Tyrogue is a humanoid Pokémon with a predominantly pale purple body and brown hips and feet that resemble short pants and shoes. It has three blunt protrusions on top of its head, yellow eyes, and circular sections on each side of its head that resemble protective padding. There are white bands resembling bandages on its torso and wrists. It has thin limbs, and its hands have three fingers each. Tyrogue is a male-only species with no female counterpart.
Tyrogue is famous for its eagerness to compete and boundless energy, to such an extent that it will challenge anyone, even larger foes. Determined to make itself stronger, Tyrogue will not quit no matter how many times it loses. While it is small, Tyrogue should not be ignored as it can slug a target without warning. As a result, it is always nursing its injuries from fighting opponents larger than itself. As Tyrogue becomes stressed if it is not able to train every day, it must maintain a regular training schedule. It is usually found in urban areas.
Tyrogue
It is always bursting with energy. To make itself stronger, it keeps on fighting even if it loses.
Armor Class | 11 |
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Hit Points | 8d6+8 |
Speed | 30 ft. |
Strength | 12 (+1) |
Dexterity | 12 (+1) |
Constitution | 12 (+1) |
Intelligence | 12 (+1) |
Wisdom | 12 (+1) |
Charisma | 12 (+1) |
Damage Vulnerabilities | Psychic |
Damage Resistances | Bludgeoning |
Condition Immunities | Frightened |
Saving Throws | Constitution d20+3 |
Skills | Athletics d20+3 |
Languages | Giant |
Challenge | 1/4 (50 XP) |
Special 1 | Guts | The tyrogue deals one extra damage dice with weapon | attacks when it is blinded, deafened, or poisoned |
Special 2 | Steadfast | Whenever the tyrogue is subjected to a saving throw | it can immediately move up to half its |
movement speed and make a tackle attack |
Special 3 | Vital Spirit | Magic cannot put the tyrogue to sleep |
Action | Tackle | Melee Weapon Attack | d20+3 to hit |
Range 5 ft., one target | Hit 1d8+1 bludgeoning damage |
Hitmonlee is a humanoid Pokémon with an ovoid body. Lacking a distinct neck and head, its upper torso has almond-shaped eyes with black space around them and appears to lack a nose and mouth. Primarily brown, it has cream-coloured, segmented arms and legs. Each hand has three fingers, and each foot has three clawed toes. The soles of its feet and its ankles have circular, yellow pads. Hitmonlee is an exclusively male species with no female counterpart.
Hitmonlee's legs freely contract and stretch similar to a coiled spring. This flexibility allows Hitmonlee to run with lengthy strides and gives it greater reach for its kicks. Its excellent sense of balance enables it to kick in succession from any position. After battling, it rubs down its legs to relax the tight muscles. Rare in the wild, it is primarily found in urban areas.
Hitmonlee
This amazing Pokémon has an awesome sense of balance. It can kick in succession from any position.
Armor Class | 14 (natural armor) |
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Hit Points | 18d8+56 |
Speed | 40 ft. |
Strength | 19 (+4) |
Dexterity | 18 (+4) |
Constitution | 17 (+3) |
Intelligence | 12 (+1) |
Wisdom | 14 (+2) |
Charisma | 12 (+2) |
Damage Vulnerabilities | Psychic |
Damage Resistances | Bludgeoning |
Condition Immunities | Frightened | Paralyzed |
Saving Throws | Strength d20+1 | Constitution d20+6 |
Skills | Acrobatics d20+6 | Athletics d20+7 |
Senses | Passive Perception 12 |
Languages | Giant |
Challenge | 7 (2,900 XP) |
Special 1 | Jump Kick | If the Hitmonlee moves at least 20 feet straight toward | a creature and then hits it with |
a Rolling Kick attack on the same turn, | the target takes an extra 4d10 bludgeoning damage. | If the attack misses, | the Hitmonlee takes 2d10 bludgeoning damage |
Special 2 | Standing Leap | The Hitmonlee’s long jump is up to 40 feet | and its high jump is up to 20 feet, |
with or without a running start |
Special 3 | Limber | Hitmonlee cannot be paralyzed. | It has advantage on ability checks made to escape grapples |
Action 1 | Multiattack | The Hitmonlee makes two Rolling Kick attacks |
Action 2 | Kick | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 1d8+4 bludgeoning damage |
Action 3 | Blaze Kick | Melee Weapon Attack | d20+7 to hit |
Range 10 ft., one target | Hit 6d10+4 bludgeoning damage | plus 6d6 fire damage |
Action 4 | Rolling Kick | Melee Weapon Attack | d20+7 to hit |
Range 10 ft., one target | Hit 4d10+4 bludgeoning damage |
Action 5 | Mega Kick (Recharge 5-6) | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 4d8+4 bludgeoning damage |
Hitmonchan is a tan, humanoid Pokémon that is exclusively male and has no female counterpart. There are five blunt protrusions on top of its head, and it has structures resembling pads over its shoulders. It appears to be wearing a light purple tunic and kilt, as well as red boxing gloves and light purple boxing shoes. In between the tunic and kilt are a small, black area.
