Voltorb / Electrode / Lodrain Voltorb / Lodrain Electrode Species in Other Realms | World Anvil

Voltorb / Electrode / Lodrain Voltorb / Lodrain Electrode

Voltorb is spherical that resembles a Poké Ball with eyes and minus the button. The top half is red, while the bottom half is white. Because of its resemblance to Poké Balls, it is thought that it was created when one was exposed to an energy pulse.   This is supported by the fact that its components do not occur naturally. Voltorb is generally found in power plants and other areas with electric fields where it feeds. It was first discovered in the plant where modern Poké Balls were invented. It has a volatile temperament and will explode if agitated or bumped by the slightest contact.  

Voltorb

It is said to camouflage itself as a Poké Ball. It will self-destruct with very little stimulus.


Armor Class13
Hit Points 4d4
Speed40 ft.
Strength7 (-2)
Dexterity16 (+3)
Constitution11 (+0)
Intelligence6 (-2)
Wisdom11 (+0)
Charisma10 (+0)
Damage ImmunitiesLightningPoisonThunder
Condition ImmunitiesParalyzedPetrifiedPoisoned
Prone
SensesPassive Perception 10
LanguagesPrimordial
Challenge1/4 (50 XP)
Special 1ChargeAs an action, the Voltorb can charge itself with excess electricity.The Voltorb also becomes charged whenever
it is subjected to lightning damage if it isn’t charged already.While charged, the Voltorb has advantage onConstitution saving throws,its speed increases by 10 feet,
and it sheds bright light in a 5-foot radiusand dim light for an additional 5 feet.The Voltorb can hold its charge for up to 1 hour.The first time the Voltorb deals lightning damage while charged,
it deals an extra die of damage and loses its charge
Special 2Self-DestructWhenever the Voltorb takes damage, d20 , rolling 2d20 if the damage
reduces the Voltorb to 0 hit points.If a 1 is rolled, the Voltorb explodes in an electrified,bomb-like burst. The Voltorb can also chooseto explode as an action.
Exploding kills the Voltorb.When the Voltorb explodes,each creature within 10 ft. of it must makea DC 10 Dexterity saving throw
taking 2d6 fire damageand 2d6 lightning damage on a failed save,or half as much damage on a successful one
Action 1RolloutMelee Weapon Attack d20+3 to hit
Reach 5 ft., one targetHit 1d4+1 bludgeoning damage.Voltorb can move up to itsspeed before making this attack
Action 2SparkMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 2d6 lightning damage
Action 3SonicboomThe Voltorb emits a damaging sound wavethat travels forward in a 20-foot line that is 5 feet wide.
Each creature in that area must succeed ona DC 10 Constitution saving throw ortake 1d8 thunder damage
  Electrode is round resembling an upside-down Poké Ball with a mouth and eyes. Its top half is white, while its lower half is red. For this reason, many Trainers try to pick it up, mistaking it for an item. Many know it by the nickname "Bomb Ball", due to its unpredictable and explosive nature.   Electrode tends to live in power plants where fresh electricity is being generated, which it consumes. As a result, it often causes blackouts. The more electric energy Electrode consumes, the faster it moves. Electrode explodes in response to even the smallest stimulation, simply to entertain itself, or because it has taken in too much electricity. But unlike Voltorb, Electrode can control its explosive ability at will. When full of stored electricity, it has been known to drift with the wind.  

Electrode

Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.


Armor Class14
Hit Points 9d6+9
Speed60 ft.
Strength10 (+0)
Dexterity18 (+4)
Constitution13 (+1)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma10 (+0)
Saving ThrowsConstitution d20+3
Damage ImmunitiesLightningThunder
Condition ImmunitiesDeafenedProne
SensesPassive Perception 11
LanguagesPrimordial
Challenge2 (450 XP)
Special 1UnstableWhenever Electrode takes damage,it must succeed on a DC 15 Constitution saving throw
or be reduced to 0 hit points and use explosion
Special 2ChargeAs an action, the Electrode can charge itself with excess electricity.The electrode also becomes charged whenever it is subjected
to lightning damage if it isn’t charged already.While charged, it has advantage on Constitution saving throws,its speed increases by 10 feet,and it sheds bright light in a 10-foot radius and dim light
for an additional 10 feet.Additionally, any creature that grapples the Electrodeor otherwise comes into direct contact withit takes 2d6 lightning damage.
The Electrode can hold its charge for up to 1 hour.The first time the Electrode deals lightning damage while charged,it deals an extra die of damage and loses its charge
Special 3ExplosionWhenever the Electrode takes damage, d20 rolling twice if the damage reduces the Electrode to 0 hit points.
If a 1 is rolled, the Electrode explodes in an electrified,bomb-like burst. The Electrode can alsochoose to explode as an action.Exploding kills the Electrode.
When the Electrode explodes,each creature within 15 ft. of it must makea DC 11 Dexterity saving throw,taking 4d6 fire damage
and 4d6 lightning damage on a failed save,or half as much damage on a successful one
Action 1RolloutMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d6+2 bludgeoning damage.Electrode can move up to its speed before making this attack
Action 2ExplosionAll creatures within 20 feet must makea DC 12 Dexterity saving throw,
taking 6d8 fire damage on a failed save,or half as much damage on a successful one.Electrode is reduced to 0 hit points
Action 3SparkMelee Weapon Attack d20+6 to hit
Reach 5 ft., one targetHit 2d10 lightning damage
Action 4SonicboomThe Electrode emits a damaging sound wavethat travels forward in a 30-foot line that is 5 feet wide.
Each creature in that area must succeed ona DC 11 Constitution saving throw ortake 1d12 thunder damage
  Lodrain Voltorb, like their modern counterparts, resemble the Poké Balls of the time period (made from Apricorns), having the same wood grain pattern and a hole on top, from which it discharges all of its stored electricity while lacking the latch. On the inside, they contain numerous seeds, but it has been impossible to examine their interior due it being pitch-black. Lodrain Voltorb has a distinctive red wooden unibrow.   Unlike the regular Voltorb, they have friendly and excitable temperaments, which leads them to cluster around people, causing them to be a nuisance when they discharge. It is known to let out a great, uproarious laugh whenever it discharges. Lodrain Voltorb can store electric currents in its belly. There are stories of people temporarily plugging the holes of Lodrain Voltorb to prevent them from discharging before removing them from their settlements.  

