Trapinch / Vibrava / Flygon Species in Other Realms | World Anvil

Trapinch / Vibrava / Flygon

Trapinch is an orange, insectoid Pokémon. It has a round body with a white underside and four stumpy legs. It also has a proportionally large head, small black eyes with twinkle-shaped pupils, and a zigzagging mouth.   Trapinch's large jaws are powerful enough to crush boulders. It lives in arid deserts, and it can go a week without water. Instead of actively hunting prey, it digs into the sand to build its bowl- or cone-shaped nests, where it waits for prey to stumble inside and become trapped. The weight of this Pokémon's large head makes Trapinch move slower but becomes vulnerable after falling or rolling into their backs. Its natural predator is Sandile.  

Trapinch

Its nest is a sloped, bowl-like pit in the desert. Once something has fallen in, there is no escape.


Armor Class13
Hit Points 10d4+20
Speed25 ft.20 ft. Burrow
Strength15 (+2)
Dexterity12 (+1)
Constitution14 (+2)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma10 (+0)
Damage VulnerabilitiesIceWater
Damage ResistancesPoison
Damage ImmunitiesLightning
SkillsStealth d20+3
SensesPassive Perception 10
LanguagesTerran
Challenge1/2 (100 XP)
Action 1MultiattackTrapinch uses Sand attack and makes a Bite attack
Action 2BiteMelee Weapon Attack d20+3 to hit
Reach 5 ft., one target 2d8+1 piercing damage
Action 3Sand AttackTrapinch hurls sand at a creature’s face.One creature Trapinch can see within 30 feet
must succeed on a DC 11 Dexterity saving throwor have disadvantage on their next attack rollbefore the end of their next turn
Action 4Sand Tomb (Recharge 5-6)Trapinch creates a wave of sand that pulls creatures toward it.All creatures within 20 feet of Trapinch must make
a DC 11 Strength saving throw,taking 2d6 slashing damage on a failed save,or half as much damage on a successful one.A creature that fails the saving throw
is pulled to the closest empty space next to Trapinchand has their speed reduced by halfuntil the end of their next turn
  Vibrava is a dragonfly-like Pokémon. It has a small head with two yellow antennae and green bulging eyes with black oval-shaped pupils. Its mouth has two large white teeth protruding from each side. It has a skinny yellow body, four skinny black legs with slender feet, and four green, rhombus-shaped wings with black edges. There are similarly-colored rhombus shapes at the end of its tail.   Vibrava's wings are not fully developed, so it is unable to fly very far. However, it is able to create vibrations and ultrasonic waves with its wings. Humans get headaches from these waves. After causing the prey to faint, as a saprotroph, it spits stomach acid to melt its prey before consumption. It continues this eating process every day to help its wings grow. Vibrava calls the desert home and is also known to preserve its captured prey in the desert's hot sands.  

Vibrava

The ultrasonic waves it generates by rubbing its two wings together cause severe headaches.


Armor Class15
Hit Points 20d6+40
Speed15 ft.30 ft. Flying
Strength14 (+2)
Dexterity16 (+3)
Constitution14 (+2)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma10 (+0)
Damage VulnerabilitiesCold
Damage ResistancesFirePoison
Damage ImmunitiesLightning
SensesPassive Perception 11
LanguagesAuran
Challenge4 (1,100 XP)
Special 1BounceVibrava can jump up to its speed
Special 2Keen SmellVibrava has advantage on Wisdom(Perception) checks that rely on smell
Action 1MultiattackVibrava makes two attacks
Action 2Acidic BiteMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit: 1d6+3 piercing damageplus 2d6 acid damage
Action 3Sonic BoomRanged Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit: 3d10 Thunder damage
Action 4ScreechVibrava focuses an earsplitting screech at a creature.One creature Vibrava can see within 60 feet must succeed on
a DC 12 Constitution saving throwor all attacks against them until the end ofVibrava’s next turn have advantage
Action 5Supersonic (Recharge 5-6)Vibrava generates confusing sound waves.All creatures within 10 feet of Vibrava and can
hear it must succeed on a DC 12 Wisdomsaving throw or be affected bythe confusion spell for 1 minute.A confused creature can repeat the saving throw
at the end of each of their turns,ending the effect on themselves on a successful save
  Flygon is a Pokémon that resembles a slightly insectoid, bipedal dragon. It is primarily light green and has a pair of large rhombus-shaped wings with red trim, toeless hind legs, and skinny arms with three-clawed hands. Flygon's tail has several dark green stripes and three small green rhombus shapes with red trims at the end. It has large eyes and a pair of green antennae that point back. Its eyes have red covers that prevent sand from getting into it. With its wings, it kicks up sandstorms to hide itself. Its wings make a "singing" sound when they are flapped, earning Flygon the name "The Desert Spirit". It uses this unique ability to attract prey, stranding them before it attacks. Flygon lives in the desert, and it typically works together with Krookodile in searching for food.  

Flygon

This Pokémon hides in the heart of sandstorms it creates and seldom appears where people can see it.


Armor Class17
Hit Points 34d8+136
Speed30 ft.60 ft. Fly
Strength18 (+4)
Dexterity24 (+7)
Constitution18 (+4)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma12 (+1)
Saving ThrowsDexterity d20+12 Charisma d20+6
SkillsPerception d20+7 Stealth d20+12
Damage VulnerabilitiesCold
Damage ResistancesFirePoison
Damage ImmunitiesLightning
SensesPassive Perception 17
LanguagesAuran
Challenge14 (11,500 XP)
SpecialSand CloakWhen Flygon is flying, its space and a 10-foot radiusaround it are considered lightly obscured
Flygon can see through this normally
Action 1MultiattackFlygon uses Screech,it then makes two Dragon Claw attacks
Action 2Dragon ClawMelee Weapon Attack d20+12 to hit
Reach 5 ft., one targetHit: 1d6+7 slashing damage
Action 3Dragon TailMelee Weapon Attack d20+12 to hit
Reach 5 ft., one targetHit: 1d8+7 bludgeoning damage
Action 4Sonic BoomRanged Weapon Attack d20+12 to hit
Reach 5 ft., one targetHit: 3d10 thunder damage
Action 5ScreechFlygon focuses an earsplitting screech at a creature.One creature Flygon can see within 60 feet
must succeed on a DC 17 Constitution saving throwor all attacks against them until the endof Flygon’s next turn have advantage
Action 6Dragon Breath (Recharge 5-6)Flygon exhales a mighty gust of draconic energy in a 60-foot cone.All creatures in the are must make
a DC 20 Dexterity saving throw,taking 6d8 force damage on a failed save,or half as much damage on a successful one.A creature that fails the saving throw must succeed on
a DC 17 Constitution saving throwor be unable to make an attackor cast a spell on their next turn
Legendary ActionsFlygon can take 3 legendary actions,choosing from the options below.Only one legendary action option can be used at a time
and only at the end of another creature’s turn.Flygon regains spent legendaryactions at the start of its turn
Legendary Action 1Cloud of SandFlygon summons a cloud of sand at a point itcan see within 60 feet.
A 30-foot radius around the point becomes heavily obscured.This cloud of sand lasts until Flygon uses this ability again,or until dispelled by dispel magic
Legendary Action 2Dragon TailFlygon makes a Dragon Tail attack
Legendary Action 3FlyFlygon flies up to its speed

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