Uxie
Uxie is a small, gray, fairy-like Pokémon with two gray tails that are each encrusted with a red gem. Uxie has a partially yellow face with another red gem encrusted into its forehead. Its head faintly resembles that of a helmet or a human brain. Uxie always has its eyes closed, as it can wipe out the memory of those who see its eyes.
Uxie is both feared and respected for its ability to erase the memories of evil people. Uxie's spirit can leave its body without dying, and return at will. It created all knowledge in the Pokémon universe. Notably, when Uxie first emerged, humans gained the knowledge needed to solve problems and improved their quality of life. It is shown that Uxie can create an illusion. It was also shown to teleport itself, as well as other Pokémon and humans. Though it is very shy, Uxie will attack with force if it or its friends are threatened. In the past, it has been referred to as the "Being of Knowledge" due to its role in giving humans the ability to adapt and learn as life goes on. Alongside the other lake guardians, Uxie is needed for the creation of a Red Chain. Either through gems extracted from its body or through its claw. Together they're also capable of destroying a Red Chain. They even have the power to calm down Dialga and Palkia should the deities be enraged, but not both at once. Uxie is capable of speaking the human language via telepathy.
Uxie
Known as “The Being of Knowledge.” It is said that it can wipe out the memory of those who see its eyes.
Armor Class | 20 | ||
---|---|---|---|
Hit Points | 19d12+2 | ||
Speed | 25 ft., Walking | 40 ft., Flying | |
Strength | 16 (+3) | ||
Dexterity | 17 (+3) | ||
Constitution | 14 (+2) | ||
Intelligence | 28 (+9) | ||
Wisdom | 16 (+3) | ||
Charisma | 18 (+4) | ||
Damage Vulnerabilities | Bug | Dark | Ghost |
Damage Resistances | Fighting | Psychic | |
Saving Throws | Intelligence d20+9 | Dexterity d20+3 | |
Skills | Insight d20+3 | Arcana d20+9 | Persuasion d20+4 |
Intimidation d20+4 | History d20+9 | ||
Languages | Common (Telepathy) | ||
Senses | Darkvision 60 ft. | Truesight 50 ft. | |
Challenge | 15 (13,000 XP) | ||
Special 1 | Levitate | Uxie is immune to Ground-type moves. | |
Action 1 | Confusion | Range Attack | Range 30 ft., one target |
d20+3 to hit | Hit: 1d6+3 Psychic-type damage | Uxie attacks a target it can see within range with a weak telekinetic force. | The target must succeed on a DC 13 WIS saving throw or become confused. |
Action 2 | Rest | Self | Uxie falls asleep, which fully restores its HP and cures all existing conditions. |
Uxie wakes up at the start of its turn two rounds later. | |||
Action 3 | Imprison | Self/Range Attack | Range 40 ft., all targets |
Uxie attempts to steal moves it knows away from targets | Each target within range must succeed on a DC 13 WIS saving throw | or it will be unable to use any moves while it remains in battle. | |
Action 4 | Endure | Self | Uxie braces itself for pain. |
Until the start of its next turn, | it is unable to move or take any actions, | but its current HP can’t drop below 1. | |
Action 5 | Swift | Range Attack | Range 120 ft., all targets |
d20+3 to hit | Hit: 1d4+3 Normal-type damage | Uxie creates three star-shaped rays | and fires them at targets it can see within range. |
This attack never misses. | Uxie can aim each star at one target or several. | ||
Action 6 | Yawn | Self/Range | Range 20 ft., all targets |
Uxie lets out a loud yawn that lulls targets around it into sleep. | Each target must make a DC 12 CON saving throw | or fall asleep at the end of their next turn. | |
Action 7 | Future Sight | Range Attack | Range 60 ft., one target |
d20+3 to hit | Hit: 8d10+3 Psychic-type damage | Uxie chooses a target it can see within range. | Uxie blasts it with a hunk of psychic energy. |
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