Treant Species in Other Realms | World Anvil

Treant

Treants are awakened trees that dwell in ancient forests. Although treants prefer to while away the days, months, and years in quiet contemplation, they fiercely protect their woodland demesnes from outside threats.   The Sleeping Tree Awakens A tree destined to become a treant meditates through a long cycle of seasons, living normally for decades or centuries before realizing its potential. Trees that awaken do so only under special circumstances and in places steeped with nature's magic. Treants and powerful druids can sense when a tree has the spark of potential, and they protect such trees in secret groves as they draw near the moment of their awakening. During the long process of awakening, a tree acquires face-like features in its bark, a division of the lower trunk into legs, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home.   Legendary Guardians After a treant awakens, it continues to grow exactly as it did when it was a tree. Treants created from the mightiest trees can reach great sizes while developing an innate magical power over plants and animals. Such treants can animate plants, using them to ensnare and trap intruders. They can call wild creatures to aid them or carry messages across great distances.   Protectors of the Wild Even after awakening, a treant spends much of its time living as a tree. While rooted in place, a treant remains aware of its surroundings, and can perceive the effects of events taking place miles away based on subtle changes nearby. Woodcutters who avoid culling healthy living trees and hunters who take only what they need of the forest's bounty are unlikely to arouse a treant's ire. Creatures careless with fire, those who poison the forest, and those who destroy great trees, especially a tree close to awakening, face the treant's wrath.  

Treant

Treants are awakened trees that dwell in ancient forests. Although treants prefer to while away the days, months, and years in quiet contemplation, they fiercely protect their woodland demesnes from outside threats.


Armor Class16 (natural armor)
Hit Points 12d12+60
Speed30ft.
Strength23 (+6)
Dexterity8 (- 1)
Constitution21 (+5)
Intelligence12 (+1)
Wisdom16 (+3)
Charisma12 (+1)
Damage ResistancesBludgeoningPiercing
Damage VulnerabilitiesFire
SensesPassive Perception 13
LanguagesCommonDruidicElvish
Sylvan
Challenge9 (5 ,000 XP)
Special 1False AppearanceWhile the treant remains motionless,it is indistinguishable from a normal tree
Special 2Siege MonsterThe treant deals double damage to objects and structures
Action 1MultiattackThe treant makes two slam attacks
Action 2SlamMelee Weapon Attack d20+10 to hit
Reach 5 ft., one targetHit 3d6+6 bludgeoning damage
Action 3RockRanged Weapon Attack d20+10 to hit
Range 60/180 ft., one targetHit 4d10+6 bludgeoning damage
Action 4Animate Trees (1/Day)The treant magically animates one or two treesit can see within 60 feet of it.
These trees have the same statistics as a treant,except they have Intelligence and Charisma scores of 1,they can't speak,and they have only the Slam action option.
An animated tree acts as an ally of the treant.The tree remains animate for 1 day or until it dies;until the treant dies or is more than120 feet from the tree;
or until the treant takes a bonus actionto turn it back into an inanimate tree.The tree then takes root if possible

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