As its appearance suggests, Hitmonchan specializes in punching. It is able to throw punches that are too quick to be seen with the naked eye. Its punches are said to be as fast as a bullet train. By punching with a corkscrew motion, it is even capable of drilling through concrete. Even a light gaze from its punches will result in a burn. However, Hitmonchan requires a break every three minutes while fighting. Despite the need for frequent breaks, it has an unwavering spirit and will never give up in a difficult situation. Usually found in urban areas, it is rarely seen in the wild.
Hitmonchan
Its punches slice the air. They are launched at such high speed, even a slight graze could cause a burn.
Armor Class | 15 (natural armor) |
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Hit Points | 18d8+56 |
Speed | 30 ft. |
Strength | 18 (+4) |
Dexterity | 19 (+4) |
Constitution | 17 (+3) |
Intelligence | 12 (+1) |
Wisdom | 14 (+2) |
Charisma | 12 (+2) |
Damage Vulnerabilities | Psychic |
Damage Resistances | Bludgeoning |
Condition Immunities | Frightened | Stunned |
Saving Throws | Dexterity d20+7 | Constitution d20+6 |
Skills | Athletics d20+6 | Perception d20+5 |
Senses | Passive Perception 12 |
Languages | Giant |
Challenge | 7 (2,900 XP) |
Special | Keen Eye | The Hitmonchan has advantage on Wisdom | (Perception) checks that rely on sight |
Action 1 | Multiattack | Hitmonchan makes two attacks, | but none can be Mega Punch |
Action 2 | Punch | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 1d8+4 bludgeoning damage |
Action 3 | Thunder Punch | Melee Weapon Attack | d20+7 to hit |
Range 5 ft., one target | Hit 4d8+4 bludgeoning damage | plus 2d8 lightning damage |
Action 4 | Ice Punch | Melee Weapon Attack | d20+7 to hit |
Range 5 ft., one target | Hit 4d8+4 bludgeoning damage | plus 2d8 ice damage |
Action 5 | Fire Punch | Melee Weapon Attack | d20+7 to hit |
Range 5 ft., one target | Hit 4d8+4 bludgeoning damage | plus 2d8 fire damage |
Action 6 | Drain Punch | Melee Weapon Attack | d20+7 to hit |
Range 5 ft., one target | Hit 4d8+4 bludgeoning damage. | The Hitmonchan is healed for | half the damage done |
Action 7 | Mega Punch (Recharge 5-6) | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 4d8+4 bludgeoning damage |
Action 8 | Vacuum Punch | Melee Weapon Attack | d20+6 to hit |
Range 20/40 ft., one target | Hit 1d8+4 bludgeoning damage |
Reaction | Counter | When Hitmonchan is struck by a melee attack, | it can make a punch attack |
Hitmontop is a vaguely humanoid Pokémon capable of spinning on its head. Its main body is spherical and mostly blue with a brown triangular patch on its chest. Hitmontop has short legs with white bands near the hands and feet. The feet are large, blue, and have a circular brown pad on the underside. It has a skinny brown tail that ends with a blue sphere with a spike on it. Its head is round and brown with flat, curved extensions on either side and a single spike on top. It has beady, black eyes, and spherical hands with no digits. Hitmontop is a male-only species with no female counterpart.
Hitmontop moves more quickly by spinning on the spike on its head than it does by walking normally. Capable of spinning at high speeds, it may bore into the ground similar to a drill. While spinning, Hitmontop delivers smooth, graceful kicks.
Hitmontop
It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
Armor Class | 17 (natural armor) |
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Hit Points | 18d8+56 |
Speed | 30 ft. |
Strength | 17 (+3) |
Dexterity | 17 (+3) |
Constitution | 17 (+3) |
Intelligence | 12 (+1) |
Wisdom | 14 (+2) |
Charisma | 12 (+2) |
Damage Vulnerabilities | Psychic |
Damage Resistances | Bludgeoning |
Condition Immunities | Frightened | Stunned |
Saving Throws | Strength d20+6 | Dexterity d20+6 | Constitution d20+6 |
Skills | Athletics d20+6 | Intimidation d20+5 |
Senses | Passive Perception 12 |
Languages | Giant |
Challenge | 7 (2,900 XP) |
Special 1 | Steadfast | Whenever the Hitmontop is subjected to a saving throw | it can immediately move up to half its |
movement speed and make a rolling kick attack |
Special 2 | Rapid Spin | When the Hitmontop hits with an attack, | it can immediately move up to half its |
movement speed without provoking opportunity attacks. | The Hitmontop ignores difficult terrain | when moving in this way |
Special 3 | Unarmored Defense | While the Hitmontop is wearing no armor and wielding no shield, | its AC includes its Wisdom modifier |
Action 1 | Multiattack | The Hitmontop makes two Rolling Kick attacks | or three Triple Kick Attacks |
Action 2 | Rolling Kick | Melee Weapon Attack | d20+6 to hit |
Range 5 ft., one target | Hit 4d10+3 bludgeoning damage |
Action 3 | Triple Kick | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one creature | Hit 3d8+3 piercing damage |
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