Wailmer / Wailord
Wailmer is a spherical whale Pokémon with no tail. It has a dark blue topside and a tan underbelly with grooves. It has two fins that have finger-like appendages, baleen plates that resemble teeth, and a pair of nostrils on the top of its head functioning as blowholes.
Wailmer stores water inside its body, which it expels through its nostrils to startle people. When storing water in its body, it can turn into a bouncing ball. The more water filling its body, the higher it can bounce. It becomes lethargic when it is dry. It swims with its mouth open and eats tons of food a day, such as Wishiwashi. It lives in the sea, and can only live on land for a short amount of time. It occasionally bounces onto the beaches to play. On rare occasions, pods can be seen washed up on shore — a result of genetic memories of having once lived on land. Dhelmise and Sharpedo are natural predators to Wailmer, and Cetoddle is thought to be its close relative.
Wailord is a huge cetacean Pokémon resembling the blue whale. It has small beady eyes, a huge mouth, and a tan throat and underbelly that are lined with grooves. Its back is blue with four white spots running down its spine, and two breathing nostrils on top of its head. It has two pairs of blue fins along its sides, a smaller third pair of tan fins on its rear, and a horizontal tail at the back.
Wailord is one of the largest Pokémon to have been discovered. Due to its immense size, it can make giant splashes by jumping out of the water and then crashing back down. These shockwaves allow Wailord to knock out its opponents and herd its prey. Wailord is able to eat large quantities at one time, such as schools of Wishiwashi. However, it will flee from Wishiwashi when the latter is in its School Form.
Wailord has an easygoing temperament and loves to play. Its size causes it to have almost no natural enemies; its only known predator is Dhelmise. Wailord lives in the sea in large groups called pods. These pods, which often include Wailmer, travel together in order to search for food. When a Wailmer is attacked by its predators Sharpedo or Dhelmise, its whole pod works to defend it. Wailord can dive deep at 10,000 feet (3,000 meters) in one breath.
Wailord is popular due to its size. As a result, Wailord-watching is a favorite sightseeing activity in various parts of the world. However, Wailord are known to be driven away by fishermen when they become too numerous, so they don't eat too much fish Pokémon.
Wailmer
It shows off by spraying jets of seawater from the nostrils above its eyes. It eats a solid ton of Wishiwashi every day.
Armor Class | 12 | ||
---|---|---|---|
Hit Points | 16d8+48 | ||
Speed | 20 ft. | 40 ft. Swimming | |
Strength | 20 (+5) | ||
Dexterity | 14 (+2) | ||
Constitution | 17 (+3) | ||
Intelligence | 6 (-2) | ||
Wisdom | 12 (+1) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Electricity | ||
Damage Resistances | Fire | Ice | Water |
Senses | Passive Perception 11 | ||
Languages | Aquan | ||
Challenge | 3 (700 XP) | ||
Special 1 | Hold Breath | Wailmer can hold its breath for 30 minutes | |
Special 2 | Rollout | If Wailmer hits with a Slam attack during its last turn, | it deals an extra 1d8 damage if |
it hits with a Slam attack this turn | |||
Action 1 | Slam | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 2d8+5 bludgeoning damage | ||
Action 2 | Water Spout | Ranged Weapon Attack | d20+7 to hit |
Range 30/60 ft., one target | Hit 2d8 cold damage |
Wailord
It can sometimes knock out opponents with the shock created by breaching and crashing its big body onto the water.
Armor Class | 13 | ||
---|---|---|---|
Hit Points | 22d20+154 | ||
Speed | 30 ft. | 60 ft. Swimming | |
Strength | 28 (-9) | ||
Dexterity | 15 (+2) | ||
Constitution | 24 (+7) | ||
Intelligence | 6 (-2) | ||
Wisdom | 16 (+3) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Electricity | ||
Damage Resistances | Fire | Ice | Water |
Senses | Passive Perception 13 | ||
Languages | Aquan | ||
Challenge | 14 (11,500 XP) | ||
Special 1 | Bounce | Wailord can jump up to 10 feet into the air as part of its movement. | Any creature below Wailord when it lands must make |
a DC 22 Dexterity saving throw, | taking 2d8 bludgeoning damage on a failed save | or half as much damage on a successful one. | All creatures are pushed to the |
nearest unoccupied space next to Wailord | |||
Special 2 | Crushing Attacks | When Wailord makes a crush attack | all creatures within 5 feet of it must succeed on |
a DC 22 Dexterity saving throw or | take 1d8 bludgeoning damage | ||
Special 3 | Hold Breath | Wailord can hold its breath for 90 minutes | |
Action 1 | Heavy Slam | Melee Weapon Attack | d20+14 to hit |
Reach 5 ft., one target | Hit: 4d8+9 bludgeoning damage | ||
Action 2 | Water Spout | Ranged Weapon Attack | d20+7 to hit |
Range 60/120 ft., one target | Hit: 4d10 cold damage | ||
Action 3 | Hydro Pump (Recharge 5-6) | Wailord shoots pressurized water in a | line 10-feet wide and 100 feet-long. |
All creatures in the area must make | a DC 22 Dexterity saving throw, | taking 6d8 cold damage on a failed save, | or half as much damage on a successful one |
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