Vulpix / Ninetails / Sorcanno Vulpix / Sorcanno Ninetails Species in Other Realms | World Anvil

Vulpix / Ninetails / Sorcanno Vulpix / Sorcanno Ninetails

Vulpix is a small, quadrupedal, canine Pokémon. It has a red-brown pelt with a cream-colored underbelly. It has brown eyes, large, pointed ears with dark brown insides, and a triangular dark brown nose. Its paws are slightly darker than the rest of its pelt and have light brown paw pads. On top of its head are three curled locks of orange fur with bangs, and it has orange tails with curled tips. It is most commonly seen with six tails. However, Vulpix is born with only a single, white tail that splits as Vulpix grows.   Vulpix is capable of manipulating fire to such precision as to create floating wisps of flame. These wisps are sometimes mistaken for ghosts by humans, but Vulpix uses them to assist in catching prey. Inside its body is a flame that never goes out. When the temperature outside increases, it will expel flames from its mouth to prevent its body from overheating. Vulpix is known to feign injury to escape from opponents too powerful for it to defeat. Vulpix can be found most commonly in grassy plains.  

Vulpix

While young, it has six gorgeous tails. When it grows, several new tails are sprouted.


Armor Class13
Hit Points 6d6
Speed30 ft.
Strength6 (-2)
Dexterity16 (+3)
Constitution12 (+1)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma14 (+2)
Damage ImmunitiesFIre
Damage VulnerabilitiesCold
SkillsPerception d20+2
SensesPassive Perception 11
LanguagesIgnan
Challenge½ (100 XP)
Special 1Flash FireWhen vulpix is hit by an attack that deals fire damage,vulpix deals double damage with all attacks that deal fire damage for one round
Special 2Keen SmellVulpix has advantage on Wisdom(Perception) checks that rely on smell
Special 3Innate SpellcastingThe vulpix’s innate spellcasting ability isCharisma (spell save DC 12).
The vulpix can innately cast the following spells,requiring no material components
Spells 1At WillFaerie Fire (Violet Fire)
Spells 21/dayHex
Action 1BiteMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 1d6+2 piercing damage
Action 2EmberRanged Weapon Attack d20+5 to hit
Range 30/60 ft., one targetHit 1d6+3 fire damage
Action 3Will-O-WispThe vulpix targets a creature within 60 feetof itself with an eerie orb of ghostly fire.
The creature must succeed ona DC 12 Charisma saving throw or become cursed by vulpix.A creature cursed in this way hasdisadvantage on all attack rolls.
An affected creature may reattempt the saving throwat the beginning of every hour,ending the effect on themselves on a success,and remove curse spell cast on the creature ends the effect.
Otherwise, the curse lasts until the vulpix has zero hit points
ReactionConfuse Ray (Recharge 6)The vulpix targets a creature that can see itseyes with a sinister flash of light.
The creature must succeed ona DC 12 Wisdom saving throwor be subjected to the effect of the spell confusion.At the end of each of its turns,
an affected creature can repeat the saving throw.If it succeeds, the effect ends for that creature
  Ninetales is a quadrupedal canine Pokémon covered in thick, luxurious golden-white fur. It has a small mane of thicker fur around its neck and a long, fluffy crest atop its head. It has slender legs with three-toed paws and nine, long tails with pale orange tips. It has red eyes, pointed ears, and a triangular black nose.   While intelligent enough to easily understand human speech, Ninetales is a very vengeful Pokémon that has been known to curse those who mistreat it. It can live for 1,000 years due to the energy within its nine tails, each of which is said to have a different mystical power. Flames spewed from its mouth can hypnotize an opponent and its gleaming red eyes that are said to give it the ability to control minds. It has been seen swimming and is rarely found in the wild, though they can be found in grasslands.  

Ninetails

It is said to live 1,000 years, and each of its tails is loaded with supernatural powers.


