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Victini

Victini is a small, rabbit-like Pokémon with large, pointed ears which form the letter V. It has large, blue eyes and a round, cream-coloured head, which is comparatively large compared to its small, cream body, while the tops of its ears, crest, and extremities are all orange. Its bulbous arms and legs are rounded to make a sort of "cuff" before ending with small, three-fingered hands and two-toed feet. It has two pointed teeth that can be seen on its upper jaw. It also has two cream winglike tails, which allows it to fly. Though timid, it is a caring Pokémon; it will fight if its friends are in danger.   Victini is said to bring victory to those that befriend it. It produces an infinite amount of energy within itself and can share it with others by touch. It can also become invisible. It also can send visions to people. It has been shown to enjoy eating macarons.  

Victini

This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.


Armor Class18
Hit Points 21d12+2
Speed30 ft. Walking30 ft. Climbing30 ft. Flying
Strength18 (+4)
Dexterity18 (+4)
Constitution18 (+4)
Intelligence8 (-1)
Wisdom18 (+4)
Charisma18 (+4)
Damage VulnerabilitiesDarkGhostGround
RockWater
Damage ResistancesFairyFightingFire
GrassIcePsychicSteel
Saving ThrowsWisdom d20+4 Charisma d20+4
SkillsPersuasion d20+4
LanguagesIgnan
SensesTruesight 15 ft.
Challenge15 (13,000 XP)
Special 1Victory StarWhile Victini is in battle, all allies addan additional +1 to all attack rolls.
Action 1ConfusionRanged AttackRange 30 ft., one target
d20+4 to hitHit: 1d6+4 Psychic-type damageVictini attacks a target it can seewithin range with a weak telekinetic force.
The target must succeed on a DC 14 WIS saving throw or become confused
Action 2Double-EdgeMelee AttackRange 5 ft., one target
d20+4 to hitHit: 8d12+4 Normal-type damageVictini recklessly attacks a target it can see within range.Victini also takes one-third of the damage rolled.
Action 3Flame BurstRanged AttackRange 80 ft., one target
d20+4 to hitHit: 4d8+4 Fire-type damageVictini attacks with a bursting flame.Each target within 10 feet of the target
must succeed on a DC 14 DEXsaving throw or take 1d8 Fire-type damage
Action 4Flame ChargeMelee AttackRange 5 ft., one target
d20+4 to hitHit: 2d8+4 Fire-type damageVictini cloaks itself in flame, then charges.
Action 5HeadbuttMelee AttackRange 5 ft., one target
d20+4 to hitHit: 3d6+4 Normal-type damageVictini sticks out its head and charges at a target.
Action 6IncinerateRanged AttackRange 90 ft., one target
d20+4 to hitHit: 10d6+4 Fire-type damageVictini channels agonizing flameswreathing a creature it can see within range
The target succeed on a DC 14 DEX saving throwOn a successful save it takes half damage.
Action 7InfernoRanged AttackRange 120 ft., one target
d20+4 to hitHit: 8d10+4 Fire-typeVictini engulfs a target it can see within range in flame.On a hit the target becomes burned.
Action 8Quick AttackMelee AttackRange 5 ft., one target
d20+4 to hitHit: 1d6+4 Normal-type damageVictini lunges with a speed that makes it almost invisible.
Action 9ReversalMelee AttackRange 5 ft., one target
d20+4 to hitHit: 4d6+4 Fighting-type damageVictini unleashes an all-out attackIf Victini HP is less than half of its maximum HP the damage dice become 8d6+4
Action 10Searing ShotSelf/Ranged AttackRange 15 ft., all targets
d20+4 to hitHit: 10d10+4 Fire-type damageVictini torches everything around it in an inferno of scarlet flames.Each target must make a DC 14 DEX saving throw
Taking have damage on a successful save.
Action 11Zen HeadbuttMelee AttackRange 5 ft., one target
d20+4 to hitHit: 6d6+4 Psychic-type damageVictini focus its willpower on its head then attacks.

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