Lodrain Voltorb

An enigmatic Pokémon that happens to bear a resemblance to a Poké Ball. When excited, it discharges the electric current it has stored in its belly, then lets out a great, uproarious laugh.


Armor Class15
Hit Points 10d4+20
Speed60 ft.
Strength12 (+1)
Dexterity21 (+5)
Constitution14 (+2)
Intelligence6 (-2)
Wisdom10
Charisma12 (+1)
Damage VulnerabilitiesFirePoisonIce
Damage ResistancesLightningWaterElectric
Damage ImmunitiesThunder
Condition ImmunitiesCharmedExhaustionParalyzed
PetrifiedProne
Saving ThrowsConstitution
SkillsIntimidation
LanguagesAuran
Challenge4 (1,100 XP)
Special 1AftermathWhen the voltorb dies,it explodes in a burst of electricity.
Each creature within 10 feet of it must makea DC 14 Dexterity throw,taking 2d6 lightning damageand 2d6 acid damage on a failed save,
or half as much damage on a successful one
Special 2False AppearanceWhile the Voltorb remains motionless,it is indistinguishable from an ordinary object
Special 3SoundproofThe Voltorb is always deafened
Special 4StaticA creature that touches the Voltorb or hits itwith a melee attack while within
5 feet of it takes 1d6 lightning damage
Action 1MultiattackThe Voltorb makes two Spark attacks
Action 2Self-Destruct (Recharge 6)The Voltorb releases a burst of stored energy in a 15-foot radius sphere centered on itself.
Each creature in that area must makea DC 14 Dexterity saving throw,taking 4d6 acid damageand 4d6 lightning damage on a failed save,
or half as much on a successful one.The Voltorb loses HP equal tothe amount of damage dealt
Action 3SparkMelee Spell Attack+7 to hit
Range 5 ft., one TargetHit 2d6 lighting damage
  In Lodrain, Electrode also resembles the upside-down Poké Balls of the time period, with a wooden pattern on its top half. Its eyes are large black holes inside a debossed pattern, resembling an angry glare. Its lower half is dark red with a constant frown along with a hole in the bottom. Interestingly, its surface texture is similar to that of an Apricorn.   When enraged, Lodrain Electrode can unleash an electric current equivalent to about 20 lightning bolts. It can also absorb and store chlorophyll energy along with electricity. It can also climb up trees.   A special Lodrain Electrode is worshipped by the Lodrain people due to it being one of the ten ancient Pokémon who received a blessing from Arceus. In particular, it is one of the Noble Pokémon who resides in Coronet Highlands, watched over by the Warden Melli.  

Lodrain Electrode

The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts


Armor Class17
Hit Points 16d6+32
Speed80ft.
Strength14 (+2)
Dexterity25 (+7)
Constitution15 (+2)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma12 (+1)
Damage VulnerabilitiesFirePoison
Damage ResistancesLightningWater
Condition ImmunitiesCharmedExhaustionParalyzed
PetrifiedProne
Saving ThrowsConstitution
SkillsIntimidation
LanguagesAuran
Challenge10 (5,900 XP)
Special 1AftermathWhen the electrode dies,it explodes in a burst of electricity.
Each creature within 10 feet of it must makea DC 19 Dexterity saving throw,taking 4d6 lightning damageand 4d6 acid damage on a failed save,
or half as much damage on a successful one
Special 2False AppearanceWhile the electrode remains motionless,it is indistinguishable from an ordinary object
Special 3SoundproofThe electrode is always deafened
Special 4StaticA creature that touches the electrode or hits it witha melee attack while within
5 feet of it takes 2d6 lighting damage
Action 1MultiattackThe electrode makes two spark attacks
Action 2Chloroblast (Recharge 5-6)The electrode releases a burst of stored energy ina 30-foot radius sphere centered on itself.
Each creature in that area must makea DC 19 Dexterity saving throw,taking 6d6 acid damageand 6d6 lightning damage on a failed save,
or half as much on a successful one.The electrode loses HP equal to theamount of acid damage dealt
Action 3SparkMelee Spell Attack d20+11 to hit
Range 5 ft., one targetHit 4d6 lightning damage

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