Armor Class14
Hit Points 20d6+60
Speed50 ft.
Strength12 (+1)
Dexterity18 (+4)
Constitution16 (+3)
Intelligence8 (-1)
Wisdom16 (+3)
Charisma20 (+5)
Damage ImmunitiesFire
Damage VulnerabilitiesCold
Saving ThrowsDexterity d20+7 Constitution d20+6
SkillsInsight d20+6 Perception d20+6
SensesPassive Perception 16
LanguagesIgnan
Challenge6 (2,300 XP)
Special 1Cursed TailsIf a creature grabs one of the Ninetails’s tails,it must succeed on a
DC 16 Charisma saving throwor become cursed by the Ninetails.A creature cursed in this way has all rollsthey make with a result of 5 or less treated as a result of 1.
The curse lasts for 1,000 years or until dispelledby remove curse cast at fifth level or higher
Special 2Flash FireWhen ninetails is hit by an attack that deals fire damage,ninetails deals double damage with all attacks that deal fire damage for one round
Special 3Keen SmellNinetails has advantage on Wisdom(Perception) checks that rely on smell
Special 4PounceIf the Ninetails moves at last 20 feet straight toward a creatureand then hits it with a bite attack on the same turn,
that target must succeed ona DC 15 Strength saving throw or be knocked prone.If the target is prone, the Ninetailscan make one bite attack against it as a bonus action
Special 5Innate SpellcastingThe Ninetails innate spellcasting abilityis Chiasma (spell save DC 16).
The Ninetails can innately cast the following spells,requiring no material components
Spells 1At WillFaerie Fire (violet light)
Spells 21/dayHex
Action 1MultiattackNinetails makes two bite or two ember attacks
Action 2BiteMelee Weapon Attack d20+7 to hit
Reach 5 ft., one target 1d6+4 piercing damage
Action 3EmberRanged Weapon Attack d20+6 to hit
Range 30/60 ft., one targetHit 1d6+4 fire damage
Action 4Flamethrower (Recharge 5-6)Ninetails spews a gout of fire ina 30-foot line that is 5 feet wide. Each creature in the line must make
a DC 14 Dexterity saving throw,taking 6d8 fire damage on a successful one
Action 5Will-O-WispThe Ninetails targets a creature within 100 feet of itselfwith an eerie orb of ghostly fire.
The creature must succeed ona DC 16 Charisma saving throwor become cursed by the Ninetails.A creature cursed in this way
has disadvantage on all attack rolls.An affected creature may reattempt the saving throwat the beginning of every hour,ending the effect on themselves on a success,
and remove curse spell cast on the creature ends the effect.Otherwise, the curse lasts until the Ninetails has zero hit points
ReactionConfuse Ray (Recharge during a Short Rest)Ninetails targets one creature it can see within 60 feet of it.The target must succeed on a DC 14 Wisdom saving throw
or be charmed by ninetails for one minute.Whenever the charmed creature attempts to attackninetails or target it with a non-beneficial spell,it must succeed at another saving throw or be
forced to target themselves or anally within range with the attack or effect
  In the Sorcanno region, Vulpix has adapted to snowy mountain peaks and developed a snowy white pelt. It has pale blue paws, blue eyes, and dark blue insides its ears. Its snout is more pronounced and pointed than that of non-Sorcanno Vulpix. The locks of hair on its head and its six tails are curlier and have a wispy appearance. Sorcanno Vulpix is believed to have arrived in the region at the same time as humans but moved to the snow-capped mountain to avoid other Pokémon. It can be found in small packs, called skulks, that are led and protected by Ninetales. Sorcanno Vulpix can expel breath as cold as -58°F (-50°C), which is capable of freezing anything. While it is not suited to warmer environments, its tail can produce ice to lower the surrounding temperature if needed. An old, local name for this Pokémon is "Keokeo", referring to its white pelt. Weavile is a natural predator of Sorcanno Vulpix.  

Sorcanno Vulpix

After long years in the ever-snowcapped mountains of Alola, this Vulpix has gained power over ice.


