Trapinch / Vibrava / Flygon
Trapinch is an orange, insectoid Pokémon. It has a round body with a white underside and four stumpy legs. It also has a proportionally large head, small black eyes with twinkle-shaped pupils, and a zigzagging mouth.
Trapinch's large jaws are powerful enough to crush boulders. It lives in arid deserts, and it can go a week without water. Instead of actively hunting prey, it digs into the sand to build its bowl- or cone-shaped nests, where it waits for prey to stumble inside and become trapped. The weight of this Pokémon's large head makes Trapinch move slower but becomes vulnerable after falling or rolling into their backs. Its natural predator is Sandile.
Trapinch
Its nest is a sloped, bowl-like pit in the desert. Once something has fallen in, there is no escape.
Armor Class | 13 |
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Hit Points | 10d4+20 |
Speed | 25 ft. | 20 ft. Burrow |
Strength | 15 (+2) |
Dexterity | 12 (+1) |
Constitution | 14 (+2) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Ice | Water |
Damage Resistances | Poison |
Damage Immunities | Lightning |
Skills | Stealth d20+3 |
Senses | Passive Perception 10 |
Languages | Terran |
Challenge | 1/2 (100 XP) |
Action 1 | Multiattack | Trapinch uses Sand attack and makes a Bite attack |
Action 2 | Bite | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | 2d8+1 piercing damage |
Action 3 | Sand Attack | Trapinch hurls sand at a creature’s face. | One creature Trapinch can see within 30 feet |
must succeed on a DC 11 Dexterity saving throw | or have disadvantage on their next attack roll | before the end of their next turn |
Action 4 | Sand Tomb (Recharge 5-6) | Trapinch creates a wave of sand that pulls creatures toward it. | All creatures within 20 feet of Trapinch must make |
a DC 11 Strength saving throw, | taking 2d6 slashing damage on a failed save, | or half as much damage on a successful one. | A creature that fails the saving throw |
is pulled to the closest empty space next to Trapinch | and has their speed reduced by half | until the end of their next turn |
Vibrava is a dragonfly-like Pokémon. It has a small head with two yellow antennae and green bulging eyes with black oval-shaped pupils. Its mouth has two large white teeth protruding from each side. It has a skinny yellow body, four skinny black legs with slender feet, and four green, rhombus-shaped wings with black edges. There are similarly-colored rhombus shapes at the end of its tail.
Vibrava's wings are not fully developed, so it is unable to fly very far. However, it is able to create vibrations and ultrasonic waves with its wings. Humans get headaches from these waves. After causing the prey to faint, as a saprotroph, it spits stomach acid to melt its prey before consumption. It continues this eating process every day to help its wings grow. Vibrava calls the desert home and is also known to preserve its captured prey in the desert's hot sands.
Vibrava
The ultrasonic waves it generates by rubbing its two wings together cause severe headaches.
