with a sharp bend in the middle. Its forelegs are tipped with long, conical stingers. It stands on its other two legs, which are long, segmented, and insectoid in shape. Beedrill has two pairs of rounded, veined wings, and another stinger on its yellow-and-black striped abdomen.
Beedrill is highly territorial and unlike real bees, Beedrill live in colonies rather than true "hives", and they work together to solve basic problems regarding food, territory and reproduction (behavior more similar to the behavior of wasps than to of the bees). As seen in the anime, Beedrill seems to be especially concerned with the welfare of Weedle and Kakuna and it will respond aggressively to those that disturb them. Disturbing one Beedrill will cause the whole colony to attack. It flies at high speed and attacks using the large venomous stingers on its forelegs and abdomen. It will take the victims of its attacks back to its nest for food. Beedrill nests in temperate forests and misty wooded areas.
Beedrill
It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.
Armor Class | 16 (natural armor) |
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Hit Points | 16d8+32 |
Speed | 25 ft. | Fly 50 ft. |
Strength | 14 (+2) |
Dexterity | 19 (+4) |
Constitution | 15 (+2) |
Intelligence | 12 (+1) |
Wisdom | 13 (+1) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Fire |
Senses | Darkvision 60 ft. | Passive Perception 11 |
Languages | Auran | Understands Common but can't speak it |
Challenge | 5 (1,800 XP) |
Special 1 | Sniper | When the Beedrill scores a critical hit, | it rolls triple the damage die |
instead of the usual double |
Special 2 | Swam | While it has 30 hit points or fewer, | the Beedrill has an advantage on attack rolls. |
In addition, it deals an extra 2d6 damage | to any target it hits with a melee attack |
Action 1 | Multiattack | The Beedrill makes two poison sting attacks |
Action 2 | Poison Sting | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 1d6+4 piercing damage, | and the target must make | a DC 12 Constitution saving throw, |
taking 2d6 poison damage on a failed save |
Action 3 | Twinneedle | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 2d6+4 piercing damage | plus 2d6 poison damage |
Action 4 | Drill Run | The Beedrill moves up to twice its speed in a straight line, | including through other creatures' space. |
Each creature whose space it moves through must make | a DC 14 Dexterity saving throw. | A creature takes 4d6+4 piercing damage | plus 2d6 poison damage on a failed save, |
or half as much on a successful one |
Action 5 | Flurry (Recharge 5-6) | Beedrill makes a series of quick attacks. | Beedrill can make 1d4+1 poison sting attacks |
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