Armor Class13
Hit Points 6d6
Speed30 ft.
Strength10 (+0)
Dexterity13(+1)
Constitution10 (+0)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma12 (+1)
Damage VulnerabilitiesFire
Damage ResistancesIce
Saving ThrowsDexterity d20+5
SkillsPerception d20+4 Investigation d20+4
SensesDarkvision 30 ft.
LanguagesAquan
Challenge½ (100 XP)
Special 1Snow CloakSorcanno Vulpix AC increases by 2 in arctic terrain,or when it is snowing or hailing
Special 2Snow WarningWhen Sorcanno Vulpix enters an outside battle,the weather immediately changes to hail.
In the case of another pokemon with similar weather ability,the tie goes to the pokemon with the highest Dexterity
Action 1Powder SnowRanged Weapon Attack d20+4 to hit
Range 15 ft., all targets within rangeHit 4d4 ice damage and become frozen.On a successful save, a target takes half as much damage and isn’t frozenSorcanno Vulpix attacks with
a chilling gust of powdery snow
Action 2Tail WhipSorcanno Vulpix cutely wags its tail at a target it can see within range,making it less wary.
The target must succeed ona DC 14 saving throw or the next attack roll madeagainst it before the end ofits turn will have an advantage
Action 3Aurora BeamRanged Weapon Attack d20+4 to hit
Range 15ft., one targetHit 2d8 ice damage,target must roll d10 on a 1 it has a -1 penalty to all ofits damage rolls while it remains in battle.
Sorcanno Vulpix lets loose a rainbow coloredblast on a target it can see within range
Action 4Ice BeamRanged Weapon Attack d20+4 to hit
Range 15 ft., one targetHit 1d4+1 ice damage.Sorcanno Vulpix flash freezes a chunk of iceand hurls it at a target it can see within range
Action 5BlizzardSorcanno Vulpix summons a mightily howling blizzardaround it harming all targets within a 25 foot range.
All targets must make a DC 12 Constitution saving throw.On a failed save, a target takes 8d12 ice damageand becomes frozen. On a successful save,it takes half damage and is not frozen
  In the Sorcanno region, Ninetales has a different appearance. Its coat is pale blue, and its fur is more flowing and wispier. The tips of its tails and crest, as well as the lower halves of its legs, are white. The crest on its head is longer and its nine tails are less distinct from each other. Additionally, it has larger eyes, which are blue, and small tufts of fur in front of its ears.   Sorcanno Ninetales lives on Sorcanno snow-capped Mount Lanakila, which is considered by some to be holy ground. As such, it is revered as a sacred messenger or deity. Sorcanno Ninetales has a gentle temperament and is known to aid lost humans in distress, though this is primarily done to keep them out of its territory. It will punish any threat to its pack of Vulpix. It can produce ice crystals from its fur, which it can use for both offense and defense. The ice crystals can act as a shield or form balls that can be fired like bullets with enough force to shatter rock.  

Sorcanno Ninetales

A deity resides in the snowy mountains where this Pokémon lives. In ancient times, it was worshiped as that deity’s incarnation.


Armor Class
Hit Points 20d6+60
Speed35 ft.
Strength13 (+1)
Dexterity19 (+4)
Constitution11 (+0)
Intelligence6(-2)
Wisdom12 (+1)
Charisma12 (+1)
Damage VulnerabilitiesFireSteel
Damage ResistancesIce
Saving ThrowsDexterity d20+8
SkillsPerception d20+5 Investigation d20+5
SensesDarkvision 50 ft.
LanguagesAquan
Challenge6 (2,300 P)
Special 1Snow CloakSorcanno Ninetales AC increases by 2 in arctic terrain,or when it is snowing or hailing
Special 2Snow WarningWhen Sorcanno Ninetales enters an outside battle,the weather immediately changes to hail.
In the case of another pokemon with a similar weather ability,the tie goes to the pokemon with the highest Dexterity score
Action 1Dazzling GleamSorcanno Ninetales releases a bright powerful light.Each target within 20 feet of it must make
a DC 15 Constitution saving throw.On a failed save a target takes 6d6+1 radiant damage.On a successful save,it takes half damage
Action 2ImprisionSorcanno Ninetales attempts to seal moves it knows away from enemies.Each hostile target within 45 feet must succeed on
a DC 15 saving throw or it will be unable touse any moves known by it whileSorcanno Ninetales remains in battle
Action 3Ice BeamSorcanno Ninetales unleashes an icy-cold beamof energy that is 80 feet long and 5 feet wide
to freeze it opponents. Each target in range must makea DC 14 Dexterity saving throw.On a failed save a target takes 8d6+1 ice typedamage and must succeed on
a DC 14 Constitution saving throw to avoid being frozen.On a successful save,a target takes half damage and is not frozen
Action 4Ice ShardRanged Weapon Attack d20+5 to hit
Range 30 ft., one targetHit 1d4+4 ice damage.Sorcanno Ninetales flash freezes a chunk of iceand hurls it at a target it can see within range
Acton 5SafeguardSorcanno Ninetales creates a protective field that prevents itand its allies within 45 ft. from gaining any status conditions
ReactionConfuse Ray (Recharge during a Short Rest)Ninetails targets one creature it can see within 60 feet of it.The target must succeed on
a DC 14 Wisdom saving throwor be charmed by ninetails for one minute.Whenever the charmed creature attempts to attack ninetailsor target it with a non-beneficial spell,
it must succeed at another saving throwor be forced to target themselvesor an ally within range with the attack or effect

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