Armor Class | 15 |
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Hit Points | 20d6+40 |
Speed | 15 ft. | 30 ft. Flying |
Strength | 14 (+2) |
Dexterity | 16 (+3) |
Constitution | 14 (+2) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Cold |
Damage Resistances | Fire | Poison |
Damage Immunities | Lightning |
Senses | Passive Perception 11 |
Languages | Auran |
Challenge | 4 (1,100 XP) |
Special 1 | Bounce | Vibrava can jump up to its speed |
Special 2 | Keen Smell | Vibrava has advantage on Wisdom | (Perception) checks that rely on smell |
Action 1 | Multiattack | Vibrava makes two attacks |
Action 2 | Acidic Bite | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit: 1d6+3 piercing damage | plus 2d6 acid damage |
Action 3 | Sonic Boom | Ranged Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit: 3d10 Thunder damage |
Action 4 | Screech | Vibrava focuses an earsplitting screech at a creature. | One creature Vibrava can see within 60 feet must succeed on |
a DC 12 Constitution saving throw | or all attacks against them until the end of | Vibrava’s next turn have advantage |
Action 5 | Supersonic (Recharge 5-6) | Vibrava generates confusing sound waves. | All creatures within 10 feet of Vibrava and can |
hear it must succeed on a DC 12 Wisdom | saving throw or be affected by | the confusion spell for 1 minute. | A confused creature can repeat the saving throw |
at the end of each of their turns, | ending the effect on themselves on a successful save |
Flygon is a Pokémon that resembles a slightly insectoid, bipedal dragon. It is primarily light green and has a pair of large rhombus-shaped wings with red trim, toeless hind legs, and skinny arms with three-clawed hands. Flygon's tail has several dark green stripes and three small green rhombus shapes with red trims at the end. It has large eyes and a pair of green antennae that point back. Its eyes have red covers that prevent sand from getting into it. With its wings, it kicks up sandstorms to hide itself. Its wings make a "singing" sound when they are flapped, earning Flygon the name "The Desert Spirit". It uses this unique ability to attract prey, stranding them before it attacks. Flygon lives in the desert, and it typically works together with Krookodile in searching for food.
Flygon
This Pokémon hides in the heart of sandstorms it creates and seldom appears where people can see it.
Armor Class | 17 |
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Hit Points | 34d8+136 |
Speed | 30 ft. | 60 ft. Fly |
Strength | 18 (+4) |
Dexterity | 24 (+7) |
Constitution | 18 (+4) |
Intelligence | 6 (-2) |
Wisdom | 14 (+2) |
Charisma | 12 (+1) |
Saving Throws | Dexterity d20+12 | Charisma d20+6 |
Skills | Perception d20+7 | Stealth d20+12 |
Damage Vulnerabilities | Cold |
Damage Resistances | Fire | Poison |
Damage Immunities | Lightning |
Senses | Passive Perception 17 |
Languages | Auran |
Challenge | 14 (11,500 XP) |
Special | Sand Cloak | When Flygon is flying, its space and a 10-foot radius | around it are considered lightly obscured |
Flygon can see through this normally |
Action 1 | Multiattack | Flygon uses Screech, | it then makes two Dragon Claw attacks |
Action 2 | Dragon Claw | Melee Weapon Attack | d20+12 to hit |
Reach 5 ft., one target | Hit: 1d6+7 slashing damage |
Action 3 | Dragon Tail | Melee Weapon Attack | d20+12 to hit |
Reach 5 ft., one target | Hit: 1d8+7 bludgeoning damage |
Action 4 | Sonic Boom | Ranged Weapon Attack | d20+12 to hit |
Reach 5 ft., one target | Hit: 3d10 thunder damage |
Action 5 | Screech | Flygon focuses an earsplitting screech at a creature. | One creature Flygon can see within 60 feet |
must succeed on a DC 17 Constitution saving throw | or all attacks against them until the end | of Flygon’s next turn have advantage |
Action 6 | Dragon Breath (Recharge 5-6) | Flygon exhales a mighty gust of draconic energy in a 60-foot cone. | All creatures in the are must make |
a DC 20 Dexterity saving throw, | taking 6d8 force damage on a failed save, | or half as much damage on a successful one. | A creature that fails the saving throw must succeed on |
a DC 17 Constitution saving throw | or be unable to make an attack | or cast a spell on their next turn |
Legendary Actions | Flygon can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature’s turn. | Flygon regains spent legendary | actions at the start of its turn |
Legendary Action 1 | Cloud of Sand | Flygon summons a cloud of sand at a point it | can see within 60 feet. |
A 30-foot radius around the point becomes heavily obscured. | This cloud of sand lasts until Flygon uses this ability again, | or until dispelled by dispel magic |
Legendary Action 2 | Dragon Tail | Flygon makes a Dragon Tail attack |
Legendary Action 3 | Fly | Flygon flies up to its speed |
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