Venonat / Venomoth
Venonat is an insect Pokémon with a spherical body covered in purple fur. The fur releases a toxic liquid and it spreads when shaken violently off their bodies. A pink pincer-like mouth with two teeth, stubby forepaws, and a pair of two-toed feet are visible through its fur. Its limbs are light tan. There is also a pair of white antennae sprouting from the top of its head. However, the most prominent feature of its face is its large, red compound eyes. Venonat's highly developed eyes act as radar units and can shoot powerful beams.
Venonat can be found in dense temperate forests, where it will sleep in the hole of a tree until nightfall. It sleeps throughout the day because the small insects it feeds on appear only at night. Both Venonat and its prey are attracted to bright lights.
Venomoth is a lepidopteran insect Pokémon whose body is in varying shades of purple. Its head and thorax are both light purple, and it has bulbous, round, light blue eyes, a small mandible, and a three-point crest on its head. Tucked close to its thorax are three pairs of tiny, whitish legs. Its abdomen is paler with several black, zigzagging stripes encircling it. It has two pairs of pale purple moth-like wings with thin black venation.
Venomoth's wings are covered in dust-like scales that vary in colour depending on their toxic capability. Dark scales are poisonous, while lighter scales can cause paralysis. These scales are released when a Venomoth flutters its wings and leaks out poison once it makes contact with the skin. Venomoths live in dense temperate forests with thick undergrowth and little light. As a nocturnal Pokémon, Venomoth comes out at night to hunt for its favourite prey. It prefers to feed on insects that gather around light sources, and Venomoth is attracted to bright lights itself.
Venonat
Its large eyes act as radar. In a bright place, you can see that they are clusters of many tiny eyes.
Armor Class | 13 | ||
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Hit Points | 6d6 | ||
Speed | 25 ft. | ||
Strength | 8 (-1) | ||
Dexterity | 13 (+1) | ||
Constitution | 16 (+3) | ||
Intelligence | 6 (-2) | ||
Wisdom | 14 (+2) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Fire | ||
Damage Resistances | Poison | ||
Skills | Perception d20+6 | ||
Senses | Darkvision 120 ft. | Passive Perception 16 | |
Languages | Terran | ||
Challenge | 1/2 (100 XP) | ||
Special 1 | Compound Eyes | Venonat has advantage on Wisdom | (Perception) checks that rely on sight |
Special 2 | Poisonous Fur | Any creature that grapples the Venonat | or otherwise comes into direct contact with the Venonat’s fur |
must succeed on a DC 13 Constitution saving throw | or become poisoned for 1 minute. | A poisoned creature no long in direct contact with the Venonat | can repeat the saving throw at the end of each of its turns, |
ending the effect on itself on a success | |||
Special 3 | Radar Sight | As an action, the Venonat can focus intensely | on its surroundings to gain blindsight out to 60 ft. |
It keeps this blindsight for as long as it can maintain concentration | (as if concentrating on a spell). | While concentrating, | its eyes glow noticeably and |
its antennae twitch in a steady rhythm | |||
Action 1 | Tackle | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d6+1 bludgeoning damage | ||
Action 2 | One target Venonat can see within 60 feet must make | a DC 11 WIsdom saving throw, | taking 2d6 physical damage on a failed save, |
and half as much damage on a successful one | |||
Action 3 | Disable | One target Venonat can see within 60 feet must make | a DC 11 Charisma saving throw |
or be unable to either make attacks or cast spells for 1 minute, | Venonat’s choice. The target can repeat the | save at the end of each of its turns to end this effect | |
Action 4 | Poison Fang | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft. one target | Hit 1d6+1 piercing damage | and the target must make a | DC 13 Constitution saving throw, |
taking 1d6 poison damage on | a failure or half a much on a success | ||
Action 5 | Poison Powder | The Venonat sheds a cloud of poisonous dust from its fur. | Each creature within 5 feet of the Venonat must make a |
DC 13 Constitution saving throw, | taking 2d6 poison damage | and becoming poisoned for 1 minute on a failure, | taking half damage on a success. |
An affected creature can repeat the saving throw | at the end of each of its turns, | ending the effect on itself on a success |
Venomoth
The powdery scales on its wings are hard to remove from skin. They also contain poison that leaks out on contact.
Armor Class | 14 | ||
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Hit Points | 12d8+48 | ||
Speed | 10 ft. | Fly 50 ft. | |
Strength | 14 (+2) | ||
Dexterity | 16 (+3) | ||
Constitution | 18 (+4) | ||
Intelligence | 6 (-2) | ||
Wisdom | 16 (+3) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Fire | ||
Damage Resistances | Poison | ||
Skills | Perception d20+8 | ||
Senses | Darkvision 120 ft. | Passive Perception 18 | |
Languages | Terran | Auran | |
Challenge | 4 (1,100 XP) | ||
Special 1 | Compound Eyes | Venomoth has advantage on Wisdom | (Perception) check that rely on sight |
Special 2 | Toxic Cloud | Venomoth releases poisons spores whenever it flaps its wings. | Any creature that begins its turn within 20 feet |
of Venomoth or one that willingly enters the area during its turn must make a | DC 13 Constitution saving throw, | taking 2d8 poison damage on a failed save, | or half as much damage on a successful one |
Special 3 | Tinted Lens | Poison and psychic damage dealt by | the Venomoth ignores resistances to those damage types |
Special 4 | Shield Dust | Any creature that grapples | the Venomoth or otherwise comes into direct contact with |
the Venomoth’s wings must succeed on a | DC 14 Constitution saving throw | or become poisoned for 1 minute. | A poisoned creature no longer in direct contact with |
the Venomoth can repeat the saving throw | at the end of each of its turns, | ending the effect on itself on a success | |
Action 1 | Multiattack | The Venomoth makes two melee attacks | |
Action 2 | Tackle | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | 1d8+3 bludgeoning damage | ||
Action 3 | Disable | One target Venomoth can see within 60 feet | must make a DC 13 Charisma saving throw |
or be unable to either make attacks or cast spells for 1 minute, | Venomoths choice. The target can repeat the save | at the end of each of its turns to end this effect | |
Action 4 | Poison Fang | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d8+2 piercing damage | and the target must make a DC 14 Constitution saving throw, | taking 2d6 poison damage on a |
failure or half as much on a success | |||
Action 5 | Signal Beam (Recharge 5-6) | Venomoth attacks with a peculiar beam of light | fired from its eyes in a 60-foot line that is 5 feet wide. |
Each creature in that area must maked a | DC 13 Intelligence saving throw, | taking 6d8 psychic damage on a failed save | or half as much on a successful one. |
A creature within 10 feet of the Venomoth that makes | the saving throw and fails is stunned until | the end of its next turn | |
Action 6 | Poison Powder (3/day) | Venomoth scatters poisonous scales in a 30-foot cone. | Each creature in that area mus make a |
DC 14 Constitution saving throw, | taking 2d8 poison damage and becoming poisoned for 1 minute on a failure, | or taking half damage on a success. | An affected creature can repeat the saving throw |
at the end of each of its turns, | ending the effect on itself on a success |
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