Turtwig is a small, light green, quadrupedal Pokémon resembling a turtle or tortoise. Its eyes, feet, and lower jaw are yellow. Its body is covered by a brown shell that is composed of earth. The shell has a thick black stripe and a black rim. On a very healthy Turtwig, the shell should feel moist. A small seedling grows on a brown patch on its head. This seedling will wilt if the Pokémon becomes thirsty.
Since it is a plant-based Pokémon, Turtwig usually nourishes itself through photosynthesis; it becomes more energetic when exposed to enough sunlight. It also drinks water, which hardens its soil-based shell. A wild Turtwig is hard to come by and it is generally found under the ownership of Trainers.
Turtwig
Photosynthesis occurs across its body under the sun. The shell on its back is actually hardened soil.
Armor Class | 13 |
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Hit Points | 2d6 |
Speed | 20 ft. Walking | 20 ft. Swimming |
Strength | 13 (+1) |
Dexterity | 10 (+0) |
Constitution | 14 (+2) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Fire | Ice | Poison |
Damage Resistances | Electric | Water |
Languages | Terran |
Challenge | ½ (100 XP) |
Special | Shell Armor | Turtwig is immune to extra damage dealt by a critical hit |
Action | Tackle | Melee Weapon Attack | Reach 5 ft. one target | d20+1 to hit | Hit: 1d6+1 damage |
Grotle is a quadrupedal Pokémon with light green skin and a large shell covering its back. The shell is composed of hardened soil and conforms to the shape of Grotle's body, extending from its forehead to the tip of its short tail. The shell appears sectioned and is yellow with three long, brown ridges atop it. There are two bush-like trees growing around the outermost ridges. Grotle's lower jaw is yellow and has triangular extensions on the cheeks, while its upper jaw has a hooked tip. Its feet are yellow and have three claws each.
Grotle has the ability to sense where pure water wells up, and will carry other Pokémon on its back to these sources. It lives in forests but leaves during the day to allow more sunlight on its trees. Grotle has also been observed living near clean spring water. Berries grow on the trees, attracting some species of Pokémon. The berries it grows are said to be sweet and very delicious. In the anime, Grotle is seen to produce acorn-like nuts instead.
Grotle
It lives along water in forests. In the daytime, it leaves the forest to sunbathe its treed shell.
Armor Class | 14 |
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Hit Points | 7d8 |
Speed | 25 ft. Walking | 25 ft. Swimming |
Strength | 15 (+2) |
Dexterity | 11 (+0) |
Constitution | 15 (+2) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 10 (+) |
Damage Vulnerabilities | Fire | Ice | Poison |
Languages | Terran |
Challenge | 5 (1,800 XP) |
Special | Shell Armor | Grotle is immune to extra damage dealt by a critical hit |
Action 1 | Absorb | Melee Weapon Attack |
Reach 5 ft., one target | d20+2 to hit | Hit: Grotle deals 1d6+2 damage, | and regains half the amount of damage taken by the target |
Action 2 | Tackle | Melee Weapon Attack |
Reach 5 ft., one target | d20+2 to hit | Hit: Grotle slams into the target using | its whole body 1d6+2 damage |
Action 3 | Withdraw | Range: Self | Grotle withdraws into its shell. |
Until the start of its next turn, | it has a +5 bonus to its A, but is incapable of taking | any actions or reactions, and can’t move |
Action 4 | Razor Leaf | Range Weapon Attack |
Reach 120 ft, one target | Hit: Grotle launches sharp-edged leaves | at a target it can see within range. | On a hit 2d8 slashing damage |
Torterra is a tall, bulky, quadrupedal Pokémon resembling a tortoise, with a large shell covering its back. There is a single, oak-like tree and three triangular, stony extensions resembling mountain peaks on the top of the shell. There is a patch of brown, resembling soil, next to the tree. A white rim surrounds the shell and forms a diamond-shaped continuation on the front. Torterra's body appears sectioned, with the upper half being green and the lower half brown. Its mouth is jagged, which gives it the appearance of a snapping turtle. It also has a black nose. Its lower jaw is green and there are two large spikes protruding from its cheeks. Torterra's small, red eyes are encircled by a black ring. Its legs are thick and they have four toes each, which appear as if they are actually jagged stones. There are three toes on the front and one on the heel.
Torterra's large and clean shell supports the lives of many small Pokémon, which occasionally gather and build their nests upon the shell. Some are even born and spend their entire lives there. Torterra migrates in groups, searching for clean water, creating the illusion of moving forests. However, it is typically immobile. Torterra is believed to possess unmatched physical strength. Ancient people believed the ground contained a gigantic Torterra living underneath.
Torterra
Ancient people imagined that beneath the ground, a gigantic Torterra dwelled.
Armor Class | 16 |
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Hit Points | 10d12 |
Speed | 30 ft. Walking |
Strength | 18 (+4) |
Dexterity | 14 (+2) |
Constitution | 18 (+4) |
Intelligence | 6 (-2) |
Wisdom | 14 (+2) |
Charisma | 10 (+0) |
Senses | Tremorsense 100 ft. |
Damage Vulnerabilities | Fire | Ice |
Condition Immunities | Electric |
Languages | Terran |
Challenge | 13 (10,000XP) |
Special | Shell Armor | Torterra is immune to extra damage dealt by a critical hit |
Action 1 | Absorb | Melee Weapon Attack |
Reach 5 ft., one target | d20+4 to hit | Hit: Grotle deals 1d6+4 damage | and regains half the amount |
of damage taken by the target |
Action 2 | Earthquake | Range Weapon Attack |
Range 100 ft., all targets within range | Grotle sets off an earthquake all targets | within range must make | a Dexterity saving throw DC 12. |
On a failed save, a target takes 10d12 damage | and is knocked prone. On a successful save, | it takes half damage and is not prone |
Action 3 | Razor Leaf | Range Weapon Attack | Range 120 ft., one target |
d20+4 to hit | Grotle launches sharp-edged leaves at a target within range. | On a hit 2d8+2 slashing damage |
Action 4 | Tackle | Melee Weapon Attack | Reach 5 ft., one target |
d20+4 to hit | Grotle slams into an opponent using its whole body. | On a hit, 1d6+4 bludgeoning damage |
Action 5 | Withdraw | Self | Grotle withdraws into its shell. |
Until the start of its next turn, it has a +5 bonus to AC, | but is incapable of taking any actions or reactions, | and can’t move |
Action 5 | Wood Hammer | Melee Weapon Attack | Reach 25 ft., one target |
d20+4 to hit | Grotle slams its rugged body into its foe. | On a hit [rol:8d12+4] bludgeoning damage, | but also take recoil damage equal |
to one-third of the damage rolled |
Action 6 | Bite | Melee Weapon Attack | Reach 25 ft., one target |
d20+4 to hit | Grotle bites down on a target it can see | within range with vicious fangs. | On a hit, 1d6+4 piercing damage |
Action 7 | Mega Drain | Melee Weapon Attack | Reach 5 ft., one target |
d20+4 to hit | On a hit 2d6+4 and regain half the amount of damage | taken by the target |
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